Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2021-12-13 21:52 UTC · Community Announcements · woollywalrusgames
Hey everyone! We want to thank you all for the love and attention you’ve shown Beat Blast. It’s been an amazing journey for the team releasing our first game on Steam. A big part of that is the support we’ve gotten from our awesome community that’s been with us for nearly two years of public builds, QA and testing. For those of you that haven’t picked up the game since launch, we encourage you to come give it another try. You might be surprised just how much it’s changed from feedback from players like you! Today, we are providing Beat Blast’s final feature update. If critical bugs appear, we
2021-09-13 14:58 UTC · Community Announcements · woollywalrusgames
Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address. Most notably, we felt level 3 was a bit easy compared to level 2 and we've amped up the difficulty with one new enemy and tweaks to several existing enemies. {STEAM_CLAN_IMAGE}/35582740/a0815f5528dc114c065fdcdc281bd5ef2941ade4.gif We've also made some minor tweaks to level 4, specifically the Seed, which was far less challenging than we had ho
2021-08-25 12:50 UTC · Community Announcements · woollywalrusgames
1.0 is out now! It's been a pleasure growing our fan base and listening to all your great suggestions and bug reports. We couldn't have made Beat Blast without you all. Shout out to our Discord, and thank you to all our players! The game has grown so much over our year in early access. With how crazy the world has been in the last year it was a dream come true to release our first Steam game. We are pretty happy with where the game is now and are excited for you all to play it. This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we
2021-08-20 13:27 UTC · Community Announcements · woollywalrusgames
Beat Blast 1.0 is less than a week away! After nearly two years as a web demo and one year in Early Access on Steam, it's quite surreal to see the release date approaching so quickly. Today we want to tease a little bit of the Beat Blast lore. While this isn't a central focus of the game, 1.0 will feature two new cinematics to give the game a bit of context: one at the start and one at the end of your journey. Enjoy the intro comic below! Comic {STEAM_CLAN_IMAGE}/35582740/2d1253e00171e69a0004872caf91f503f17b7f28.gif Translations We are also very excited to announce Russian, Chinese (Simplified
2021-08-11 13:11 UTC · Community Announcements · woollywalrusgames
1.0 is 2 weeks away! Today we are showing off the new level 4 miniboss and the new death loop and high score system. Level 4 Mini Boss We tried several designs for this miniboss before settling on something a little different. Most of our minibosses act as a sort of moving room obstacle that you take care of after you've cleared all the smaller enemies. Microbe (level 4 miniboss) presents a different sort of challenge; the longer they're left unchecked, the more dangerous the whole room becomes. While it's still completely viable to take out the minions first, you may find yourself drowning in
2021-08-04 13:51 UTC · Community Announcements · woollywalrusgames
Achievements and Modifiers are coming to the full release of Beat Blast on Aug 25th. {STEAM_CLAN_IMAGE}/35582740/5399c9e81bd36f1e5f010694202f1a183987c2e1.gif Modifiers Menu The biggest new addition to Beat Blast 1.0 is the new Play menu! Before you start a new run, you can toggle challenge modifiers on or off. Most of the Compete mode's modifiers are available (with some exceptions). This is replacing the 'Chill' and 'Challenge' modes from Early Access, but we believe this gives you way more options to tailor the game to the way you want to play. There are 9 new modifiers available in this upd
2021-07-28 13:27 UTC · Community Announcements · woollywalrusgames
After 12 months and 15 updates in Early Access, we are pleased to announce Beat Blast’s 1.0 update and full release will be coming on August 25th, 2021! This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we’re proud to present as a completed, fully-fledged game title. The Early Access process was a blast for us here on the team. Engaging with you, the players and getting regular feedback on each update has been a pleasure and the game is much better for it. To everybody that contributed from players to streamers and even their aud
2021-07-08 15:26 UTC · Community Announcements · woollywalrusgames
This update we're focusing more on letting players personalize their song. We've received a lot of feedback in this area and definitely agreed that there was room for improvement! We've focused on giving more control and clarifying the existing control that players had so first time players can jump right in to sound mixing. Firstly, we've changed the look of the buttons that let you switch sound sets and added track names to help you better find the ones you like. Secondly, we've added volume sliders in the options menu for each row of the song and for power notes. This gives full control of
2021-06-28 15:41 UTC · Community Announcements · woollywalrusgames
New snake boss is here! We wanted to do another level one boss to add variety and to hopefully make it easier for new players. Two bosses means new users may find one easier than the other and have an easier time breaking through the first boss wall. Having multiple boss options for a single level adds some unpredictability that we think is exciting and prevents a single strategy from feeling strong for the entire floor. As an example, those fighting the Snake may find purple notes to be far more effective than they have been against the Sentinel. The Snake will spawn level 1 and enraged in le
2021-05-17 19:17 UTC · Community Announcements · woollywalrusgames
Hey everyone, we have a small balance and bug squashing update for you! We've taken a few weeks to tackle some of the reported FPS issues later in the game and have tweaked boss loot rewards and enemy health scaling. At the same time, we have also been working on our next feature update, which will include a new level 1 boss. For those of you that love the Sentinel, never fear! They aren't going anywhere and will simply share the level 1 spotlight with our new sinister shape monster. We hope you're as excited as we are to spice up repeated plays of level 1 and hope you enjoy this early look at
2021-04-19 14:03 UTC · Community Announcements · woollywalrusgames
Hey blasters! We're proud to be launching our accessibility update! This will let more people get the full Beat Blast experience. This update includes a new inventory system, orange elite re-work, color modes and better controller support. First and foremost, we've taken a long look at the gamepad experience and improved it significantly. Aim assist is now a tunable setting in the controls menu and should make it easier to aim with a dual-stick setup. We've also added an inventory menu (accessible via the right bumper, Tab for keyboard) that lets users of any control scheme see all of the pass
2021-03-09 01:21 UTC · Community Announcements · woollywalrusgames
Hello everyone, this update includes several new backgrounds for levels 1, 2 and 3. There is also a rework to the classic level 3 and 4 backgrounds. We changed them up a bit to make them nicer on the eyes. This will hopefully help players see all the enemies and bullets on screen a bit easier. The new backgrounds have an about 3/8 chance of spawning. So the classic backgrounds will be a bit more frequent. As of right now the different backgrounds don't change any gameplay. In total there are 4 new backgrounds, 2 updated backgrounds. You can see below some of the backgrounds, but you will have
2021-02-09 00:52 UTC · Community Announcements · woollywalrusgames
Hey everyone! This update is coming a bit later than usual because we needed some time off during the holidays. For this update we wanted to give some more room variety. We have added timer rooms, shrines and different base room shapes. Timer rooms need to be completed in the allotted time. When completed they give you a better better items. It's a bit of risk for some reward. If the room is not completed in time you get no chest. We added in some rare shrine rooms. Shrines can give temporary boost ranging from extra movement speed to total invincibility. The buff timer goes down to the bottom
2020-12-14 16:38 UTC · Community Announcements · woollywalrusgames
Hey everybody! This update we've taken a look at how you, the player, choose your ideal build through room rewards. You will now find chests after clearing a miniboss room and choice rooms will give you a reward for choosing an combat room instead of an easier option. These chests can provide a variety of loot, including bits, blops, notes, abilities and more. One of these new chests will grant you a passive stack, allowing you to level up a passive you've already acquired earlier in the run. This will help you double down on a few abilities that you feel are more central to your desired plays
2020-11-30 00:45 UTC · Community Announcements · woollywalrusgames
Hey everybody! This update brings four new power notes and new offensive passive, which we feel rounds out player build options nicely for the near future. We think this brings an end to the 'player ability' chapter of updates (at least for now). Alongside the abilities, we have a new set of sounds (one for each colour) and a new difficulty mode for those of you that want to make beats, but don't necessarily want the tough-as-nails adventure to go along with it. We are excited to see your feedback on the new "Chill" mode and will likely be tweaking it in the future to provide a fun, relaxing e
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1072640/raw.
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