2024-08-29 05:35 UTC · Community Announcements · Suncrash
Overseers, this update fixes of several issues that were accumulated since the 1.0 release of Dream Engines. Please let us know of any other issues you may have encountered when playing the game. Here's what was fixed: Fixed a UI problem where the weight of buildings not being displayed correctly. Damage modifiers will now affect abilities such as remote surge, as intended. Tiny can no longer deal damage with abilities when under the effect of the chameleon ability. In the rare case that an expedition reward offers an option that you already own (could happen if you bought the item from ruins
2024-05-23 09:54 UTC · Community Announcements · Suncrash
Another patch fixing some issues, including a fix for a rare and elusive bug that managed to survive since the early days of the Early Access. Thank you all for reporting these issues and for your patience in waiting for their fixes. Fixed a very old and elusive map generation bug in which sometimes ruins or other resources failed to spawn because the area they were intended for was too small. Huge thanks to all the players who sent me save files to help reproduce and solve this issue once and for all. Added Korean fonts so translation mods into Korean display properly. Note: Korean is not off
2024-05-17 11:27 UTC · Community Announcements · Suncrash
Patch 3 has a few more bug fixes for issues reported by players: Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission. Fixed description of the Overachiever hidden achievement to more accurately explain that achievement. Fixed missing story line in the opening sequence. Having more than 6 different items in the passive income will no longer break the UI of the building receiving said items. Fixed confusing typo in last story dialog.
2024-05-13 13:53 UTC · Community Announcements · Suncrash
A few fixes for issues that players encountered: Items you can't take with you now have a no-fly icon like they were supposed to. Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as complete. Removed redundant dialogue text that reminds the player about flying away, that appeared twice in two story missions.
2024-05-10 20:06 UTC · Community Announcements · Suncrash
Fixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues. Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Stone Worker. It's now producable in the Stone Worker as intended. Fixed a bug when moving the Archeologist building that made all archeology projects free until saving and reloading (there was no upkeep when performing a project). Fixed a bug when moving the scout tower that cancelled the bonus free destination reroll un
2024-05-09 15:44 UTC · Community Announcements · Suncrash
Citizens and overseers, After a very long journey, the nomad cities are ready to spread their wings (so to speak) and fly! Six years in the making, out of which 3 years were in Early Access, the full release of Dream Engines: Nomad Cities is now available to everyone. The full version comes with the largerst update that Dream Engines received to date. The update includes plenty of new content, mechanics, a narrative that explores some of the game world's lore, and several other improvements. Want to stay up to date? Subscribe for updates. You can also join our Discord. Read on below about some
2024-04-09 15:42 UTC · Community Announcements · Suncrash
Hey everyone, I have exciting news! We have a release date for Dream Engines 1.0. On May 9th we'll release the full version of the game. The release will include a big update with lots of new content, new mechanics and other changes. You can also expect a launch discount. Once again, a big thank you to all our Early Access players for your patience and support over the years. Tomer @ Suncrash
2023-11-07 07:07 UTC · Community Announcements · Suncrash
Hey everyone, I'm writing this to let you know that after releasing 12 updates during the alpha & early access phases, Dream Engines is almost reade for its full release - the next version will be 1.0, marking the end of the Early Access phase. I'm planning for this update to be larger than normal with plenty of new content, and wanted to let you know that it will take longer to complete compared to my usual updates. There's a lot of work to be done on the game itself, and also a lot of extra logistics around the 1.0 launch including extra work on marketing and PR. The release is planned for t
2023-07-19 06:30 UTC · Community Announcements · Suncrash
Build 496 - fixed a major issue and a smaller bug Fixed a game-breaking bug that happened when disabling the take-off / landing animation displays, after loading a new map it wouldn't create enemy spawners which in turn broke the construction feature making the game unplayable. The fix is retroactive, so if you have a save that was broken because of this issue, it should automatically repair the save when you load it. Fixed a bug that prevented the connections between tesla towers to be displayed after showing the landing animation.
2023-07-18 16:20 UTC · Community Announcements · Suncrash
Hey everyone, major update #12 is now live. The City Council update adds a few new mechanics, some of which are random in nature to increase replayability and add some more interest to the game. It's been longer than usual since update #11, and as you know, that's mainly because I released a new update and free DLC to Suncrash's 5-year-old debut title - Judgment: Apocalypse Survival Simulation. Read on below about some of the larger changes in this update. You can find the full list of changes on the patch notes page. City Council Once your population is high enough, your people will start ele
2023-05-03 17:13 UTC · Community Announcements · Suncrash
Hey everyone, This is a short post to update you on the progress and timeline for the next major update. Usually I release a major update every 3 months, more or less, but this one will take a bit longer. Today, our first title - Judgment: Apocalypse Survival Simulation is celebrating its 5th anniversary (from the full release)! I thought it would be nice to give it some well deserved love and celebrate the occasion with a new update including another free DLC, which is why the next Dream Engines update will take a little longer. I'm now back 100% to working on Dream Engines, and I expect Upda
2023-01-22 14:49 UTC · Community Announcements · Suncrash
Hey everyone, major update #11 is now live. This update took a bit longer than usual, partly because of the holidays and some time off, and partly because some of the changes in this update were very wide (as in they affected a lot of systems) and time consuming. The focus of this update is "quality of life", features and content that make the game more enjoyable to play, while removing some frustrations. Several of the features were suggested by you, our players, and others that I felt necessary. Read on below about some of the larger changes in this update. You can find the full list of chan
2022-09-21 16:01 UTC · Community Announcements · Suncrash
Citizens, Major update #10 - the Fortifications update is now live. This update focuses on city defenses and raiding enemies. It is now more important than ever to defend your city well, because the raiding enemies are smarter, and also smaller groups of dream plagues may attack your city without warning. To deal with these threats, I've also added new tools at your disposal (such as stone walls and turrets), and made existing tools more effective. The goal of these changes is not to make the game harder. I want you to think more about your defenses, and plan smarter. Some of these changes can
2022-06-27 08:45 UTC · Community Announcements · Suncrash
Fixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins). Fixed - moving the expedition center will no longer cause the current expedition to be abandoned. Fixed a bug where if you picked carts from rails while the game was paused, and then demolished those same rails before unpausing, you'd get double the resources - once for picking and then again when demolishing. You will still get your items back when demolishing rails, but only if you haven't already picked t
2022-06-22 13:05 UTC · Community Announcements · Suncrash
Citizens, Major update #9 - the Expeditions update is now available. In this update we added a new Expedition Center building, where you can assemble and send expeditions to nearby areas of interest in search for valuable resources and technology. This update also adds new content, a new tribe, and a building upgrade module feature that allows you to better customize your economy. Read on below about some of the changes in this update. You can find the full list of changes on our patch notes page. New tribe: Remnant Seekers The remnant seekers are a tribe of explorers. They excel at moving aro
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