Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-18 10:06 UTC · Community Announcements · J.C. SpringBourne
Updating the Wizard. You couldn't move and cast spells, because it waited on the animation. Now the spell is cast, before the animation starts. You would get all the spells, if you started as the Wizard.. Now you get the spell that your skills allows. If you are level 10 in battle spells, you get the first spell. It updates every time, as you reach spell level 10,20,30... There was a bug with names, when creating a New character. Now you only need to add your name on the last start page. There was a bug in Alchemy, When you found ingredients; If it was not Plants it would not show them in inve
2026-06-27 15:22 UTC · Community Announcements · J.C. SpringBourne
I think I have found my FPS bug. I have worked on another project, where I had a bug. I went back to this game, and found the same bug. Now I can run the game at +90 FPS... And I have an old potato, with a cheap graphic card... So most should get beyond 100 fps. (I have set the limit to 60, so You have to change that yourself.)
2026-06-21 05:20 UTC · Community Announcements · J.C. SpringBourne
Got some feedback on a couple of Bugs. (Thanks to CSTVN) The "Visit New Map" was there, but somehow I had blocked them.? The "Start as Race/Class" had been deleted, but has been restored. Both of them are now set in the start of each map. So it should be easier to get them. (I have tested and gotten the first couple of them, so they should all work.) I have changed the 3rd 'High Score' to Time the Tutorial. Now you can do A Speed Run on the Tutorial. The replaced High Score was just telling me if you saved/replayed a Character. I have not had time to test it my self, because of another project
2026-05-31 09:37 UTC · Community Announcements · J.C. SpringBourne
I found a couple of bugs in the tutorial.To exit the pocket dimension, you needed to wound the Lich.You could only get to 4th part if you wounded him with a spell.If you used a weapon to wound him, you exited but was be stuck in the 3rd part.The Golden Spider still gave damage, even after being killed.The undead now comes from anywhere, when you reach the 5th part.It might be too much for some...But I have added, that when the undead is down, you can kill him with decapitation.Before you need fire or magic to truly Destroy the undead.(Of course, that doesn't work on the Flame Skulls, but you r
2026-05-17 09:56 UTC · Community Announcements · J.C. SpringBourne
I have made a Start Tutorial.You can skip the tutorial if you want to.You start in a Lich's cellar, and have to fight your way out.It should force you to learn the game, and give you an Enemy that hunts you.I have added a deeper Dialogue to a single character.The one that guides you through the tutorial.You can Decapitate and Shield bash enemies.Decapitation has also been made into a perk.Some battle spells can now be casted at Zero seconds.And those you can stream, like the Fire spray.Finally, this summer challenge is to speed run the intro.Who can complete the intro the fastest.From start ne
2026-05-03 09:55 UTC · Community Announcements · J.C. SpringBourne
Added Melee Perk 'Knock Back'. You can knock back enemies. If it is a normal hit you knock back enemies for a meter, and with a critical hit they fly 5 meters.Range/Magic perk 'Stagger'.Enemies are stagger for a couple of seconds when hit with Ammo or attack spells.Full Screen / Windowed.You can change between different size windowed screens, if you don't want normal full screen.Micro Goals.You get a lot of small goals, that gives you a boost with experience in a specific skill.Improve your weapon for the first time with smiting (F3) and you get extra experience in that field.There are +15 dif
2026-04-23 11:10 UTC · Community Announcements · J.C. SpringBourne
I have added a perk called 'Free Build' under Handyman.With this you can start building things like in MineCraft.There are many different stones and wood items, you can use to build.You can build with 100, 250, 500 or 1000 pieces depend on your Perk level.I have redesigned the Enchant menu, you can enchant more simple.I have tested most things, but there might be something that don't work.The combat system have been improved.Before you would give more damage from stomping on the enemy.Now you have a chance to hit the enemy, dependent on how good you are with Melee skill or Range skill.If you m
2026-04-07 05:13 UTC · Community Announcements · J.C. SpringBourne
I have change the name back to the older name "4 Classes, Many Paths".So there might things that are not change, and need to be changed.The other name "4th Era" was too close to Skyrim 4th Era, so I got it changed.Added level loot:When you get higher in level you start to find magic weapons, armor and jewellery.But of course the enemy who has magic weapons, also use those magic weapons, against you.Skills level now directly effects your game play.E.g. Melee Skill effects how easy it is to hit enemies.E.g. Alchemy skill effect how strong your potions become......Attributes also Effects things.E
2026-03-27 16:16 UTC · Community Announcements · J.C. SpringBourne
Updated the hud. Making it more smooth and easier to ignore. Added that you can see the scene, while in most menu. Changed the Smiting menu. Now it is just a simple upgrade, and nothing to do with luck. Improve Strength, smith skill or take a perk, and you can make better weapons/Armour. Some Weapon loot levels up, when you get to higher levels. When you run, the camera zoom out, making it fell like running faster. Your old save game, don't work. I have updated the save file, so it saves where you have visited. You can see the visited places while holding CTRL and pressing M. (It is not perfec
2026-03-18 13:39 UTC · Community Announcements · J.C. SpringBourne
Upgrading the HUD. You can now turn if off, only have Icons, or full Hud. Making it easier to immerse you in the Game. Your 'Last Used' skill is now show on the display, and it is easier to see when you improve a skill. The Reward Loop has been made more visual, So it is easier to see when you make XP or money. The second Leaderboard has been change to show how much you explore the five maps. Each map has gotten a 10 X 10 grid, and when you enter a new one, you get feedback. The mouse turning has been changed, so now you can Turn faster with Shift. Holding CTRL to turn slow (For aiming), or Ho
2026-03-08 12:12 UTC · Community Announcements · J.C. SpringBourne
Updated Alchemy. Now you can combine 4 effects. Combining more than two ingredients that give the same effect and the potions become stronger. There are Recipes for potions, when you look in some containers. If you boost your Wisdom or Intelligence, your potions becomes stronger. Potions with more different effects give 50% more Experience/effect. And the price for potions have been change, and rises when you have more effects. Updated Armor and Deflection: You have a % chance to deflect attacks, equal to your armor. But never over 90%. You can Deflect magic attacks. The % is written on the Ef
2026-02-22 10:37 UTC · Community Announcements · J.C. SpringBourne
I had a problem with my Computer, and need the reboot it.I Didn't make a good backup of my game, so I had to remake some things.Some Quests might be broken, because something got removed, but I will add those again.LeaderBoards works, again. I have just Reset the main ones...I have placed the EasterEgg hunt, on the Leaderboard.You can find the HighScore on the main menu, and it should up-date, when you get a new level.AutoSave has been changed a little.Now it auto-save when you get a new level.(You can change it to auto save on other times.)When you create a Fast character, you can also change
2026-02-08 11:19 UTC · Community Announcements · J.C. SpringBourne
Just a couple of minor things. Dragons will now attack you, when you exit the 'Lost Dragon' temple. They use spell attacks from above, and the land when they run out of spells. When on the ground, the dragon will take some attacks before escaping. The player holds the crafted sword a little different. You hold the sword grip lower, making it seem more normal. The game auto-save after each upgrade. Your stamina is used slower, so you can run longer. Gold weigh less, so you can carry more. You no longer have the 'Overweight' warning. The Trees have been changed to look more real.
2026-02-01 12:14 UTC · Community Announcements · J.C. SpringBourne
Now the dragons will attack you, when they are close. You still need to wake them, by praying at the alter in 'Lost Dragon' Dungeon. And you should be level 10 before hunting the dragons. Dragons also have weak points, place at where the neck meets the body. You can see it, if you got the 'Monster Skill' -> 'Weak Point' perk. The load bug has been fixed. But on the Elven map, it still place the player a little to the left.? You can enchant your crafted weapon with magic damage. When you have your own crafted sword, it is placed on the back, when not used. You can also enchant Armour with resis
2026-01-25 16:12 UTC · Community Announcements · J.C. SpringBourne
Just a small idea.What if you could create sword in different sizes.?Now, you can create a Sword from small to giant.And the bigger the sword, the more damage it does.Find somebody that sells weapons, and you can also get an enchantment for that weapon.And You can add more enchantments to your weapon, if you have enough Gold.Alchemy has been extended, so now you can combine 4 ingredients, for more complex potions.Massive overkill; Give more Damage in one attack than the enemy started with and you kill it with no limits.Undeads no longer need magic, and trolls no longer needs fire, if you can k
Full appinfo as delivered by Steam PICS, changenumber 38117407. Also at /api/app/1078610/raw.
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