Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-10-03 15:41 UTC · Community Announcements · LakeFeperd
It's what it says on the title. If there are any issues with the game please reply here. On another note, I will only be applying the patch to the most up to date version of the game. Older versions are available but not supported, but you should be able to apply the patch yourself if you desire to play them.
2022-09-16 12:46 UTC · Community Announcements · LakeFeperd
Spark the Electric Jester 2 has just received an update, v1.5. There isn't much to this version as it merely brings some performance optimizations made originally for the console version. A couple things to note: Your save file may not be carried over. However, in the game's proprieties, you can revert to the previous version (1.3) and I believe it should keep your save data. And yes, you can revert back to the previous version by right clicking the game, selecting proprieties and going to "BETAS".
2020-05-12 06:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dave Irwin)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. While the original Spark was one of a plethora of games inspired by 2D Sonic The Hedgehog, Spark The Electric Jester 2 goes in a different direction. I’ll say this upfront: if you played and enjoyed Sonic Adventure 2, you’ll get a big kick out of Spark 2. If you haven’t played SA2 though, here’s why you should still give this 3D platformer a look. (more…)
2020-04-23 07:53 UTC · Community Announcements · LakeFeperd
Yes, it's been a very long time but this game has a new patch! For most players this patch is incredibly minor and wont be an issue at all but for those playing at a higher level it should matter quite a bit. Here's what has been changed. > The previous version, v1.2.1, is now in a "beta branch", it can be accessed by right clicking the game's icon on steam and heading over to the BETAS tab. It is labeled the "Switchboost Version" > Cancelling an attack by switching powers no longer will grant you a speed boost, switching powers will now slow you down by a tiny margin. > The effect that shows
2019-05-31 19:58 UTC · Community Announcements · LakeFeperd
This one is a small patch, just to add to version 1.2. Here’s the changes: > The act of canceling a Jester Dash with a Dash to gain a big boost of speed is now a mechanic called the “Magnet Dash”. Previously, executing this action was inconsistent and I imagined it might be a symptom of a greater issue with the input, once that issue was fixed, the issue still remained so I decided to program it into the game and making it an actual mechanic. It should work just like before. > Early goals should not show up in tour mode anymore. > Parry shield cooldown is now longer, meaning it’s harder to win
2019-05-26 13:56 UTC · Community Announcements · LakeFeperd
Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up! > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective. > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe. > The double jump is now restored after hitting a dash ring. > More tutorial pop ups have been added to stages on your first playthrough. > The speed Fark can reach on his own on the ground has been greatly increased. > On easy mo
2019-05-18 09:25 UTC · Community Announcements · LakeFeperd
The first update patch is here, let's get to the notes: Support for 1440p resolution was added. Sadly I can't really test it since I lack a monitor of that resolution so it could be a bit buggy, feel free to report anything. Titanic Tower now has a early goal sign, if you touch it, you'll end the level earlier but you'll not gain any medals. The early sign is only available in your first playtrough. The dash hoops were made faster at lower speeds. You can now double jump out of trampolines. Pressing R3 will reset the camera behind Fark. New music added for apocalypse thrust's boss. General bug
2019-05-16 21:02 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Spark The Electric Jester 2 is unquestionably a Sonic The Hedgehog fan-game with the branding filed off, specifically in the vein of the 3D Sonic Adventure series. Imagine those poorly-aged (but much-loved) Dreamcast classics with better controls, fewer (but not zero) cutscenes, and where every level was about going super-fast, except for boss fights which play a bit like Metal Gear Rising Lite. It’s the work of solo dev Feperd Games, and out today. While it undoubtedly has some rough edges, I’ve had a fun few hours rushing through its main story on normal mode. Below, some thought
2019-05-03 16:42 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Horrible Sonic teeth got you feeling blue? Maybe some yellow will help you feel more mellow if you like your 3D platformers hitting the redline. Spark The Electric Jester 2 now has a store page, and a closer release date than I was expecting – May 16th, less than two weeks off. Produced by solo dev Feperd Games, it’s the Sonic Adventure-esque 3D sequel to the 2D, Classic styled Spark The Electric Jester, one of the most underrated speedy platformers this side of Freedom Planet. I’ve been following it since it was announced, and really like what I’ve seen and played of a
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1079210/raw.
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