Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2026-07-05 21:35 UTC · Community Announcements · INovaeFlavien
Patch 0.11.0.0 ( 26th of June 2026 ) A patch that focuses on quality of life and introduces tons of small improvements related to the UI and Menus, as well as a number of important bug fixes. A new HDR tone-mapper with customizable settings (see Graphics options menu). The smog (battle smoke) visual effect got a huge revamp with tons of improvements (better lighting, better density calculations, projectiles and effects now get attenuated by the smog..). We also fixed a ton of issues related to AI behaviors (not retaliating properly while under attack, or not helping the target a bot is escorti
2026-07-03 06:08 UTC · Community Announcements · HUTCH
Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will likely include: Visual polish updates, "Battle-smog," lights, optimizations, and more!Bug fixes, related to performance, AI behaviors, and more!* Full Patch notes will be posted prior to the planned event.Community Event: GameplayJoin us this Saturday for the in-game portion of the
2026-03-19 16:00 UTC · Community Announcements · INovaeFlavien
Patch 0.10.10.0 ( 19th of March 2026 ) This small patch addresses some issues and bugs related to AI balance, Support ships and the recent overcharge modes revamp. AI Increased Support ship's AI priority to repairs over resupplying Support ships that have ran out of resource points (RP) no longer try to repair/resupply allies (potentially blocking other support ships from helping) Fixed AI behavior issues with attacker's capital ships ignoring base objectives and focusing on smaller nearby enemies instead when the battle is almost won Final AI reinforcement waves are now limited to a max of 40
2026-02-27 00:55 UTC · Community Announcements · INovaeFlavien
Patch 0.10.9.0 ( 26 February 2026 ) In this patch we've revamped the overcharge modes. In past versions we found that players used overcharge modes in a very passive way (typically: weapons overcharge during entire dogfights, and shield or propulsion overcharge to flee). We want to encourage a more skilled-based, active use of overcharge modes, benefiting switching at the right timing during an engagement. This is why overcharge modes have been redesigned to be high reward / high risk. Abusing an overcharge mode will now result in negative effects (weapons or turbo breaking when overheating, s
2026-02-24 23:48 UTC · Community Announcements · HUTCH
Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will include: AI Improvements - Support ships now have proper AI behaviors. Allied support ships will now actively repair and resupply ships in the fleet. They will pick up crates to replenish their own Resource Points (RP) when the supply runs low. New Firing Mode - Some weapons will n
2025-12-16 23:28 UTC · Community Announcements · INovaeFlavien
Patch 0.10.8.0 ( 16 December 2025 ) Hello everyone, happy holidays and best wishes for the New Year! Today I bring you the final patch of 2025. It includes a lot of AI fixes and tweaks (most related to targetting), a new Cruiser Hangar chassis (allowing to deploy up to 8 AI Interceptors from the cruiser), a batch of new upgrades (see the details in the list below) and a ton of small balance tweaks. We also discovered and fixed some major bugs (the corvette's repair field could not repair small target's broken hardpoints, thrust or impact effects were missing on some ships..) and there's even a
2025-11-25 00:05 UTC · Community Announcements · INovaeFlavien
Patch 0.10.7.1 ( 24h of November 2025 ) This follow-up patch addresses a number of issues related to the AI's targetting system and smoothing the overall experience. A major AI targetting bug, causing bots to gang-up on specific targets, has been fixed. The offense versus defense battles balance has been completely reviewed, thanks to running a larger number of balance simulations over many nights as I was asleep (one of the main issue with battles balance was that it was tweaked based on a small dataset of battles. I've recently added new debug features to the server to speed up the simulatio
2025-11-13 20:28 UTC · Community Announcements · INovaeFlavien
Patch 0.10.6.2 ( 13th of November 2025 ) Greetings everyone, Flavien here for a new major patch. Before I get into the patch details, a word about the state of the project. As you've noticed, development and community engagement has slowed down and it's been a while since the last patch. A significant amount of work has gone into tutorials, polishing the experience and finishing the implementation of the last features. We are entering the final phase and expect to shift our focus to the 1.0 release launch early next year, which will include marketing (new trailer production) and development wo
2025-11-11 21:31 UTC · Community Announcements · HUTCH
Development Update StreamWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review of the latest patch notes. Key topics will include: AI Improvements - Escort behavior, new weapon access, target prioritization. New Capital Ship Tutorial - "Capital Ships Basic Flight," including discussion on recent sandbox mode performance optimizations. Balance Polish and Tweaks - Due to new bot behaviors, some minor changes
2025-06-26 18:48 UTC · Community Announcements · INovaeFlavien
Patch 0.10.5.4 ( 26th of June 2025 ) Hello everyone. In this patch we are introducing a new tutorial (Warp & Navigation) and revamped two major features. One major flaw of the game was that battles often became stale passed a certain point, when reinforcements dried out. In this patch, we've modified the reinforcements mechanics so that ships never fully run out. The 'final wave' now repeats every 3 minutes and guarantees that a minimum amount of small ships (interceptors, bombers and corvettes) regularly join the battle. This makes it easier for the AI to finish battles on its own, and provid
2025-04-06 18:29 UTC · Community Announcements · INovaeFlavien
Patch 0.10.4.0 ( 6th of April 2024 ) Hey everyone, this is an intermediate patch focusing on polishing and smaller improvements. The sandbox mode got a couple of fixes & new gameplay mods, and three new Gas giant planets with new visuals were added to the game (at the moment, the medium-size solar system only uses one of them at once, but we're working on a full solar system that makes use of multiple gas giants & moons). It is now possible to create new custom input profiles (wihtout having to copy files in your documents folder manually !) or to assign a specific input profile to certain shi
2025-02-06 21:32 UTC · Community Announcements · INovaeFlavien
Patch 0.10.3.0 ( 6th of February 2024 ) Greetings Everyone and happy 2025 ! We're starting this year with a new patch, featuring the new weapons presets controls. We added a free flight mode to the sandbox mode, and gameplay modifiers that can impact the game's challenge or rewards. Some of the modifiers can be used by new players to playtest various features by temporarily unlocking all upgrades/weapons, or enabling the "ghost mode" which prevents enemy ships from targetting you. Other gameplay modifiers can modify the stats of all ships (including yours) like adjusting the damage scale, proj
2025-02-02 23:03 UTC · Community Announcements · HUTCH
Development Update StreamWe'll be live on YouTube. Channel Link Event Stream Link - Flavien and Hutch will review of the latest patch notes. Key topics will include: Weapon State Presets - Quickly change all weapon group "states" to suit the situation you're in. Sandbox Gameplay Modifiers - Starting credits, unlock all upgrades, and more. New Weapon Class - Short Range EMP fields for the Destroyer. Attack and Defense variants Small balance tweaks, bug fixes, and minor polish items will be mentioned where notable. * Full Patch notes will be posted prior to our event. Community Event: GameplayJo
2024-11-05 04:01 UTC · Community Announcements · HUTCH
New Visual FX, Bug Fixes, & Support Ship Balance We'll begin with a review of the latest patch notes. Official Live-Stream on YT, links will be posted on discord prior to the event. Following the patch notes review, we'll jump in for some PvP on the US-East Server. Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships, support the caps in a hauler, or dogfight with your favorite fighter loadout. Support Gameplay Balance "We’re introducing the concept of Resource crates, which the Support ship must collect on a regular basis to replenish its Resource points, wh
2024-11-01 23:41 UTC · Community Announcements · INovaeFlavien
Patch 0.10.2.1 ( 1st of November 2024 ) In this patch we're introducing the first version of the offline Sandbox mode. It allows players to configure a single battle, a series of battles or an entire match (assuming you'd want to spend an entire day to play it) and select a battlescape environment (small, medium and large). The match is hosted on your local server, and in time we are hoping to extend it to local coop or dedicated hosting. By changing options it is possible, for example, to play a single battle in a large environment (randomizing where the battle takes place), and that battle w
Full appinfo as delivered by Steam PICS, changenumber 37721204. Also at /api/app/1079620/raw.
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