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Price history, US store (USD)
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Branches
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Build ID
Description
Updated
Password
public
4519185
2019-12-22 02:25 UTC
Depots
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Name
OS
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Download
Public manifest
Notes
1082641
windows · 64
7.82 GB
2.86 GB
2891177162268860789
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4519185
public
2019-12-22 02:25 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-03-09 21:10 UTC · Community Announcements · official
Due to unforeseen circumstances we will not be able to provide future support for this game. As such, we will be discontinuing its sale and no longer providing updates for it. Those who already own release versions of the game will still be able to play it. We would also like to thank the community for the feedback the game received while it was available.
2019-12-08 00:51 UTC · Community Announcements · official
This past week the following updates were made: Rotation of watermill, shipyard, and coastal artillery infrastructure should now load correctly AI war and expansion behavior was improved Some stuttering issues were fixed Some memory issues were resolved
2019-11-23 01:19 UTC · Community Announcements · official
This past week the following updates were made: Borders of new settlements should now merge immediately with old settlement borders if they are touching instead of waiting for the yearly update Taxation rates should no longer occasionally reset themselves on load in Tile visibility for added territory should now update properly A military unit creation bug the AI was experiencing has been fixed
2019-11-16 02:29 UTC · Community Announcements · official
This past week the following updates were made: Some minimap issues have been fixed A bug affecting the direction of border expansion has been fixed Some updates were made to terrain features Some data that was not being deleted correctly when exiting to the main menu is now cleared properly
2019-11-08 21:34 UTC · Community Announcements · official
This past week the following updates were made: Notification icons should now always reset correctly between maps Some decorative terrain features have been added An issue with saving video settings has been fixed Newly created settlements should no longer duplicate unit designs Some AI issues were fixed
2019-11-02 05:05 UTC · Community Announcements · official
This past week the following updates were made: Settlements that share borders with other settlements from the same tribe will now draw on each other's resources if necessary Placing infrastructure in disconnected settlements should now correctly only be allowed if the disconnected settlement itself has the resources necessary to place that infrastructure An issue with supply wagon vehicle reinforcement was fixed Minor menus that were previously incorrectly keeping their state between games will now work correctly
2019-10-26 05:03 UTC · Community Announcements · official
This past week the following updates were made: Some issues with sound effects have been fixed Trees blink when selected by laborers The border update code has been updated to reduce border lag AI code has been modified to further reduce lag The tutorial panel will no longer erroneously persists between games Laborers can now gather lumber from outside the settlement borders provided they are supported by a supply unit with space available for lumber Supply units can now be filled with an adjustable increment Issues with graphing settlement data have been resolved
2019-10-19 04:46 UTC · Community Announcements · official
This past week the following updates were made: Infrastructure creation lag has been reduced Some audio errors have been fixed Some issues with espionage have been fixed Small map creation has been adjusted to search for maps with sufficient starting spots if the original seed does not have enough Initial treasury funds have been adjusted for each era The infrastructure menu should no longer randomly close itself The Government Notifications icon should now correctly darken when turned off New saves should save somewhat quicker on normal and small maps Targeted trees now highlight on hover whe
2019-10-11 17:43 UTC · Community Announcements · official
This past week the following updates were made: The tutorial bug caused by a previous update should now be fixed Flags should now load properly from saved games Destroyed tribes will no longer show up on the diplomacy screen Treaty information is now correctly cleared between world maps Territory update adjusted to lessen border update lag The tribe statistics dropdown now updates sorting on selection of an option The autosaving message should now display and hide itself correctly New settlements no longer incorrectly start at 0 approval Pressing escape to exit the settlement menu now correctl
2019-10-05 04:30 UTC · Community Announcements · official
This past week the following updates were made: Unit queue updated to prevent incorrect deletion and duplication Attempting to create a new unit without a preset selected no longer causes an error Attacking a settlement center should now correctly target it Targeting foreign settlements with missiles now correctly instigates war Capturing enemy settlements now gives control over dependent infrastructure that was not destroyed Infrastructure and settlement afterimage bug fixed Unclickable model issue for infrastructure under construction should no longer occur Imperceptible earthquakes will no
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1082640/raw.