Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2022-03-07 11:08 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/47cb1cee7979e3c45e244c546e64cc5b710a568d.jpg Greetings, friends! And a Happy Monday to all of you! I have some good news for all you metroidvania lovers out there (in case you are one of the lucky fellas that own a Steam Deck of course): OUTBUDDIES DX was recently reviewd and got verified for the Steam Deck! ːsteamhappyː This means that you can enter the sunken city of Bahlam and enjoy the adventure of Nikolay and his Buddy unit in all its glory on the Steam Deck wherever you want to: at home in the bed, on the train, the car or underground, in the bathroom (if it t
2021-10-28 18:56 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/37569367/892bc383a39eb0b46c5b4b09af85c4f9f1be9298.jpg Hey friends, we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː Find out more in the following press release: Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. Th
2020-07-17 15:14 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/04535a61a397e059afd5f1805341f50d7e3968be.jpg Hey Guys, the OUTBUDDIES DX build 1.0.4 just went online, so here's what you get: Added support for Portuguese. The translation was done by Brazilian Streamer, and one of Outbuddies' greatest supporters, Max Clayton. Please support this awesome Buddy here: https://dlive.tv/MAX1DELIFE {STEAM_CLAN_IMAGE}/35280830/81244c506e1a653922c36e2609a9cb696790a93b.jpg Map Update: Important key-rooms that need a specific item-setup to progress are now marked. Also, color-coded doors got reworked for more clarity Fixed a bug in boss rus
2020-06-05 22:38 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/85a41ae23ee009edba60017f40fac468adcfcc4f.jpg Guys, be prepared! Today's post will be a personal one. And today is also a day to celebrate! After tireless seven years of development and over 7000 hours of work next to a regular daytime job I can finally call Outbuddies DONE. When I release the game here on Steam about 6 months ago it really wasn't ready in many aspects but I had desperately and finally wanted to get it out there and be played. Despite a wacky start, we received a warm welcome here on Steam, and while many things weren't perfect (and some aspects of t
2020-04-24 17:50 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/2fd29471a812cad1014266808eff5fa9dbae2c5c.jpg Hey Guys! We're currently porting Outbuddies to consoles and this update makes sure you get all the fixes and improvements too. Also, we now have a windowed build available in the beta tab (see below!). Change Log April 2020 updates (Build 1.57 & 1.58) New Features Steam rolling in Homunculus form will now maintain the stance. If you also have the Spin Blade equipped (extra i-frames), you can now dash while rolling into lava or acid Boss names are now displayed over their health bars A bigger chunk of the Corridium Mines
2020-03-26 14:44 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/a247ac4ac695df2db9037a52954b17a599eff290.jpg Hey Guys! Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES' console ports. Those still need some tweaking and QA but they're not far away anymore! I would call this build the definitive edition of OUTBUDDIES, as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support. Here's the change-log: Features New fin
2020-03-04 11:02 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/11ab6cc3c00b3e1f8f9d60fc9407ed473cf40cf9.jpg Hey my Dudes, OUTBUDDIES build 1.54 just went live! And this is a really huge update! NEW FEATURES Full localization of all in-game dialogues and tutorials as well as most of the menu texts to Chinese, French, German, Japanese, Korean and Russian. More languages will follow in the future, I hope the localization will bring more players on board and provide me the needed resources for this! Adjusted intro sequence and implemented a completely new staff-roll, showcasing all of the game‘s creatures in a bestiary and featurin
2020-01-29 12:39 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/143c155a8234b2fa3cb621d0413d4c1f580cacea.jpg Hey Guys! I’m back with another update. Hope you like it. ːsteamhappyː New Features and Design Improvements “Continue Session“ feature: You can now restore your last run without having saved. This feature will respawn you at the last gate you entered and allows quitting the game anytime. Please note that you‘ ll still need to activate save points to permanently store your game on its selected save slot, this is especially important in case you have saved games on multiple slots in parallel. To start using this new feature
2020-01-15 16:51 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/055dac1ff7c9dc20c92a8e3c13d777691b55e936.jpg Hey Guys! Build 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts. Please let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone! NEW FEATURES Dialogue System: Implemented a new font-based text display. This was an important ste
2020-01-06 15:25 UTC · Community Announcements · Headup Games
{STEAM_CLAN_IMAGE}/35280830/708fb1a0bcae68bd25873f1f6fe426b16fb60e35.jpg Hey Guys! First of all: Have a great start in 2020! I want to share a couple of lines with you, reflecting on Outbuddies’ first months on Steam as well as our plans with the game this year. There’s a lot to come! As many of you know, Outbuddies still is a project of passion made by myself mainly in the evening hours or even at night. After nearly seven years of development, I was really thrilled to finally release the game last October. Given the indie nature of the project, the whole thing was for sure a bit rough and un
2019-12-17 19:11 UTC · Community Announcements · Mamas_Johnny
Hey my Buddies, This is this year’s last patch. I’ll post an additional update soon outlining our plans for OUTBUDDIES in 2020, so stay tuned! ːsteamhappyː DESIGN FIXES Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was removed in total The wall jump air control got a larger input buffer, as some players tended to accidentally shorten their wall jumps by pushing against the wall for too long Tutorial billboards were adjuste
2019-11-27 14:47 UTC · Community Announcements · Headup Games
Hey my buddies! Build 1.50 of OUTBUDDIES is live! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES Modified the game's color grading shader to allow more colors Reworked the Buluc boss sprite New option to choose a CRT shader with scaling interpolation {STEAM_CLAN_IMAGE}/35280830/fb04a944679b984718bb47feb688a69ddac49b79.gif Thank you all so much for your ongoing support! ❤️ Cheers! Julian
2019-11-19 17:02 UTC · Community Announcements · Headup Games
Hey Guys! I'm sure you'll have a lot of fun with this new version of OUTBUDDIES! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES Getting the Jetpack upgrade will now also unlock a triple jump ability. Performing a wall jump with the Spin Blade instantly refills the Steam Meter Next to the enhanced running speed (build 1.48), those changes will now unlock Outbuddies` full mobility potential and enable speed-techs on a completely different level. DESIGN FIXES The Jetpack movement consumes less Steam Meter and can also directly connect to a Steam J
2019-11-13 13:36 UTC · Community Announcements · Headup Games
Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: https://www.patreon.com/ansimuz/posts The 8-bit color mode was replaced by a "Muted Backgrounds" option. While I personally prefer it colorful you may now use this to turn backgrounds grayscale and darken them
2019-11-06 13:47 UTC · Community Announcements · Headup Games
Hey my buddies! Build 1.47 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES Gamepad rumble can now be turned off in the options menu Map scrolling can now be inverted in the options menu. The default control was set back to regular DESIGN FIXES The Moxan Boss now has a better visual clue how to beat it Reworked object accelerations to allow more precise telekinetic movements with Buddy Simplified rotation control on telekinesis. Objects will now always rotate clockwise BUGFIXES The code for gamepad rumble transmission induces a hi
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1083310/raw.
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