Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-09 03:23 UTC · Community Announcements · Mr Oist
Now you too can try to explain to someone what a 'Cavity Buster' is! I should've probably built up a couple more designs before announcing it, but I accidently published the entire store so I figured I'd blab about it now. This is kinda guy you're dealing with here. SHIRT RIPhttps://spacemyfriend.threadless.comAs you can see, there's some non Cavity Busters monster shirts as well but they very well could be in CB. Ok I'm gonna slink back into my cave. Please drop a review of CB if you get a chance. We're only 7 reviews away from 100 user reviews! Ta ta for now!Space
2025-04-14 23:35 UTC · Community Announcements · Mr Oist
Yooo. You've probably noticed the game updated a couple times over the past few days. They were super minor changes but have since snowballed into something worth posting about. Saving Changes So honesty time (not really honesty, ya'll knew this already.). When I made Cavity Busters, I was really bad at making games. I still am but not really bad. There are things that I just can't fix without completely remaking the game. I'm committed to fixing any game crashing bugs that are sent my way. But game crashes still suck. And so, if they happen during a run now, the game will save your run so tha
2025-04-10 02:49 UTC · Community Announcements · Mr Oist
Yo! Just a small patch here :) fixed loud explosion sounds with certain ammo type enemy damage cap is slightly higher and can be broken if super overpowered fixed a bug where orb enemy would duplicate auto aim can now be overridden so you can cycle through enemies
2025-04-09 05:22 UTC · Community Announcements · Mr Oist
Hey all! I wanted to get this out yesterday but day time job took up my time so here we are. This update is about balance. Cavity Busters is a two toe experience. The first toe is about getting tons of upgrades and walking into a room and Thanos toe snapping your enemies out of existence. But the other toe - probably the little toe that doesn't get enough attention, and starts to grow a weird nail, but also where is the nail? - is about intricate hand crafted bullet patterns. This manifests pretty well in early levels, but by the late game, you barely see enemy bullets. So this update introduc
2025-03-31 02:48 UTC · Community Announcements · Mr Oist
Hey all. Just another little patch. In the process of fixing crops in the last update, I accidently deleted the bit of code that saves watering cans and sickles. I'm coding on another level over here. That's working now! fixed watering can and sickles not saving fixed a crash with the exchange monster when navigating the menu with a controller fixed a sound fx not being affected by the sound volume change debuffed deadly needle and Necrotizing Fasciitis Peace, Space
2025-03-26 05:30 UTC · Community Announcements · Mr Oist
Hey all. This is just a small update to address a few things. fixed a bug when switching players really quickly would cause a crash fixed a bug where player bullets were incorrectly getting destroyed fixed a bug where picking a player wouldn't properly load tuum garden diseases audio for orb player was adjusted fixed a crash with the tuum garden So unfortunately your tumor gardens are getting cleared out. There were changes that I had to make that couldn't be implemented without doing so. I'm a competent programmer. Peace, Space
2025-03-14 22:08 UTC · Community Announcements · Mr Oist
Yo! Just a few little changes/additions. added a sort button to collectibles menu(this one took a lot of work) + some menu navigation improvement with a controller added icons to differentiate upgrade type in collections menu added a hp bar to orb enemy added a small fx for when health max increases That's all! Peace, Space
2025-03-13 17:04 UTC · Community Announcements · Mr Oist
I'm bad at remembering dates. But then it dawned on me. We've never properly celebrated the unholy union and conception of the nasty little monster that is Cavity Busters. So today marks the first day leading up to the 3 year anniversary of the 1.0 release of Cavity Busters. March 18th! Forget Steam Spring sale! This is Cavity Busters Week! But also Steam Spring sale... Be nice Gabe. Anyways... To commemorate the day, I have a fun update for ya'll. It's not giant. It's a good mix of fixes and new stuff. But it adds some fun content. The new playable character is blast I think! So on to the stu
2025-01-10 18:04 UTC · Community Announcements · Mr Oist
Welcome to another update that started out as a little bug fix patch and grew into much more. This isn't a huge update by any means, but big enough to warrant a little fanfare. Trading Cards Trading cards! I've always wanted to add trading cards but I had to wait for Steam to grant permission to do so. They require a game to have a certain level of community interaction. Along with trading cards, there's profile badges, profile backgrounds and emotes that are earned by collecting all the trading cards. Boss Rush The new boss rush mode serves two purposes. 1. To test your mettle against the Pea
2024-04-04 21:43 UTC · Community Announcements · Mr Oist
This is a small patch to hopefully fix a crash with the Tuum Garden. This is one of those crashes that is very hard to replicate on my end. But I implemented a ton of little fail safes. That's all! Peace, Space
2024-04-01 05:05 UTC · Community Announcements · Mr Oist
Hey all! Just a small update. If you have side buttons on your mouse, these can now be used in control binds! Also there was a bug where control binds weren't being loaded properly. That's fixed now. Yeah tiny. Ok see ya! Space
2024-01-05 19:21 UTC · Community Announcements · Mr Oist
One more! This bug was only affecting you if you were using a controller or a steam deck user. When you died and hit the retry button, you'd restart and then the death animation would play again, but you wouldn't be dead, and you couldn't leave the room, so you had to restart again. huh. weird. So that's fixed now! Have a nice weekend! Space
2024-01-05 03:25 UTC · Community Announcements · Mr Oist
Hopefully my dedication to fixing stuff makes up for the fact that I'm a hot dumpster fire of a developer. Alrighty this is a small one. Fixes deleted game from steam Just kidding ;) Fixes fixed a bug where in the shmup sections, an enemy could escape the play area and would not be deleted properly, soft locking you in the room. buddies and followers no longer spawn in shmup sections as they don't do anything anyways. less messy. Next up is fixing the weird death bug. Until next time! Space
2024-01-03 06:45 UTC · Community Announcements · Mr Oist
Hey all. Really did some dumb quick changes in a previous update and still trying to clean up the mess :P Please bear with me! Here's another round fixes. Most grievous fixes: fixed a crash connected with a secret boss (sorry to poor person that was so close yet so far :'( ) accessibility options now properly unlock all game modes added some text to save profile to show how many characters there are total fixed a bug with Boss Jam flying off the screen and taking forever to come back to the room Probably still more on the way, but I'll keep hacking away! Peace Space
2023-12-31 23:48 UTC · Community Announcements · Mr Oist
One more time but with less incompetency! So this is all the previous patches but without some serious crashes that I overlooked in my hast to get patch 4 out before leaving for a few days. I'm back and found the issue, so things should be all good now. Except the obj_bullet bug. I mean I think I fixed that one, but it's been so hard to track down that I'm not 100% sure it's gone. Anyways, thanks again for your patience. Leave a review if it strikes your fancy! Peace Space
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1084220/raw.
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