Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2026-08-07 14:30 UTC · Community Announcements · lantanadan
An artist, a third grader ninja, and a knight walk into a bar... or a Steam Bundle. "The Algorithm Hates My Game" bundle features three totally unrelated and underrated gems for you to check out. Protect your house from intruders, fight endless hordes of monsters, and travel back in time to steal lost artworks. Videogames, amiright?Queble and Gwizz are two YouTubers known for excellent Godot tutorials who also happen to have games on Steam that never reached the heights of popularity they deserved. We got to chatting at GodotCon a couple weeks ago and decided, screw it, let's bundle our games,
2026-07-28 21:26 UTC · Community Announcements · lantanadan
Hi everyone! Bit of a surprise announcement today, but after months of planning, plotting, printing, and profusely puttering, the physical edition of Mondrian - Plastic Reality is now available! This is only available on CD, so you'll need a CD, DVD, or BluRay drive to run it (these can be easily found on Amazon, Best Buy, B&H, MicroCenter, etc. it for about $25-$45 apiece). Inside the jewel case you'll get the disc with the latest version of Mondrian (1.6.4) as well as a Steam Key to access the Workshop, and a sticker!Now you may be wondering, "... Why?" Well, curiosity for the most part. Wit
2026-06-08 18:34 UTC · Community Announcements · lantanadan
Hey all! I half-wasn't expecting to do an update this month, but a couple new bugs rolled around and we can't have that. Literally this update is just two bug fixes, so here we go.Bug FixesSplash Screen: Fixed Steam Cloud defaults causing the game to set up incorrectly, which meant Levels, Backgrounds, etc. wouldn’t be present in the content folder. The game now checks for a Mondrian Maker settings file to be present. If it isn’t, the setup runs as intended.Studio: Fixed One-Color backgrounds displaying in Black & White at first if the scene loaded using a Random color harmony.Now that these a
2026-05-19 21:29 UTC · Community Announcements · lantanadan
Hey all! Danny here with the latest updates. It's been a busy month, getting all these fixes together, and there's even some interesting new controller-based features I think you'll all like a lot. Let's dive in and see what's new!Support for Multiple ControllersIn the Main Menu, if you go into Options > Gameplay, you'll notice a new “Selected Controller” option. This option will change your controller to the next attached controller when you select it, and loop back around to the first if there are no more found. This is VERY useful if you have multiple controllers attached and want to use a
2026-05-19 21:17 UTC · Community Announcements · lantanadan
FeaturesMain Menu: Added the ability to select any individual controller you have plugged in under Gameplay options.Main Menu: Plugging in a controller will automatically add it to the full list of available controllers when the Gameplay settings are open.Game: Added a backup function to load levels from the Install folder if none are found in the Content folder.Maker: Mondrian Maker will now automatically create the Levels, Inactive Levels, and Thumbnails folders if they’re missing.All Scenes: Added a backup function to load backgrounds from the Install folder if none are found in the Content
2026-05-13 20:53 UTC · Community Announcements · lantanadan
I got a bug report last night about the game jumping to the Gem Chest upon starting any game mode. My initial instinct was that something went wrong in the setup and the game did not create its content folders or copy over the default levels and backgrounds. This can possibly happen for a number of reasons, namely if system security settings don't let apps write to AppData\\Roaming, so I've attempted to create a redundant loading process for levels and backgrounds which opens them from the Install folder instead of the content folder. I may take this even further for the final 1.6.3 release if
2026-05-01 18:17 UTC · Community Announcements · lantanadan
Happy May, everybody! As usual, the next patch for Mondrian - Plastic Reality is shaping up to be a big one. I wish I could stop but I just keep running into things that are in major need of fixing.This time around is controller functionality. Specifically, the game only would only read the first controller it detected. This is now somewhat mitigated by being able to manually select which controller you want to use if you have multiple controllers attached. The button under Options > Gameplay will now show you the name of the selected controller AND its number, in case you have multiple of the
2026-04-23 16:20 UTC · Community Announcements · lantanadan
So one of the funny things about Clickteam Fusion is that it keeps track of Global Values numerically, despite the fact that they can be named. In the last test update, I had created a "joystick" value which worked fine in the work projects. However, upon transferring them up to the build project, I had failed to recognize that the Global Values in the work projects did not match the values in the build project, and thus controllers stopped working entirely.I have now gone through the painstaking task of redoing all the work from a few days ago to make sure this "joystick" value is the same ac
2026-04-20 17:57 UTC · Community Announcements · lantanadan
Hi all. Due to some feedback on social media, controller detection is getting a major overhaul in the next update. The goal for this overhaul is for you to be able to use ANY controller you have plugged in, not just "Controller 1" as it's been for years. In order to achieve this, I've had to do a few things:Introduce a new Options > Gameplay item for your currently selected controller. You can scroll through all your attached controllers by just pressing this button like any other option, even with your keyboard or mouse. Now as I only have an Xbox One controller, I do not know how well this w
2026-04-04 18:31 UTC · Community Announcements · lantanadan
Happy Passover and Easter Weekend, everybody! I was playing around with fixing some bugs this morning, and lo and behold, I got them finished! So... yeah why not push the update?The big change in this latest update is that "Maximized" no longer Fullscreens the game, but instead will squash it in between your taskbar and the game's header bar. Not my preferred way to play, but it should work just fine regardless. Note that playing the game Maximized does modify the aspect ratio of the window, which in turn will make Studio thumbnails ever so slightly squished. I personally recommend going back
2026-03-30 13:41 UTC · Community Announcements · lantanadan
Hi all. There's a test build now up on the beta branch. This has some potential fixes for the game not generating a Thumbnails folder on first setup, Stamping in Mondrian Maker not painting blocks the color in the main swatch when the Shuffle Button is off, maximizing the window fullscreening the game (now maximizing leaves a header bar), and ugly extra bleed space around the frame when capturing thumbnails with the window maximized.Maximized captures will still give a slightly wider result than expected (for instance, a 1x1 capture will be more like 1.05x1) just due to the nature of the windo
2026-03-17 15:22 UTC · Community Announcements · lantanadan
Mondrian - Plastic Reality has been updated to version 1.6.1. This latest patch includes a few important bug fixes and some new control glyphs.FeaturesGame: Added Mouse controls to Story interactions, with brand new Left and Right mouse click glyphs.Museum: Added the same mouse controls for the story.Maker: With the Confirm button held down, you can now use the D-Pad on a controller to nudge sliders one pixel at a time.ChangesMenu: Adventure Mode’s selection has been removed in the Free Admission demo.Menu: Improved functionality when selecting Quit Game using the keyboard.Museum: It is no lon
2026-02-25 15:02 UTC · Community Announcements · lantanadan
Today's the day! The Definitive Guide to Mondrian Maker and Mondrian Studio is now available in paperback form at Barnes & Noble. The eBook version is free to everyone who's downloaded the game (black & white version with the demo) but let's face it: we all love having a REAL book on hand too. This is a full-color, 11x8.5", 40-ish page manual that covers everything having to do with the game's creative toolsets, to help you make your own levels and artworks for Steam Workshop and beyond.Get the book at Barnes & Noble Today!And hey, if you see me out in the wild and happen to have a copy on you
2026-02-23 18:19 UTC · Community Announcements · lantanadan
The Last ExhibitThe time has come, everyone. Mondrian - Plastic Reality's final, major update. I've spent the last six months pouring over this one, building features, cleaning bugs, and adding in long-missing core functionality. While this is indeed the final feature update, I'm not putting the code on ice just yet, in case anyone runs into any issues. But if any pop up, once they're cleared, that will be that, and it will be time to say goodbye. But don't worry, some new stuff is getting cooked up at Lantana Games, and I'm excited to share it with you all at some point.In the meantime, let's
2026-02-23 18:14 UTC · Community Announcements · lantanadan
FeaturesSteam: Cloud Saving is now fully integrated. In particular, your save file, Museum layout, game settings, Mondrian Maker settings, local leaderboards, and even your Active and Inactive Levels will all sync across your various devices. Make sure you have Steam Cloud enabled for the game under its Steam Properties and you should be all set!Menu: Holiday events are no longer network-bound.Menu: Restored Fullscreen/Windowed mode toggle.Menu: Restored Windowed resolutions, which will properly resize the game in Windowed mode. Fullscreen will still fill the game to your native screen resolut
Full appinfo as delivered by Steam PICS, changenumber 38005052. Also at /api/app/1087050/raw.
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