Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2025-12-15 10:40 UTC · GamingOnLinux
Quake II RTX released back in 2019, with NVIDIA using it to show off more ray tracing effects for their RTX GPUs but now they're done with it. Read the full article here: https://www.gamingonlinux.com/2025/12/nvidia-have-discontinued-quake-ii-rtx/
2025-03-31 10:09 UTC · GamingOnLinux
Lightspeed Studios / NVIDIA have recently updated Quake II RTX, their ray-traced reimagining of id software’s old school classic. Read the full article here: https://www.gamingonlinux.com/2025/03/nearly-two-years-after-the-last-update-quake-ii-rtx-1-8-is-out-with-quake-2-remastered-map-support/
2025-03-26 21:07 UTC · Community Announcements · alpanteleev
Maintenance update that includes the fixes and features introduced in the past two years. Highlights: - Added screen warping when underwater - Added an option to shoot at the crosshair (aimfix) - Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator - Added limited compatibility with Quake 2 Remastered maps - Merged lots of changes and fixes from Q2PRO - Fixed various system compatibility and rendering issues Change Log
2023-04-18 19:10 UTC · Community Announcements · alpanteleev
Maintenance update that includes the fixes and features introduced in the past year. Highlights: - Added a player flashlight (use "bind toggle cl_flashlight" to bind it to a key) - Fixed multiple compatibility and stability issues - Fixed some texturing issues - Reduced visual noise and flicker in some conditions - Tuned some visual effects like full-screen blend and particles Change Log
2022-01-24 09:12 UTC · GamingOnLinux
Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code. Read the full article here: https://www.gamingonlinux.com/2022/01/quake-ii-rtx-160-adds-amd-fidelityfx-super-resolution-fsr
2022-01-21 20:14 UTC · Community Announcements · kblanton
Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. Breaking Changes: Re-designed the material definition system for flexibility and modding. Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier. New Features: Added a setting to enable nearest filtering on world textures, pt_nearest. Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets (https://github.com/NVIDIA/Q2RTX/issues/151) Added support for con
2021-07-16 11:23 UTC · Eurogamer
QuakeCon 2021 will be held from 19th to 21st August, Bethesda has announced, and be an all-digital event once again this year. Last year's event shifted online from its usual big in-person meetup in Dallas, Texas for obvious reasons. Tune in on Thursday 19th August at 7pm UK time for the start of Quakecon's multi-day livestream, and expect "special influencer streams, Bethesda's own community teams from across the world, developer appearances, and game updates". Read more
2021-03-31 08:53 UTC · GamingOnLinux
Quake II RTX from Lightspeed Studios and NVIDIA continues expanding with a brand new update out now. It's not a huge one but it does continue to expand the Ray Tracing support for Vulkan. Read the full article here: https://www.gamingonlinux.com/2021/03/quake-ii-rtx-patched-to-expand-the-vulkan-ray-tracing-support
2021-03-30 19:00 UTC · Community Announcements · kblanton
Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the `VK_KHR_ray_query` extension API. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer. Fixed issues: Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103 Fixed the i
2021-01-28 14:00 UTC · Community Announcements · kblanton
Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. Fixed issues: Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file. Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99 Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84 Fixed the bloom output jittering when DRS is used. Fixed the game not launching on pre-r460 NVIDIA GPU dr
2020-12-15 14:16 UTC · GamingOnLinux
Great news for AMD fans as Quake II RTX has been updated again, and it now features support for the newly released official cross-vendor Ray Tracing support with the Vulkan API. Read the full article here: https://www.gamingonlinux.com/2020/12/quake-ii-rtx-adds-support-for-the-official-cross-vendor-vulkan-ray-tracing
2020-12-15 14:00 UTC · Community Announcements · kblanton
Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features: Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales. Fixed Issues: Fixed a crash that happened when there are no available sound devices. Fixed a few issues with the tone mapper and the profiler for AMD GPU
2020-01-06 16:31 UTC · Community Announcements · SurooshX
Hey, everyone! Today we're releasing v1.3.0, featuring an exclusive Photo Mode, support for video cutscenes, and further improvements. Read our full article here. New Features: Added Photo Mode Added free camera controls for Photo Mode when the game is paused. See the Readme for more information. Added support for Depth of Field in Photo Mode Added support for campaign video cutscenes. Added support for selecting which display should be used for the fullscreen mode. Added support for loading map-specific files with sky clusters, which should be useful for custom maps. Added display of the sele
2019-11-28 18:03 UTC · Community Announcements · tVEP8aXcRYsv
Today we're releasing a minor update for Quake II RTX, v1.2.1. This update focuses mostly on fixing the issues reported by the community since the launch of v1.2.0 two days ago. Fixed Issues: Fixed the bug with broken OpenAL sound on certain maps: https://github.com/NVIDIA/Q2RTX/issues/47 Fixed the material on the pipe at the end of the `strike` map. Fixed a typo in the `pt_enable_sprites` cvar name. Fixed the handling of swap chain image layouts to avoid the black screen bug on a future driver version Restored the "projection" setting in the Video menu.
2019-11-26 14:07 UTC · Community Announcements · NV_Tim
In June, we released our ray-traced remaster of the beloved 1997 first-person shooter. Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. Most noticeably, we’ve updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas. {STEAM_CLAN_IMAGE}/35159056/ab09abea9d943748f59e1e54d27c54ee7189a64a.jpg Water has improved, too, with the rendering of underwater god rays, and the d
Full appinfo as delivered by Steam PICS, changenumber 37890309. Also at /api/app/1089130/raw.
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