Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-07-12 02:55 UTC · Community Announcements · Bioz
Hey everyone!I just dropped a full devlog video walking through all the major features, improvements, and design changes.From revamped AI and level progression to new weapons, mechanics, and a massive visual upgrade, this video breaks it all down. ▶️ Watch it here:Even if you have already been playing, you might discover some new systems or mechanics you didn’t realize were added!Thanks again for all your patience and support! It’s come a long way, and I’m excited to keep sharing more behind-the-scenes updates soon. 💬 Discord: https://discordapp.com/invite/vutD5y4 📣 Crunch Element X: https:/
2025-06-27 07:50 UTC · Community Announcements · Bioz
The Overhaul Update is now officially live on the default branch of Crunch Element! After nearly a year of rebuilding and redesigning core systems from the ground up, this update marks the beginning of a new chapter for the game.The old version of the game has been moved to the “legacy” branch. To access it: Steam Library → Right-click Crunch Element → Properties → Betas → Select legacy from the dropdown.What’s NewThis update is a new foundation for Crunch Element. The mission structure, objectives, progression systems, networking, and enemy AI were rebuilt based on player feedback, and suppor
2025-06-18 06:30 UTC · Community Announcements · Bioz
The Overhaul Update is Live on Experimental!After nearly a year of rebuilding core systems, the Overhaul Update is now available on the Experimental Branch of Crunch Element on Steam!This update is a foundational rewrite of the game—from mission structure to NPCs, objectives, and progression systems. While it’s not a full release yet, it sets the stage for what’s to come.🚧 How to Access the Experimental BranchTo opt into the experimental version:Right-click Crunch Element in your Steam LibrarySelect Properties > BetasChoose experimental from the dropdownThis build is under active testing—expe
2025-02-11 03:41 UTC · Community Announcements · Bioz
It’s time for an update! Over the past several months, we’ve been hard at work behind the scenes, completely overhauling Crunch Element with new features, gameplay improvements, a sprinkle of lore, and a fresh coat of explosive chaos. We’re not just talking about tweaks and polish—this is a huge transformation, bringing new mechanics, visuals, enemies, tools, and an improved experience to every mission. Here’s a sneak peek at what’s been added: New & Improved Gameplay Features ✅ New contract system – Stages, objectives, and contract progression have been reworked for a more structured and imme
2022-10-15 04:25 UTC · Community Announcements · Bioz
Rogue Mode Summary Start with a minimal kit, acquire weapons and attachments along the way, and survive as many rounds as possible with ever increasing difficulty! Mystery Boxes Spend credits at the Mystery Boxes located in every level to acquire new weapons during a run! {STEAM_CLAN_IMAGE}/35116340/fccb4839dfc7c5bc08798c17ffc52e3d5a8112d8.gif Upgrader Drop your weapon in the upgrader located in the truck and level up your loadout during a run! {STEAM_CLAN_IMAGE}/35116340/6f33ac589fbdfea8a2eae5eb95522ae74731a61c.gif Enemy AI Rework A complete overhaul to the enemy AI system has finally been do
2022-07-19 01:15 UTC · Community Announcements · Bioz
Hello everyone! Thanks for sharing your feedback on the Discord server, which has allowed us to resolve pressing issues like the ones below. Stay tuned for more! Change List - Implemented a magazine ammo count indicator (look closely at the top of a magazine) - Fixed issue where players would be thrown out of map when climbing - Improved enemy target tracking - Fixed issue with using teammate backpack sockets - Fixed issue where movespeed would be different for different players - Fixed issue with espionage objective not spawning - Fixed issue with glock spawning in the wrong magazines - Fixed
2022-06-04 18:53 UTC · Community Announcements · Bioz
Crunch Element is pleased to announce the release of a new update! Magnified optics are finally here along with a new health syringe, bug fixes, and more! As always, please ping me with your feedback and bug reports in the Discord channel so this game can get even better! If you are enjoying the game so far, consider leaving a review on the store page. It goes a long way towards helping more people find out about the game! New 1-6x LPVO Optic {STEAM_CLAN_IMAGE}/35116340/8bf48c5fff0dd7f46b5c4a77bcb7fed4f64a7fee.gif This variable optic allows for quick target acquisition at 1x magnification whil
2022-04-09 13:45 UTC · Community Announcements · Bioz
{STEAM_CLAN_IMAGE}/35116340/1f5ffa3d971a32329cd99eae9d2ca3d91740be12.gif Another update is here! Adding more secondary weapons was highly requested, so two new handguns are here along with the first shotgun! Many high priority bugs have also been fixed thanks to your feedback! Changes - Added S12 Shotgun - Added 1911 Pistol - Added X18 Automatic Pistol - Updated Operations shop to show items that are related to the player's inventory for ease of use - Updated grabbing of weapon slides to be done with trigger, and grabbing rifle magazines with grip to avoid grabbing the wrong object - Fixed iss
2022-03-01 23:16 UTC · Community Announcements · Bioz
{STEAM_CLAN_IMAGE}/35116340/e73441101a7af98fc47fc07ffd8fe23234ee889e.gif Crunch Element's largest content update is now here! 10 new stages have been added for a total of 21 maps to hone your CQB skills! In addition to new maps, significant performance optimizations have been done making the overall experience much smoother. This update also comes with a few other things, so your feedback will important for features like the new radio comms system and further testing of climbing, C4, and the MP9. Changelog - Added 10 new maps! - Huge performance improvements - Implemented radio comms (press tr
2022-02-17 16:23 UTC · Community Announcements · Bioz
{STEAM_CLAN_IMAGE}/35116340/757c5c5f84021cbc38b6a606d60948216e550bf6.gif The new update is finally here! This new update brings many exiting new features based on the priceless feedback received. Included in this update is a rework of the movement system, a new climbing system, and two new items: the C4 charge and the MX9! Changes - Created a new C4 explosive - Created the new MX9 submachine gun - Implemented climbing - Added ledge-assist when climbing up walls - Updated movement to be more responsive - Reduced default movement speed and added sprint button - Added session leaderboard tracking
2021-12-31 15:47 UTC · Community Announcements · Bioz
Hello everyone! A quick hotfix update has gone out addressing the most pressing feedback after the recent update. Stay tuned for more! Changes - Updated two handed weapons to take first hand into account when aiming - Increased enemy awareness of players - Updated shield to use dedicated grab points - Reduced weight of shield - Updated intel spawn that was hidden on mission 8 - Updated hands on remote players to no longer lag behind a weapon they are holding - Removed Nolt board. Please use the Discord for future feedback! Want to be featured on Crunch Element's social media accounts? Post a g
2021-12-17 05:42 UTC · Community Announcements · Bioz
The Operations update is finally out on the default branch! Throughout the year, the experimental branch was where most of the updates went out to. This is finally changing now that the default branch has been updated! So what's new? Operations Mode {STEAM_CLAN_IMAGE}/35116340/c7cccd895b42eb9e05b00bf8f6e982a4356ec2ae.gif Operations is a new flagship mode that strings together a series of designed scenarios. Salvage loot found in levels to buy more items, health, ammo, and explosives along the way! Your progress is carried from one stage to the next until you die or complete all the missions in
2021-12-14 23:14 UTC · Community Announcements · Bioz
A new experimental build is out! This one's mainly hotfixes based on feedback, but an important one to test! Why? Because the default branch will shortly be updated along with many new players coming in to play the game for the first time. That means your testing is more important than ever in order to spot any game-breaking issues that come up. Be sure to let me hear your feedback over at in the Discord. Onward and upward! Changes - Fixed issue with truck canvas using the HMD as the UI pointer - Updated starting enemies to not attack the objective if they are far away - Fixed issue with rifle
2021-12-13 01:26 UTC · Community Announcements · Bioz
Hello everyone! A new update is out on the experimental branch. Going forward, please use the experimental branch for testing since the test_interaction branch will be deleted! This updated is mainly fixes based on feedback, but there are some new stages thrown into the mix as well. If any other bugs come in or you have some ideas you think would improve the game, I'd love it hear it over on the Discord! I'm looking forward to finally getting the default branch updated after a few more fixes are in place. Enjoy! Changelist: - Added Stage 6 - Added Stage 7 - Added Stage 8 - Added AK suppressor
2021-11-24 21:41 UTC · Community Announcements · Bioz
{STEAM_CLAN_IMAGE}/35116340/c7cccd895b42eb9e05b00bf8f6e982a4356ec2ae.gif Calling all testers! The new operations mode is out on the test_interaction branch! It’s so experimental it’s not even on the experimental branch! Sit this one out if you’re not feeling so “experimental”. (Note: Some people might have issues with bindings if they are going directly from the default branch. To fix this, use a custom Steam binding until the default branch is updated. Ask around in #testing-discussion Discord channel) Check out a detailed discussion in the latest devlog! https://youtu.be/sUDsj0L3CtQ What’s t
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1090250/raw.
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