Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2021-09-08 09:54 UTC · Community Announcements · Kasedo Games
It is with regret that we must inform you that our development partner for Distant Kingdoms, Orthrus Studios, has ceased trading and is therefore unable to continue work on the game. While we are surprised and disappointed at this news, we are looking into various options whereby development could potentially continue. However, in the interest of transparency, there will be no ongoing support for the game for the foreseeable future. We understand that this is disappointing news for fans of the game and we truly appreciate the support that has been given for Distant Kingdoms so far. Due to lega
2021-07-30 15:17 UTC · Community Announcements · OrthrusStudios
ADDITIONS/IMPROVEMENTS Operating Radiuses The behaviour of radiuses for Production Buildings is being overhauled to be clearer. Up until now, the radius of a Warehouse dictated which buildings could use its Couriers, but the radius of a Production Building was what defined where said Courier could take goods to or bring goods from. From Update 1.5, the Warehouse will assume all of that responsibility. Any Production Buildings that are within a Warehouse's radius will be able to send goods to, or recieve goods from, any other appropriate building within that same radius. You'll find that Larger
2021-07-30 15:14 UTC · Community Announcements · Kasedo Games
Huzzah! Our latest update is now live! We just want to say another big thank you to you all for supporting Distant Kingdoms so far. We’ve been listening to your feedback throughout Early Access, which has helped us greatly with updates and patches. With this latest update, we’re hoping to create a smooth gameplay experience for everyone in the Kingdom. Especially for new players getting to grips with the core mechanics of Distant Kingdoms. *Important info* Unfortunately this also means that previous saves will no longer work - this is due to ongoing development for the Kingdom including change
2021-07-24 00:29 UTC · Community Announcements · OrthrusStudios
Hello All, Another round of bug fixes and minor tweaks as we prepare for our upcoming Update 1.5 (coming next week!). As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms Patch Notes Improvements/additions Implemented player analytics to gather detailed gameplay feedback. Analytics can be opted out of if desired. Lowered the volume of the sound effect for building construction completing. Bug fixes Fixed an issue where attempting to access the Save or Load menus while in a match fail and block further input. Chang
2021-07-09 16:03 UTC · Community Announcements · OrthrusStudios
The people of Ineron rejoice with new choices for decoration! Enjoy the new hedge and brick walls, which you can use to add a natural or cosmopolitan touch to your settlements. {STEAM_CLAN_IMAGE}/35395249/9192f668fa4decf2a6604741f4e5277daa074f11.png{STEAM_CLAN_IMAGE}/35395249/5e162e971b1ada8869988b79c96a5829422aecf3.png Enjoy these new walltypes alongside a slew of fixes to bugs you've reported! We can't wait to see a-MAZE-ing things you create {STEAM_CLAN_IMAGE}/35395249/21c09ff31c4afed5bc49f18140c85027b36377cb.png{STEAM_CLAN_IMAGE}/35395249/dc9fe988fb4141665eff73d5b7c51a2e08cf85d6.png{STEAM_
2021-06-24 10:39 UTC · Community Announcements · OrthrusStudios
Hello Everyone! It's our pleasure to present Update 1 for Distant Kingdoms! We can hardly believe it's been almost 2 months and 8 patches since we released into Early Access!!! As always, we've provided some more detailed patch notes below, but the headlines are 2 New Starting Locations/Scenarios (One per Map) Free Form Prop/Decoration System Beauty Mechanics Player Buildable Walls : Stone and Wood, with more to come soon. New Mining Mechanics Modding Support for Buildings and Props Numerous Bug Fixes and the foundation for performance improvements Your feedback really is incredibly important
2021-06-18 13:59 UTC · Community Announcements · Kasedo Games
Adventurers! We want to extend a huge thank you to everyone who has supported Distant Kingdoms so far. Whether that was through playing the game via Early Access, giving feedback or reaching out to us via our Twitter and Discord communities. We’ve been listening to all of your feedback and will be making some exciting changes to our Early Access Roadmap! Update 1 is only 6 days away and will be released on June 24th - just in time for the Steam Summer Sale, which Distant Kingdoms will be participating in! Without further ado, let’s take a look at some of the big changes coming to the Kingdom o
2021-06-04 19:22 UTC · Community Announcements · OrthrusStudios
We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future. We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram. As always, please do let us know of
2021-05-23 09:43 UTC · Community Announcements · OrthrusStudios
Again, thank you for your feedback and bug reporting! We've finally completed triaging all user submitted Bugs and Feedback through the F9 tool and our online Bug Reporting form, we've been able to identify a number of common issues and will be working on those over the coming weeks alongside our plans for our first and second Major Version updates. As always, please do let us know of any issues you encounter, and be sure to join us in our Discord http://discord.gg/distantkingdoms Bugs Fixed an issue where a Production Building is in range of multiple Warehouses the Upgrade tooltip only displa
2021-05-19 16:14 UTC · Community Announcements · OrthrusStudios
Notes for Patch 11519- 19/05/21 - Removed ability to send F9 reports without adding a Summary - Removed AutoSaves from being loaded twice. - Resolved Pause Issues - Removed the GPUI Spam from Build Logs
2021-05-14 18:27 UTC · Community Announcements · OrthrusStudios
Thank you for all your help reporting bugs and providing feedback this past week. We've been hard at work on these fixes and more to come next week. We are aware of some strange behaviour with the Keybinding for pausing not being reliable, we will most likely issue a hotfix on Monday or Tuesday to deal with this. If you encounter this issue you can use the speed controls at the bottom of the screen to control time. We have been combing through your feedback and have some exciting news on the horizon regarding changes to features. BUGS - Fixed Tutorial progression to allow players to successful
2021-05-13 19:25 UTC · Community Announcements · OrthrusStudios
Notes for Hotfix Patch 11463 - 13/05/21 - Fixed Intermittent Tutorial issue where players could not progress further than Exploration.
2021-05-09 16:36 UTC · Community Announcements · OrthrusStudios
Notes for Patch 11407 - 09/05/21 - Enforced all Warehouses and Taverns cannot be burnt down. - Increased volume of Intro Video - Enforced DXT1 and DXT5 compression on all Textures - Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage - Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage - Added Display Selection to Settings Menu for Multi-Monitor setups - Ensured the same building cannot receive an emergency twice in a row - Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio
2021-05-06 18:11 UTC · Community Announcements · OrthrusStudios
Patchnotes for the update 11396 -Implemented Fix for Save Games -Adjusted the size of the RSS Feed -Moved Steam Rich Presence Update to every 2 minutes -Added Quest Sounds -Reduced volume of some Sound Effects -Added Version Number to Logs -Moved Intro Video to Master Track for Volume Purposes -Prefixed modifiers applied to buildings in the same hex as uncleared dungeons to "Nearby Dungeon" -Improved the reliability of the exploration tutorial -Added time reset functionality to tabbing out of game. -Improving randomising the emergency application -Fixed the tunnel highlighting -Fixed the overl
2021-05-05 16:38 UTC · Community Announcements · OrthrusStudios
Small Patch to address immediate Issues Moved a Tutorial Call to slightly earlier to ensure that Quarters are Clickable Removed Quarters erroneously costing crescents
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