Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2021-10-09 16:31 UTC · Community Announcements · 离忧先生
1:现在面对周目结束的时候,可以选择是进行下周目,或者留在原周目继续游戏了。 2:解决了传层,穿墙的锁定问题。优化了锁定选取的优先级(现在锁定请尽可能的将镜头面对目标,游戏会选取最靠近镜头正中央的敌人,这与远近无关) 3:在身上没有青莲道心的时候,遇到聚灵神像不再出现老者的传音提示。 4:增加了坤离,灼风,九莲,雪缨枪倒地起身时的韧性,略微增强灼风和九莲的全段基础韧性。 5:修复了术法深度50级之后不会自动回复灵力的问题。 6:现在在游戏中按下U或者小键盘9键可以隐藏UI了,这只试用于主游戏状态,打开背包或者打开菜单将无法隐藏。任何的按键输入,或者角色死亡,将解除UI的隐藏。 7:降低了神女峰高台狙击剑的射速和伤害 8:增加了快速使用罗盘的按键M,手柄暂定为按住十字键上。 9:增加初次进入游戏对显卡的判断,根据显卡型号进行基础的画质设置。 10:将游戏的窗口化更改为了普通窗口,现在窗口可以被四处拖拽了。 The following is a machine translation: 1: Now when facing the end of the week, you can choose whether to carry out the next week, or stay in the original week to continue the game. 2: Solved
2021-09-30 14:37 UTC · Community Announcements · 离忧先生
1:修复难度切换功能 2:修复空存档显示重复存档信息的问题 3:神女峰山脚下建筑群附近添加存档点 4:增加3440*1440分辨率 5:修改了部分提示
2021-09-28 15:04 UTC · Community Announcements · 离忧先生
1:增加了剑骨对碎屑存储上限的加成,由每级剑骨5000,修改位每级剑骨10000. 10级剑骨以上的由每级10000,修改位每级20000 2:修复了“通灵等级“对于碎屑获取量加成错误的问题。并增加了通灵等级不同级别对碎屑获取的加成。 3:修复了部分文本的错别字。
2021-09-27 12:17 UTC · Community Announcements · 离忧先生
1:剑魄新增对dlss的支持,玩家可以在画面选项的最后一个选项中找到dlss等级 目前支持dlss的显卡可以进行选择,经过测试帧数提升明显。 2:修复了部分地图漏洞 3:修复了使用葫芦回血会扣除内息绿条的问题。
2021-09-25 17:48 UTC · Community Announcements · 离忧先生
修复了第二章开头部分威压有时候不生效得问题
2021-09-24 10:51 UTC · Community Announcements · 离忧先生
1:我的剑雨回来了! 2:修复了第二章npc强化道具时,极少概率出现的空图显示 3:修复了锁定闪避消耗过高的问题
2021-09-23 17:28 UTC · Community Announcements · 离忧先生
1:修复传送到识海的时候,按下esc会卡住UI变慢的问题 2:修复了奔跑后松开冲刺键依然会奔跑的问题 3:修复了死亡重生后,取回丢失的道具,快捷栏需要重新装备的问题。 4:还有个忘了是啥了。。。。 另外:元婴状态的隐藏boss战,剑雨(重击蓄力2段)不显示的bug正在查找中…
2021-09-23 04:46 UTC · Community Announcements · 离忧先生
首章内容涉及到的: 1:全面更新光影效果 2:优化角色的操作手感,部分老角色老剑核进行了手感优化 清霜剑新增冲刺斩,玄霄后摇削弱,云雀内息调整 修复了剑核动画卡住相关已知的所有bug。 3: 新增重大模块:角色的升级系统已经开发完毕。 现在剑体升级后可以通过道具,或者npc进行分支选择,每个分支有不同的属性强化,达到相应等级可以解 锁强力的被动buff效果。同时可以通过剑骨进行最直接全面的属性提升。等级总体上限将突破300级,大家 可以随意发挥自己的想象进行角色流派的构建。 4:引导道具罗盘的操作得到了进一步优化,现在可以直接装备上快速使用,来快速寻脉。默认直接寻脉上一次搜索的道具,按住使用键,可以切换其他道具进行寻脉。 第二章内容: 1:全新的一段流程,全新的敌人和boss等待你来探索和击败 2:新关卡有2个新剑核以及两个全新的变身状态,更多样,更震撼强大的boss。 3:第二章流程末尾加入了无尽试炼模式的通天塔,可以快速验证等级build的实用性,同时去挑战正常流程中遇不到的更高级别的战斗 (由于更新内容太过庞大,细节调整太过庞杂在此就不一一罗列,仅针对大的模块对大家进行介绍,更多内容还请大家在游戏中体验哦!) The first chapter covers. 1: Comprehensive update of light and shadow effects 2: Opt
2021-01-22 14:02 UTC · Community Announcements · 离忧先生
1: Players can now change the game difficulty directly in the game at any time 2:New "pulse search" props: spirit compass. When you get this prop, all the props will unlock a "pulse search" function. Players can use this function to find the address of the scene with the origin of the Tao. At the same time, the compass can be used to locate the location of the archive point. {STEAM_CLAN_IMAGE}/35135171/96cc520462fd616036637204e2b6d35f7e67af23.png {STEAM_CLAN_IMAGE}/35135171/e9c25ac17062ac8853e5e478f1d40497cedba258.png 3: Further optimize the CPU usage efficiency and improve the overall frame r
2021-01-01 08:53 UTC · Community Announcements · 离忧先生
1: Fixed some efficiency problems and stabilized the game frame rate 2: Add the volume fog and screen space reflection switch in the settings interface Recent updates will be a little frequent
2020-12-21 06:33 UTC · Community Announcements · 离忧先生
In view of the player's feedback that the sword score level of the move is too difficult And in the "can turn away" tip still insist on with the move, resulting in the move for an hour still did not continue the game process. In order to prevent this self-imposed struggle, I have made the following changes. 1: The first time you read the book no longer pass into the level, only when you choose "into the fantasy world" will enter the move to learn the level. 2: to the part of the book page of the move, only provide 10 times the opportunity, after 10 misses directly through the page to the next
2020-12-18 07:35 UTC · Community Announcements · 离忧先生
New and adjustment 1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button. 2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive. 3: New attack can automatically lock the function, you can choose to close in the game preferences. 4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60. 5: Further adjust the loading speed settings to increase the stability of the game. 6: The key prompt in the game can be replaced in real time a
2020-09-07 07:15 UTC · Community Announcements · 离忧先生
现在大家可以通过测试分支进入到全新版本更新的剑魄beta版中进行各种测试游玩 具体操作方法: 打开steam库,选择到剑魄---右键---属性----测试----选择参与的测试(下拉)---选择beta-NewVersionOfUE4Test----关闭 然后等待更新完毕即可
2020-08-11 19:15 UTC · Community Announcements · 离忧先生
1:调高了引导关卡的亮度,调高了坠剑谷底的亮度。 2:修改了部分引导关卡中的文字描述,更加准确清晰。 3:更改了坠剑谷山石的布局,是的上升的路线更加明确明显。 4:在UI方面增加了较为醒目的反馈,吸收碎屑时对应图标会高亮,打开背包时操作说明会闪烁再恢复。 5:调整了引导关卡部分会卡住玩家位置的结构。 6:优化了储物石柜的操作体验,产出道具后会优先识别拾取道具的判定。 7:修复了部分在UI中使用道具不清除的bug。 8:调整了西山门部分关卡造型结构。 9:修复了部分交互没有文字提示的问题。 10:提升了整体游戏的加载速度,但是有可能伴随闪退几率增高的风险。 目前虽然针对闪退问题处理了有一段时间了,但收获甚微,初步判断是引擎版本较早,遗留下来的异步加载的引擎bug。目前仍在努力解决中,对于闪退的机型和配置以及样本我都是相对缺少的,大家的每一次闪退信息对于我来说都尤为重要~ 新的版本对于部分配置和机型可能会存在闪退几率升高的情况,如果有遇到闪退的情况~请劳驾详细的回忆闪退前后的操作,以及在游戏中的位置,角色相机的朝向,以及前后一段时间的游戏精力~这对于修复这类问题很重要~如有闪退,请尽快到交流群(154963364,242936863,174911647)或者B站私信反馈!感激不尽!
2020-07-31 11:48 UTC · Community Announcements · 离忧先生
1:修复了引导关卡boss可能会出现的逻辑bug。 如boss击败后,玩家死亡出现的一系列无法离开引导关卡的问题。 以及,boss被击败后,台阶不能完全演出完毕。 2:延长了关卡流释放的间隔时间,试图降低闪退的可能性。上个版本经常闪退的玩家可以尝试稍微的皮一下= =
Full appinfo as delivered by Steam PICS, changenumber 35998086. Also at /api/app/1091460/raw.
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