2026-01-29 17:49 UTC · Community Announcements · Greeksalad
Hail and well met, all ye Deep Wooders! We're working hard on our new game, Echo Weaver, but in the meantime thought Wild was overdue for a lil love. If you're a longtime fan, probably nothing too juicy for ya here (but maybe you're due for a replay??). If you're new, welcome to the club! And we hope you find some fun in our little fantasy world. Added 16:10 screen support (i.e. full Steam Deck resolution support).Can no longer get Twiglings stuck behind shrooms early game in Undergrowth. (Added a tiny space before shrooms, so Twigling can be recalled back if stuck. And made very small restart
2024-07-24 20:21 UTC · Community Announcements · Greeksalad
{STEAM_CLAN_IMAGE}/35138823/23d941ff2c770762e46599d798c3a1d15b4ddf09.png 🔥We're live!🔥 Come play the Echo Weaver demo as part of the Time Masters Steam Festival! https://store.steampowered.com/app/2184080/Echo_Weaver/ ABOUT ECHO WEAVER Echo Weaver is a time loop metroidBRAINia where time is your currency and secrets are your only upgrades. You are the last Weaver, remnant of a ruined society trapped in a fatal time loop. Uncover their story - and your own - as you explore what remains. Use each loop to chip away at the mystery, exploring beautifully drawn biomes, helping quirky survivors, an
2024-05-22 20:59 UTC · Community Announcements · Greeksalad
Fixed long-standing bug where player can get more Spritelings than their cap. Safety net for rare bug where player can get to Frostfields Camp without a Shiverling. Now if this happens, you'll just be given a Shiverling. Fixed issue where Faeflies can still spawn in an area where a hive was destroyed. Updated engine for upkeep and small performance and QOL improvements
2023-08-28 19:32 UTC · Community Announcements · Greeksalad
It's finally time... TWIGLING PLUSHIES ARE HERE!!! Pre-order yours now! 🥳🌿🧸 We need at least 200 orders to be fully funded, so please share with everyone you know!! https://www.makeship.com/products/twigling-plush {STEAM_CLAN_IMAGE}/35138823/74182d0becafe83a3fce6ac71b079f5883facec8.png A little bit more about this cutie: Meet the Twigling, a curious type of Spriteling imbued with floral magic of the Deep Woods. Born from the various plants and trees of the Woods, they have a keen ability to encourage growth in budding plants and maintain an immunity to nature-based toxins. Never the type to
2023-05-15 23:58 UTC · Community Announcements · Greeksalad
We're thrilled to announce the 2-year anniversary of the beloved game, The Wild at Heart! Join us in celebrating this milestone and embark on a magical journey once again with a 50% off discount from May 14th through May 21st! {STEAM_CLAN_IMAGE}/35138823/0b148121a222a4c5dbf6772a415961acb61a0159.png To show our gratitude for your incredible support, we're hosting an amazing giveaway! One lucky recipient will receive an exclusive, hand-painted and signed Scrap Heap figurine painted by our very own artist, Justin Baldwin, along with a fantastic sticker and magnet pack, and a Steam code for The Wi
2022-11-16 00:35 UTC · Community Announcements · Greeksalad
Hello forest friends, and long time no see! We've been hard at work on our new unannounced project, but in the meantime have compiled a chunky list of small fixes and improvements for Wild. Read on! - Fixed an issue where players could simply walk around the first two toxic mushrooms in the Undergrowth, fully dodging the Spriteling learning moment there. - Fixed an issue in Wispwagon where Spritelings could panic to the wrong side of a particular corruption group, leaving them stranded. - Improved the look and feel of hit shakes on attackables. - Fixed an issue in Settings menu where some play
2022-01-27 22:04 UTC · Community Announcements · Greeksalad
Hello dear players! We have another minor patch ready to deliver. This will likely be our last update for the foreseeable future. We will of course continue to hotfix any critical bugs that pop up, but otherwise it's time for us to move on. A massive, tear-swelling thank you to everyone who has played the game and supported us so far - it means the world! You guys are the best
2021-11-29 19:00 UTC · Community Announcements · Greeksalad
Urgent fix to a soft lock that could happen in Sunken Grotto, if you killed the bottom-most Knightcap in the Buff Puff fight room, before triggering the little tutorial cutscene that introduces the Buff Puffs. Small optimization to make the foxglove plants to use our sway shader instead of a sway tween. Safety checks for some rare null refs and out-of-bounds errors throughout the codebase.
2021-11-18 05:49 UTC · Community Announcements · Greeksalad
Urgent fix to Chinese dialogue and text being broken and unreadable throughout the game, as of version 1.1. Big apologies for that! Fixed some missing characters in Japanese and Korean, as of version 1.1. Greatly improved inventory sorting! Now crafted items group together by type, the types are ordered by most frequently used, and Pips always sort to the back. Fixed localization issue where the Play Style UI subheader would show the an ID for non-English languages. Fixed soft lock for players that had already defeated the Buff Puff + Knightcaps in Sunken Grotto, then updated to version 1.1, a
2021-11-16 17:30 UTC · Community Announcements · Greeksalad
{STEAM_CLAN_IMAGE}/35138823/2ff0962bce3b2c779c26fc351e6fb4b2dbd609f3.png Welcome to version 1.1, the Field Guide Update! We’ve watched, listened and tested throughout the summer and into the fall, and we’re ready to present this quality-of-life update packed with new features, new ways to play, boatloads of performance improvements and usability updates, and more! Let’s dive right into what’s new. Play Your Way! You can now choose between two different play styles when starting a new game: “Wanderer” or “Adventurer”. {STEAM_CLAN_IMAGE}/35138823/7d562b189265452c0f8e7bc8900d4b997c196fc4.png Whil
2021-10-05 05:47 UTC · Community Announcements · Greeksalad
Hello all! And happy Fall (or Spring, for you Southern Hemispherians). We have another minor patch ready and are eager to share the details - let's dive in! Fixed a bug where Lunalings could get stuck running in place when overthrown at large boulders. Improving Lunaling spacing when they're carrying heavy items at night. Improvements to Frostfields scenery and polish. "Play Time" no longer ticks during inventory / pause menus. Adding explanatory text to in-game Exit options, to better communicate where you'll be when you load back in. Improving behavior and stability to all varieties of Shelt
2021-08-10 04:43 UTC · Community Announcements · Greeksalad
Happy August everyone! Nothing too major in this patch, just some quality-of-life improvements and minor bug fixes. Enjoy! (NOTE: For those of you keeping track, there is no 1.0.19.0 patch! Just goes straight from .18 to .20) - New-and-improved objective markers on the map! Main progression goals now have a few more incremental pins along the way, to help better guide to the next objective (especially when they're far away and the path to them isn't directionally intuitive). - Adding official support for Switch Pro Controllers. - Lootbacks are now tracked on the map with other chests after acq
2021-07-16 03:44 UTC · Community Announcements · Greeksalad
So it's been awhile since we've pushed out a patch, but we have good reason for that! We've been working on a ton of optimizations and improvements across the entire game to make it more performant for everyone :) It required a bunch of rework to certain chunks of the game, and then a good bit of testing to make sure all that rework didn't cause new issues, so we really appreciate your patience. We've also snuck in a handful of smaller improvements and goodies as well. On to the full patch notes! Spriteling animations are now way more efficient, meaning better performance for all! But especial
2021-06-16 16:50 UTC · Community Announcements · Greeksalad
Hello all! In this week's patch we have a wide range of fixes and improvements to dish out. More Pinnable Map Icons! We've added 5 new icons to the Map Pin menu that players can use to mark points of interest on their map. The icons include: flower, fire, snowflake, crystal, barbs, and corruption. The Map Pin menu also wraps around now, a small but much-needed improvement (especially with the expanded icon set). Adding a landmark icon for Rubbish to the world map. Making sure "Play Time" doesn't tick when the player is tabbed away from the game (sorry about that speedrunners!). Adding more fee
2021-06-04 13:58 UTC · Community Announcements · Greeksalad
Hey everyone! Not a ton new here, as we've been pretty swamped this week (we have a wedding on the team this weekend!!!), but we're still here and still fixing stuff! More to come next week as we all get back to a normal work schedule, but for now here's what's in this patch: Exact saved player positions are no longer used when loading into a save file. Hopefully this is somewhat temporary! But we kept seeing strange rare issues where some folks would load into a wall, or on top of a cliff, etc, and were just stuck. So now we use the saved position and load you to a camp if you're near one, or
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