Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2026-02-27 17:03 UTC · Community Announcements · jd
With the demo of our new game participating in NextFest, we finally had some time to get to work with the last bugs on our way to the big 2.0 release. This patch brings the default version of the game up to date with the beta, and fixes a couple of more bugs. Next week we plan to get rid of as many of the remaining bugs as we possibly can. If you haven't been playing the beta, the patch has significant updates to the library, the rumor system, and the end game. Add four new locations linked to the Ritual of Revocation. Bug Fixes - When you find yourself at a disabled map location you are autom
2025-05-16 14:52 UTC · Community Announcements · jd
We’re back to updating after a break of about a month. This update fixes a couple of bugs, but also adjusts the gameplay a little: in lower difficulty regions turrets will fire fewer missiles, for example. Gameplay Changes: - You cannot enter the training area with a character that is wounded or weary. - Magic turrets shoot less frequently in lower difficulty regions. - When you strike a magic turret, it is disabled much longer. - Harvestable plants that will not yield anything no longer prompt you to interact with them. - Small chests (that only hold one item) no longer prompt you to open the
2025-04-11 15:51 UTC · Community Announcements · jd
After weeks of fixing bugs we decided to change tack for a little while and focus on something else. Going over the many feature requests posted to our discord server, we identified an opportunity to change the way the game deals with the death of a character. First of all, we brought back the mechanism that made sure the items you carry when your character passes on, can be retrieved later on. They might still end up in the hoard of a monster, though! Better yet, when you die you now get the option to restart at the entrance of location with one of the characters currently on your roster. In
2025-04-04 15:56 UTC · Community Announcements · jd
We still have been mostly fixing bugs and this week’s patch fixes twenty of them. On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those! Bug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number
2025-03-21 15:29 UTC · Community Announcements · jd
Just like previous week, our main effort has been fixing the bugs that were reported to our Discord Server. We have mostly caught up with the issues that were easily reproduced. We are especially happy to report that the newly introduced issue that prevented new players from leaving the temple in Haven has been fixed. Our top priority bug right now is an issue that is causing the wrong quests to register as complete at the wrong location and time. Unfortunately this issue has so far proven to be quite elusive. If you encounter it please send in a report! Bug Fixes: - While still onboarding you
2025-03-14 16:53 UTC · Community Announcements · jd
This patch fixes roughly thirty bugs. Some minor, some fairly major. Among the major bugs fixed is one that caused many smaller quests not to resolve correctly. We haven’t had a chance to check all the instances in which this applies, but we hope that this should be largely something of the past now. Many thanks to all the players (special shout out to Crystal Clod!) that have been so diligent in making reports to our discord server. Bug fixes: - Outside the training area you cannot investigate beams of light. - Dealing with a world machine or spirit tree only triggers a quest end when it was
2025-02-28 15:59 UTC · Community Announcements · jd
Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently! Gameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - Y
2025-02-21 14:34 UTC · Community Announcements · jd
This patch contains a dozen bug fixes and a few improvements to the training area in Haven. No more, no less. Gameplay Changes: - Adds special idols to the training area that can be used to repeat automatic instructions. - The cave in the training area no longer is completely dark. - The blinking sources in the tutorial area are more obvious. - Adds an alternative, dark way to cross the chasm in the training dungeon. - Replaced the ‘staff of stars’ in the training area with the ‘orb of moonlight’ to distinguish it better from the ‘staff of missiles’. Bug Fixes: - Haven’s supreme trainer explai
2025-01-29 16:31 UTC · Community Announcements · jd
This patch further embellishes the training area in Haven. You can now fight shades in the combat area, and you will need to use magic to make it through the training dungeon. These additions wrap up the construction of the new training area. Although we are still improving and adding extra polish where needed. If you have any feedback we would very much like to hear about it on our Discord server! Gameplay Changes - Adds extra inscriptions and explanations about the Staff to the temple and training area in Haven. - Adds an extra room to the combat training area where you can fight shades. - A
2025-01-22 14:20 UTC · Community Announcements · jd
We’ve further expanded the training area this week. It is now very close to being finished. So close that we are starting to phase out the old tutorial. New players are now recommended to use the training area over the tutorial available from the menu. On top of that, we also addressed some balance issues. The rate at which Haven restocks supplies has been diminished a little, and there are new gameplay difficulty settings that allow you fine-tune the available stocks even further. Knowledge points are collected a little slower, and the number of points needed to buy a rumor now depends on the
2025-01-15 16:17 UTC · Community Announcements · jd
This week we have been working on the training area and onboarding experience. We’ve added, but not quite finished, a new room where you can learn about magic. Outside the Haven’s temple a new Travel Master npc can teach you about traveling. They will also provide you with the necessary travel gear if you are about to set out on the prologue mission. Gameplay Changes - When you enter the game the first time the prompt explaining movement appears. - Adds a travel master outside the temple in Haven. In the first run of the prologue they approach you and give you travel gear. - Adds a warning whe
2025-01-08 16:03 UTC · Community Announcements · jd
Here is the first patch of the new year! We are getting back into the groove of weekly updates. This week there are only a handful of bug fixes. For next week we plan to keep improving the tutorial area in the Haven. Bug Fixes - Save games automatically recover if the game crashes in the game over screen after you died. - Ropes cannot be duplicated on spots where you can climb down, but cannot climb back up again. - Repairs a missing rumor text (“tiding.triava.kaban”). - The quest to claim a keep is no longer offered when you arrive at a keep. You must commit to such a quest with a clan leader
2024-12-18 16:49 UTC · Community Announcements · jd
On our discord server several players indicated that they enjoyed interacting with the rumor system, and wanted more opportunities to interact with it. For that reason we added a new item ‘fragmented notes’ that you can occasionally find at abandoned campsites. If you have 3 of these notes you can study them to gain a rumor on the road. Even better, most old libraries now offer you an opportunity to study 2 of such notes to get a rumor. We also brought back the option to customize your character’s name and voice in the in-game menu. For the time being this is only really supported by mouse and
2024-12-11 16:39 UTC · Community Announcements · jd
This week we have been expanding the tutorial area a bit. There are now new opportunities to learn about traveling and the empire. We also fixed a couple of bugs in and outside the tutorial area. For a full overview of the latest changes, please check out our discord server. Gameplay Changes: - Improves the instructions for combat during the tutorial. - Crevices show up in the inspector earlier and communicate their state better. - Changes the instructions and directions the first trainer in haven gives you. - Populates an extra room in the tutorial area where you can learn about the Empire. -
2024-12-04 13:19 UTC · Community Announcements · jd
This week we have made some improvements to the new in-game tutorial set-up. Most importantly you will no longer get to keep anything you find in the tutorial, so there is no unintended incentive to play through it every time. In the mean-time we’re still collecting data and feedback to improve the experience for new players further. Gameplay Changes: - Items you pick up in the tutorial are removed when you leave the tutorial area. - Certain chests are always resupplied when you enter the tutorial area in Haven. - When you are in the tutorial area and you get wounded, you are healed instead. B
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1095040/raw.
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