2026-09-11 18:27 UTC · Community Announcements · MinerSkills
We got a new hotfix for you! v1.0.18.3 is now available to download for Windows! Unfortunately Mac will not receive the update at this time, as our build pipeline for Mac has already transitioned fully to builds for v1.0.19.FIXES:Fixed an issue where the bug reporter became unable to report bugs due to a server migration on our sideFixed music for Quarters Customization and Aquatics not obeying the music volume sliderFixed players falling out of Engineering when near the upper deck repair stationMP: Fixed chairs staying occupied when the player sitting in it disconnected from the serverMP: Fix
2026-03-15 17:28 UTC · Community Announcements · MinerSkills
As our development focus shifts to v1.0.19, we did want to put out a minor patch, that includes the following: NEW: Spanish was added as a language option. (100% translated) Chinese (Simplified) was added as a language option. (35% translated) FIXES: Fixed an issue where you would fall out of Engineering when using the catwalk Fixed an issue with the Security Office Mission task not giving credit when completed Fixed an issue where the game would appear as "Orville Fan Game" in various locations on Windows (Task Manager, Taskbar, etc) Adjust sit/stand location for chairs in the Stellar Cartogr
2025-12-22 21:24 UTC · Community Announcements · kaadaq
This patch release includes bug fixes, additional localization updates, and updated Christmas theming, just in time for the holidays! This patch extends Version 18 of TOIFE -- See full release notes for v18 Here BUG FIXES * Fixed mesh issues, camera, and level unloading in multiple locations * Reticle is now hidden in third person view, to correct misalignment vs. player's line of sight. * Removed ability to flip axis controls from in-game pause menu (will return in v19) * Fixed an issue where player can get trapped in chairs (Win Only) * Fixed high quality hair reflection issues (Win Only) *
2025-11-20 16:01 UTC · Community Announcements · MinerSkills
EXPLORE THE GALAXY! The galaxy is a big place – trust us, we’ve done the math! We’ve connected the wires from Stellar Cartography (and Isaac’s bridge station) to the helm, allowing you to go beyond the initial library of space locations and explore the galaxy! Use the long range sensors to explore the neighborhood around your current position, zoom in to other stars, planets (and even moons), and then plot a course and engage Quantum Drive! As part of this, we’ve added several new space locations, including additional nebulae designs, a new Supernova location, other star types, and a new Terre
2025-09-01 18:54 UTC · Community Announcements · kaadaq
v1.0.18 Public Beta 5 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please please make sure you are consistently encountering the issue, and provide us as much detail as you can about how to recreate it so we can fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights: SHIP
2025-07-07 02:25 UTC · Community Announcements · kaadaq
v1.0.18 Public Beta 4 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are t
2025-05-11 00:06 UTC · Community Announcements · MinerSkills
v1.0.18 Public Beta 3 is now live! To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue! Keep in mind that DX11 is deprecated. While this will remain so for the foreseeable future, we have fi
2025-03-15 19:32 UTC · Community Announcements · kaadaq
{STEAM_CLAN_IMAGE}/35397783/1826d5bbce47bd84b48b929a6b5e10155b142782.jpg v1.0.18 Public Beta 2 is now live! To access, select the "Beta" branch in Steam Library properties. Major Fixes this build: Fixed issues when spawning enemy ships Krill ships should now fight back AND blow up real nice. Fixed Mission System not showing updated task/mission status Fixed issue with Threat Mission Task falling out of QD before actually arriving at the threat Threat mission will now randomly have either type of enemy (Kaylon OR Krill) Multiple improvements made to the Tuhroz-Ghul event Fixed issue with repair
2025-02-12 11:51 UTC · Community Announcements · MinerSkills
INFO: The beta is available if you right click the game -> Properties -> Betas -> Select "beta" in the dropdown menu at the top. Following a small 2 year gap, we are proud to announce that our newest update is finally upon us, with a brand new PUBLIC Beta! We are intentionally not launching this to everyone, as we are aware of a few lingering issues. Nevertheless we want to hear what you think! If you find any bugs, you can report them either on our discord along with general feedback (Invite here). For bugs we are now introducing an in-game Bug Reporter. Simply press F3 and fill in the detail
2024-04-13 21:46 UTC · Community Announcements · kaadaq
The reports of our death are GREATLY exaggerated. It's been more than a year since our last release, and I'm sure that's led to a lot of speculation about the status of the project, especially since the PREVIOUS year saw several releases corresponding with the ramp up to New Horizons. In short -- life happens. Several of our team have taken on new professional endeavors within the industry. They are definitely still with us, and help out as their schedules permit...we save the really hard stuff for them! ;) The other thing that happened was the series itself going on hiatus. Without a new seas
2022-09-07 00:17 UTC · Community Announcements · kaadaq
We’ve made a number of performance and aesthetic updates to our New Horizons release, including: Boosted helm performance to improve donkey hugging at normal power allocation Fixed issues within the bridge navigation station affecting Quantum Drive usage Fixed room loading/unloading issues, NPC spawn issues, and external window issues Improved lighting (including alert lighting) throughout the ship Fixed repair system issues, and improved the overall repair mini game experience for low graphic settings Fixed e-sim chip functionality issue Fixed music not obeying volume controls in certain circ
2022-08-01 17:00 UTC · Community Announcements · Scragnog
MORE THAN JUST A NEW PAINTJOB! The Orville: New Horizons introduced a completely overhauled look for the interior of the starship. This is our interpretation of those changes, including – A simplified internal layout. Were you getting lost? Didn’t know where to go? Well now it should be a little easier to get around, and a little harder to hide away from Admiral Christie! Entirely New Engineering room, including the wondersome Quantum Core. Bask in the glory of the rotating sphere of beauty! Astrophysics Lab. It seems that Isaac outgrew his old lab and now spends most of his time in the beauti
2022-07-01 21:37 UTC · Community Announcements · kaadaq
In our very last release based on Seasons 1 and 2 of the TV Show, v1.0.17 represents a complete re-write of our underlying system. We think it’s worth the wait! Click here to read more - https://www.orvillefangame.co.uk/v17-update/ And soon, we'll set course for New Horizons!
2021-03-24 20:07 UTC · Community Announcements · Scragnog
It's been a long time coming (a little thing known as a global pandemic has gotten in the way. How irritating!) but we're back, with a huuuuge release! v16 Features: COMBAT TRAINING Test your mettle against an alien invasion force! Play as either the Planetary Union or the Krill in either Deathmatch or Capture the Flag mode. Includes seven maps (Union Highrise, Refinery, Alien Mothership, the derelict USS Avalon, Krill warship and Freighter) QUARTERS CUSTOMIZATION Join the crew, complete with your own customized crew quarters! Claim your choice of vacant quarters on Deck D, choose a floorplan,
2020-10-25 15:33 UTC · Community Announcements · Scragnog
{STEAM_CLAN_IMAGE}/35397783/6187ebee499fd60be8f47b3fecad8e4a119b5b73.png Hey folks! The v1.15.5 Halloween Update is now live on Steam! To start the event, simply go to the Quantum Control console on the Bridge and go to the 'Tuhroz Ghul' location. One word of warning though, if you're in any way arachnophobic, stay out of the Briefing room while the event is happening. Also, this is intended to be a single-player event, and we can't guarantee that the event will function correctly in multiplayer, as it isn't designed to do so. We've also fixed some more of the high-priority general bugs in thi
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