Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2026-07-14 13:46 UTC · Community Announcements · Huskinator
Hi Everyone,Just wanted to post a small hotfix patch that addresses an issue that prevents thumbstick input from working correctly for Meta Quest 3s users. Also made some adjustments to some other misc issues.Game version is now 3.1DMisc FixesFixed Meta Quest 3 controller compatibility issues that could cause thumbstick movement to behave incorrectlyadjusted One-handed Recoil for 9mm Pistol, and .45 Cal Pistol (VR)fixed wonky AI behaviour during ragdoll recoveryThanks everyone for your feedback and support! Hope y'all are enjoying the summer :D
2026-06-05 20:49 UTC · Community Announcements · Huskinator
Hi Everyone,Just wanted to put out a small patch that adds the option for VR players to modify their movement speed.Game Version is now 3.1cMovement Speed ModifierVR players can now modify their movement speeds in the 'Player Input Settings' page. The movement speed was initially made slower to try to prevent motion sickness. So this is definitely a setting for players with more experienced "VR legs".The 'Max' setting matches the movement speed of the FPS player. That's all for now. Thanks everyone for your feedback and support. Til next time!-Huskinator
2026-05-22 16:51 UTC · Community Announcements · Huskinator
Hi Everyone,After receiving feedback on the camera feel in the previous update, I decided to take another look again with some fresh eyes after the long weekend/break. Upon further testing, I agree that the camera did feel a bit floatier than before I rehauled the inputsystem for Fast and Low.Game Version is now 3.1bMisc Fixesdecreased the smoothing factor for for the Camera movement. should feel snappier nowmade adjustments to Flatscreen player camera sensitivity when a VR Device is detectedfixed audio issue when playing Local Asymmetric Multiplayerslightly lowered the visual recoil of the sh
2026-05-14 20:39 UTC · Community Announcements · Huskinator
Hi Everyone!Controller support has finally been added to Fast and Low. This was something that I’ve wanted to implement for quite some time, and while it took a bit longer than expected; this system is now fully integrated and functional. I've also fixed up some issues that I've noticed from my playthroughs and from player feedback. Game Version is now 3.1Controller SupportBrand new Inventory Wheel!The Controls page has been updated and new Gamepad settings are available in the Options for you to finetune your gamepad settings.Currently, all the UI interaction is handled using a gamepad-contro
2026-04-15 14:50 UTC · Community Announcements · Huskinator
Hi Everyone,By popular demand, I've been working on re-creating the original Inventory system that was used in the legacy version of 'Fast and Low'. This was where the all the gadgets were attached to the players chest, and the zipties were located behind the players waist. You can find the option to change to this in the "Toolbelt Settings".I've also added a new branch for Fast and Low called 'publicmonobranch'. This is a branch that includes a mono-build for Fast and Low (which from my understanding is needed for certain modloaders). It's currently updated to the latest game version as well.
2026-04-04 02:34 UTC · Community Announcements · Huskinator
Hi Everyone,Just wanted to post another hotfix patch that aims to optimize and fix some pesky multiplayer issues. Game Version is now 3.0fMisc. Fixesoptimized the enemy state changes in multiplayer so they are more in sync between all playersfixed issue where hostiles/civilians restrained in co-op will occasionally not be marked as "restrained" to all players in lobbyfixed VR flashbangs not being able to break glassfixed laser pointer not automatically showing up in Map 8 (to defuse bomb vest)fixed VR player not being able to issue certain commands to buddy AIfixed audio static/crackle issueTh
2026-03-26 03:53 UTC · Community Announcements · Huskinator
Hi Everyone,I’ve been working around the clock over the past 4–5 days to track down the multiplayer disconnection issue. I believe I’ve FINALLY identified the issue and implemented a fix, along with a general overall improvement to the netcode. I’ve also tackled and addressed a bunch of other little things along the way.Game Version is now 3.0e41Multiplayer FIxfound the cause for disconnections when players friendly players get killedoptimized how player/npc data is synced to improve responsivenessimproved enemy animation sync amongst all playersreduced issue with enemies getting stuck between
2026-03-21 08:16 UTC · Community Announcements · Huskinator
Hi Everyone,The past few days, I've been working around the clock to try and fix a multiplayer disconnection issue. This disconnect tends to appear whenever there is an FPS player in the mix. This patch only alleviate some issues with the online multiplayer, but it doesn't resolve it completely. I decided to release the patch now to avoid further delaying the other bug fixes and improvements I’ve been working on.Game Version is now 3.0e3bVR Fixesfixed VR players being able to punch enemies when deadfixed VR bullet tracers passing through walls when shot too close to the wallsimproved Ballistic
2026-03-19 06:03 UTC · Community Announcements · Huskinator
Hi Everyone,Just wanted to address a bug that was brought up to me yesterday regarding multiplayer lobbies capping out at 3. This should now be resolved.Game Version is now 3.0e1Fixesmultiplayer lobby's now support 4 players againsawed-off shotgun secondary should now swap properly for Desktop playerTo Do Listenemies can be punched/stunned by downed VR playersenemies can shoot through the ballistic shield at really close rangered dot sight sometimes doesn't appear for the right-eye for the Benanti-shotgunThank you everyone for playing the 'Reloaded' update, and providing me with feedback! I'm
2026-03-16 16:35 UTC · Community Announcements · Huskinator
Hi Everyone!I'm happy to announce that after 8 months of development time, the 'Reloaded' update is finally here. What was originally planned as a direct port from Unity 2017 to Unity 6 ultimately sparked the idea for a fresh rework of the entire VR interaction system. This in turn created a chain reaction of things I had to fix and update. By the end of it, I just decided to just go ALL IN and take a stab at giving Fast and Low a complete overhaul! This was pretty huge undertaking for me as Fast and Low is my first foray into game development. So without further ado, here is a change log of t
2026-03-08 16:02 UTC · Community Announcements · Huskinator
Hi Everyone!After over 8 months of development, and months of vigorous bug testing, I finally feel confident enough to announce a release date for the upcoming 'Reloaded' update! This is the first Major update for 'Fast and Low', and it brings many new features the game, such as Physics-based interactions, Updated Models and Lighting, new Quality-of-life features for VR players, updated FPS gameplay, Built-in Statistics, Steam Achievements, and a whole lot more!Here is a preview of the upcoming update!I'll provide a full list of all changes/updates closer to the release date!!!-Huskinator
2026-01-23 04:34 UTC · Community Announcements · Huskinator
Hi Everyone! Unfortunately the patch I was aiming to release around mid/late January needs a bit more time, so the release date is being moved to next month.Since I've already spent over half a year working on the Reloaded patch, I really want to take the extra bit of time to polish things up and make sure the update is solid when it drops. Thanks for bearing with me! I’ll keep y'all posted with some new developments soon!!-Huskinator
2025-12-20 04:42 UTC · Community Announcements · Huskinator
Seasons Greetings Everyone!Just wanted to give y'all an update on what I've been working on for the upcoming 'Reloaded' patch. Initially I wanted to have this patch ready for the holidays. However, instead of just upgrading Fast and Low to Unity 6, I decided to take this opportunity to also add some new things for players to unlock and work towards. The goal right now is for the patch to be ready for release by early-mid January 2026!Progression ChangesIn Fast and Low Reloaded, the game will keep track of your Best Scores and Best Times for each mission. Progression for Normal mode and Hardcor
2025-10-25 06:03 UTC · Community Announcements · Huskinator
Hi Everyone!Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.New Multiplayer HubIn my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so lon
2025-09-11 04:04 UTC · Community Announcements · Huskinator
Hi Everyone!I just wanted to give everyone an update on what I've been working on the past few months. I finally decided to take the plunge and update Fast and Low to the latest Unity Engine (Unity 6). One of the main drivers for this decision is that I eventually want to make a Quest port for Fast and Low and this is the first step towards that goal. Although this has been a pretty huge undertaking so far... it has given me the opportunity to add a bunch of new things to Fast and Low, and do stuff like completely overhauling the VR interactions!Updated VR InteractionsOne of the things I'm mos
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1097620/raw.
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