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Price history, US store (USD)
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Price
Regular
Discount
2026-09-11 21:50 UTC
Free
Free
DLC
AppID
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Build ID
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public
5362933
2020-08-02 23:14 UTC
Depots
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Name
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228987
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1098421
16.84 MB
3.86 MB
6444783431682660569
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
5362933
public
2020-08-02 23:14 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-01-23 17:36 UTC · Community Announcements · Seabass (The Human)
SpritePile will be free to use! With the release of SpritePile 2.0 I decided that SpritePile 1.0 should be made free as it doesn't offer nearly as many features and serves better as a demo. It's certainly not a useless tool either and hopefully will provide many people who can't afford sprite stacking tools with a free alternative. I'm aiming for Monday, January 31st to be the day that it becomes free to use. To existing customers, your purchases have funded the release of SpritePile 2.0 as well as have made SpritePile 1.0 available to the public at no cost. For that, I thank you. Thanks for t
2022-01-15 16:00 UTC · Community Announcements · Seabass (The Human)
The store page is up, SpritePile 2.0 is here! It will be officially available for purchase on January 27th. You can of course glance at the store page or watch the trailer to get an idea of what the new SpritePile features. I'll try to summarize some of the most notable changes in version 2.0 Rotations {STEAM_CLAN_IMAGE}/35183634/b1272111d5e4422da737451984d47650c28e0752.gif Color Palette Editor {STEAM_CLAN_IMAGE}/35183634/65d815741cef0375c1e93fd1bf0b6bc8ab292d67.png A Much Improved 3D Preview {STEAM_CLAN_IMAGE}/35183634/ee469e7dcd224c5e9fbc34905a325763762fb830.png Hyper Optimized OBJ Export Qu
2021-12-05 13:13 UTC · Community Announcements · Seabass (The Human)
Hello artists, devs, and all the rest of you! It has been a busy 3 months since the last time I posted news but I assure you that it was worth the wait. Let's get right into it! New 2D Render Modes A major struggle with sprite stacking is the lack of depth perception. Thanks to Cel Shading we no longer have to live in the stone age. {STEAM_CLAN_IMAGE}/35183634/4dcc7520e0a4a8af4dbd1017e2f6410fdd74d961.gif New 3D Rendering Tired of your beautiful art looking flat and bland? Well now you can turn any scene into a master piece thanks to shadow maps and SSAO. I'm not a graphics programmer but fortu
2021-09-14 15:29 UTC · Community Announcements · Seabass (The Human)
Hello everyone! It has been quite some time since I've posted anything about SpritePile but fret no more fellow sprite stackers! I'm here with some very exciting news. After a few quiet months of on and off development I have decided to take the leap and go full-time on SpritePile 2. I've laid out most of the ground work so at this point it's mainly feature implementations meaning that the slow boring work is already wrapped up. But who cares about development right? I WANT TO SEE WHAT'S NEW! Let's see what you can expect in the next SpritePile... Keep in mind this is a screenshot of the curre
2020-03-29 12:46 UTC · Community Announcements · Seabass (The Human)
Hello everyone! It has been quite some time since I last updated SpritePile and for that I apologize. I've been rather busy as of late but I want to make sure that you all feel my appreciation regardless of time constraints. I had some free time this morning and decided it was finally time to make at least some improvements to the SpritePile. Now you can double-click a the rectangle/circle tool to toggle between fill and outline mode. No more stupid hotkeys hiding useful features! {STEAM_CLAN_IMAGE}/35183634/546dc1f0504ffae7bffb9f9dab32f8855d0b0224.gif This next one wasn't easy but I wanted to
2019-09-11 19:19 UTC · Community Announcements · Seabass (The Human)
Hey everyone! I know it has been a while since the last update and for that I apologize. To make it up to you wonderful-supportive-fantastic people I made sure this update brings two highly requested features to SpritePile. I present to you the Rectangle and Circle tool. Alongside that I slipped in some DRM that won't affect anyone. You're all great and I love you all. {STEAM_CLAN_IMAGE}/35183634/27f813fdf323a45d6067af4b945af373d9e53caf.gif Thanks for the support as always! You can find me on Twitter!
2019-08-13 19:56 UTC · Community Announcements · Seabass (The Human)
Hey everyone! I've been fairly busy lately with a few side projects but I'm still working on SpritePile between all that. The latest edition is intended to help more veteran/professional users. The SpritePile Preview Tool allows you to easily view an automatically updated sprite stack. You import a PNG (slices file essentially) and it'll update it automatically as changes are made to the file. This can be very helpful if you were to be editing with Aesprite for example. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35183634/d734f685f82c0c78246beb45a81626b7a905b58a.png Than
2019-07-09 11:59 UTC · Community Announcements · Seabass (The Human)
It's 2x faster, but how? Originally SpritePile was meant to include an alpha channel so that you could create glass and windows. However I further into development decided against it but the damage had already been done. There were already hundreds of references to the alpha channel in the code base. I eventually forgot about it but today I stumbled into it again while writing a quick preview tool for a co-worker. I spent the next hour or so skimming the code base and removing all the alpha-related code, hence all functionality is at least 2x faster. Bucket tool? Twice as fast. Selection tool?
2019-07-09 00:12 UTC · Community Announcements · Seabass (The Human)
Selection Copy-Mode Many of you have been waiting for this feature and at last it is here for you to get your artsy hands all over it. Just press Control + C while you have pixels selected to toggle Copy-Mode on and off. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35183634/c9b889d5930533c5d37aa82569bb1b7027ae2d4c.gif Notifications Have you perhaps saved your project but felt unsure whether or not the project actually saved? Maybe you pressed Undo but weren't sure it worked. Well now you can always be sure. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clan
2019-07-01 14:10 UTC · Community Announcements · Seabass (The Human)
Reordering Layers You can now easily shift layers around. It's not a major improvement to the layer feature but it is an improvement that I've seen requested by the community. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35183634/ec5f77d32129e68926223e32dbf85289fe9a8a95.png Delete Selection In hindsight this should have been included with the addition of the Selection tool but better late than never! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35183634/8f56361dda725d5ce5b33be6840d9e4a7915b673.gif Changelog Layers can now be reordered When using the
2019-06-30 00:41 UTC · Community Announcements · Seabass (The Human)
Selection Tool This was by far the most requested feature from the community. I've yet to add copy/pasting for this tool as it's a bit more complicated than I anticipated. I plan to add it in the future but wanted to provide it to you sooner rather than later. https://i.imgur.com/Il4d1zR.gif] Changes Pending & Save On Exit One of our community members pointed out that if you close SpritePile it doesn't prompt you to save your project. It's just a silly overlook on my part but one that I felt should be amended. Now SpritePile will prompt you to save your project if it suspects that there are un
2019-06-28 09:52 UTC · Community Announcements · Seabass (The Human)
Here we are again with yet another translations from the community! Special thanks to SwordGardenStudios for providing translations for not just the store and the application, but the documentation as well. They requested a link to their website as well so here it is! Again thank you both SwordGarden and the rest of this community for being so supportive.
2019-06-26 22:08 UTC · Community Announcements · Seabass (The Human)
First and foremost we now have French translations thanks to Three Eyed Rat who generously offered to translate the entire tool and store page. What a good person, am I right? There was a strange bug with saving files the first time you ran SpritePile. I believe I've bypassed this issue with some minor changes to the file handling. It works for me so far but I won't know for sure until I hear back from you (or don't hear back which would also be a good sign). There was also a crash you could get if you dragged your middle-mouse from outside the canvas, onto the canvas. Thanks to Suomimies66 fo
2019-06-26 15:17 UTC · Community Announcements · Seabass (The Human)
SpritePile now has support for German as well thanks to another fantastic member in the community! French/Spanish are still being worked on but will be ready soon hopefully. I also fixed a few text spacing issues on the "New" and "Export" menu. Certain languages had text that overflowed into the button next to it. It took a few days to get through the Steam approval process but now there's a demo available right here on Steam! It may not always be 100% up-to-date but it'll always be close. I've just updated it to the latest version so it matches all the current build features 1:1.
2019-06-26 04:02 UTC · Community Announcements · Seabass (The Human)
This is another small update but one that some of you may find very useful. A colorblind user reached out and explained how it can be difficult to discern colors while doing art. Being able to see some sort of information to figure out what colors are where would go a long way to help. So now there is an option to see what color you have selected and what color your mouse is hovering over within the canvas. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35183634/e20b71978747b777ef4563bc94d7be2e2ceccc9f.png Alongside that another user pointed out that it seemed as though eve
Full appinfo as delivered by Steam PICS, changenumber 37661855. Also at /api/app/1098420/raw.