Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2021-06-24 15:31 UTC · Community Announcements · Piggybank Studios
Version 1.01 brings with it 2 new adventure levels in the final space pack. We have been pretty happy with the length of the adventure mode in 1.0 but we still wanted to spend a bit more time on the final levels to make them really special. And although they are the last levels in the lineup they still manage to explore entirely new mechanics and combinations. From googly eyed penguins, to bubble fields and gravity blocks, these levels have a lot to offer. Along with the new levels we also focused on fixing various things based on feedback from the community. We added a bunch of new features t
2021-03-24 19:25 UTC · Community Announcements · Piggybank Studios
It's finally here! Version 1.0 is finally finished and boy is it a whopper! We spent a lot of time over the last couple of months finishing testing, revising, and re-finishing all of the adventure levels for version 1.0 as well as working on a whole new soundtrack with 7 different themes for the 7 different packs. Of course it's not just new levels and music. We have changed, fixed, and added so many things in this version that I don't even know how to sum it all up. In a nutshell, the game is more complete than it was a month or two ago for sure. Version 1.0 marks the moment we are considerin
2021-01-21 02:46 UTC · Community Announcements · Piggybank Studios
Alright so it's been a bit of a longer stretch between versions again, though unlike last time it's because we've been trying to prepare for our release from Early Access into version 1.0 of the game. This is just the first of a few version coming out in the next few months that will change major content aspects of the game like the adventure levels, cutscenes, music, and sound effects. We are planning to try and hit an official release for the game in March of this year and we are super excited (and also very busy) because of that. We hope you've been enjoying the game over the last year. Thi
2020-09-15 17:53 UTC · Community Announcements · Piggybank Studios
This past weekend was quite a trip. If you didn't hear, we were selected to be one of the games at the Seattle Indies Expo which means we've been in a bit of a crunch trying to get everything ready for that. You can check out the broadcast that happened last Saturday on Twitch while the VOD still lasts at https://www.twitch.tv/videos/739120166. I believe there will be a youtube version uploaded sometime soon as well. So that was an awesome experience and we're very thankful for the opportunity to be in the lineup. The offshoot of this presentation is that we've gotten a ton of major stuff done
2020-07-26 21:31 UTC · Community Announcements · Piggybank Studios
So last time we released 7 mini-updates, this time we made it to 8 before I got off my lazy butt and packaged a proper major version. Luckily this means that this version also has a LOT of stuff. As always make sure you check out the full changelog for a list of all of the things that have been added. You can find it on our website or select "Changelog" from the main menu in the game. There are so many things that have been added since version 0.10. The most recent additions coming in this version that weren't in the last mini-update are largely centered around the way diamonds look and the ne
2020-05-25 17:19 UTC · Community Announcements · Piggybank Studios
Hey everyone, we are finally ready to release the next major version of the game. We've been working on mini-updates for version 0.09 over the last month and while each update is relatively small on their own they have combined to make version 0.10 have a massive list of changes. We've released 7 different mini-updates since version 0.09 so make sure you check out the full changelog to see what's been updated. Since the last mini-update we have been focusing on adding some music to the game and although the songs will still need some work, we think having proper music has made a huge differenc
2020-04-21 20:47 UTC · Community Announcements · Piggybank Studios
We've finally got version 0.09 of the game ready to release! This version includes a completely new main menu system which also supports some new features like multiple save files and completion percentages. However, we also added a bunch of new entities and mechanics at the same time. We added ice blocks that can freeze monsters and turn them into pushable blocks, occlusions clouds which dissipate when walked over and block monsters from walking under them, ground cover which covers things below them and can be swept up with a broom, and much more. Check out the full changelog for more detail
2020-03-26 23:23 UTC · Community Announcements · Piggybank Studios
Hey everyone, we are back for another update to the game! For most of March we have been working towards making a free Demo version of the game but we have also added some new features and changes that you might find exciting. Also with the demo now available it's a great time to test it out if you haven't bought it already or tell your friends about the demo if you have. Due to the way Steam works we have to wait for the demo to be approved and then it takes 2 weeks before we can set it live. So the demo will be available on Steam, but not for another 2 weeks or so. However you can get the de
2020-03-02 08:30 UTC · Community Announcements · Piggybank Studios
Today is finally the day for our first major update to the game after Early Access Release. We have been working hard to fix and push forward on many different fronts. You can check out the full changelog for version 0.07 here: https://www.princesscastlequest.com/changelog/version-007-changelog Our main focus has been to redo the adventure levels with some new design goals in mind. We have been testing the game among various friends and family and found what we think to be the biggest problems with our original designs. Some of the puzzles in the original levels have been reused or adapted to
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1103550/raw.
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