Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-06 19:54 UTC · Community Announcements · Ashmore[The Slormancer]
Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer. July UpdateAs I mentioned in Slormite Chronicles #63, July was going to be a busy month for us, with plenty of personal projects and commitments leaving very little time for game development.Unsurprisingly, we weren't able to make any meaningful progress on the DLC during the month. Our plan remains unchanged, however: we're aiming for a release around the start of autumn, sometime during Q4 2026. The end of an EraWriting this Slormite Chronicles an
2026-07-06 11:45 UTC · Community Announcements · Ashmore[The Slormancer]
Hello everyone! It’s the 6th of the month once again, which means it’s time for an update on everything currently in the works for The Slormancer.As we mentioned in the previous Slormite Chronicles, The Slormancer is coming to consoles very soon! And there will also be a physical edition!Update on Console Release And here’s a very nice teaser accompanying the console releases. The Xbox version doesn’t appear in it, but it will absolutely be there as well.And recently, The Slormancer pages have started popping up in all the right places:https://www.gamestop.com/video-games/playstation-5/product
2026-06-06 14:25 UTC · Community Announcements · Ashmore[The Slormancer]
Hello everyone!Even if it may not look like it from the outside, quite a few small things are finally starting to come together!First of course, there’s the new Whimsical Witch class, which is slowly but surely taking shape, but also the upcoming console release of the game. We’ve received updates regarding the port: development is progressing well and it should arrive sometime this year.It’s honestly a bit of a dream come true to have our game released physically, and seeing prototype box arts for the Switch and PS5 versions is incredibly exciting. I talk a bit more about it just below!The Sl
2026-05-06 13:29 UTC · Community Announcements · Ashmore[The Slormancer]
One Year Already!After our last Slormite Chronicles, which celebrated 5 years since the Early Access release, and at the same time, 5 years of Slormite Chronicles, it’s now time to celebrate the first anniversary of the game’s 1.0 release, following four years in Early Access.Give or take a month, we spent almost exactly four years in Early Access, at least twice as long as we initially expected.Unlike those Early Access years, where we pushed out as many updates as possible without really taking the time to enjoy things, this past year has been completely different. We actually got to enjoy t
2026-04-06 16:47 UTC · Community Announcements · Ashmore[The Slormancer]
Five Years of Slormite Chronicles!It’s all in the title. The Slormancer was released in Early Access on April 6th, 2021 (five years ago!), and we decided from that point on to publish a Slormite Chronicles every month, on the 6th.Which means we’re now celebrating the 60th (!!!) Slormite Chronicles. That’s no small milestone.If you want to see what the very first Slormite Chronicles looked like, you can check it out here! We had just launched the game in Early Access, and our emotions were all over the place, thrilled to have reached this milestone, overwhelmed by the sheer amount of feedback a
2026-03-06 13:33 UTC · Community Announcements · Ashmore[The Slormancer]
Update on ProgressHello everyone!In case you missed it in the last Slormite Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch.February was largely split between projects unrelated to The Slormancer and a short vacation break. For family reasons, the game's development pace often slows down during school holidays, which was the case in February. That being said, we still managed to make progress on several aspects of the game, particularly on the Whimsical Witch. At this point, I only have two more skills left to implement. The r
2026-02-06 09:36 UTC · Community Announcements · Ashmore[The Slormancer]
The Whimsical WitchHello everyone!In case you missed it at the end of January’s Chronicles, we’ve started implementing the new class for The Slormancer directly into the game: The Whimsical Witch.We’re reposting the teaser we shared in the previous Chronicles, and then we’ll take a closer look at some of the Witch’s core mechanics.Up until now, the classes we’ve worked on were almost entirely complete before we started sharing information or visuals. We usually had plenty of GIFs and in-game footage ready to showThis time, things are a bit different. Since we are currently developing the class
2026-01-06 10:35 UTC · Community Announcements · Ashmore[The Slormancer]
Happy New Year everyone! Just like last year (and the year before that… and the one before that), this Chronicle is a recap of the past year. That said, this time we actually have quite a lot to share, so make sure to read all the way through! A Year of Chronicles: 2025 EditionFun fact: You may not know this but we publish the Slormite Chronicles devlog every 6th of the month, which is the day The Slormancer was released (on April 6, 2021). Everytime we publish a Slormite Chronicles, the game gets one month older, and it is currently 4 years and 9 months old. The actual out-of-Early Access rel
2025-12-06 20:37 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/7ac9049b523f422e66328519f31d746e4e2e1218.png Hello everyone and welcome to The Slormite Chronicles #56! This month, we’re taking a look back at the work we've accomplished in November. As mentioned in our previous Slormite Chronicles, we started from scratch on a new class. This time, unlike our experiments with the Rogue Mode, there were no nasty surprises, everything turned out to be quite smooth and straightforward. We weren’t sure what challenges we would face, nor were we certain this would be the class we’d add, but for now, all signs are green. Creating a Cla
2025-11-06 20:57 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/7ac9049b523f422e66328519f31d746e4e2e1218.png Hello everyone and welcome to The Slormite Chronicles #55! A Little Word About the Slormite Chronicles Since the game’s release, we’ve stopped following a strict roadmap like we did during Early Access. We also don’t have a specific “end goal” in mind that would mark The Slormancer as “complete” or signal a point where we should stop developing updates. Right now, we’re simply trying to follow our inspiration. Without a clear post–Early Access plan, that means we’ve been experimenting here and there, trying things that do
2025-10-06 18:53 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/7ac9049b523f422e66328519f31d746e4e2e1218.png Hello everyone and welcome to The Slormite Chronicles #54! In the last Slormite Chronicles, we talked about several questions we were asking ourselves regarding the future of the game’s development, things like our sales model (DLCs, paid cosmetics, expansions, etc.) and the direction for the fifth game mode. We received a big number of responses, probably more than ever before in a Slormite Chronicles. It was really interesting to read through them all, and it helped us make some key decisions. Toward an Expansion As for
2025-09-06 13:16 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/b237ebd5a6908d81335d0fc43b1f5fc5ef16552c.png Hello everyone and welcome to The Slormite Chronicles #53! We’ve been back at work since Monday, and as you can imagine, we haven’t made huge progress in just five days. Right now, we’re mostly at the brainstorming stage, not only about a potential upcoming update, but more broadly about how we want to organize the future of The Slormancer’s development and the new content we’d like to add. It’s always a bit tricky to talk about possible additions. Whenever we say “we’d like to add this or that,” many players understandab
2025-08-06 15:17 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/b237ebd5a6908d81335d0fc43b1f5fc5ef16552c.png Hello everyone and welcome to The Slormite Chronicles #52! We’re dropping in with a little Chronicle before vanishing once again into the warm embrace of summer. It’s official: we're on vacation! 😎 A few weeks ago, we released a patch mostly focused on bug fixes (which may have sneakily introduced a couple of new bugs). Since then, my biggest achievement has probably been the creation of the highly artistic banner for this Chronicle, a true masterpiece. Apart from that, we haven't made any serious progress, we’ve been re
2025-07-21 09:10 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/800b17277f8cd7286f9fc9bd61502791754e4093.png Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General Defeating an Obelisk of Illusion should now immediately
2025-07-09 12:03 UTC · Community Announcements · Ashmore[The Slormancer]
{STEAM_CLAN_IMAGE}/35818693/800b17277f8cd7286f9fc9bd61502791754e4093.png Hello everyone! The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs. Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1104280/raw.
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