2026-08-18 19:45 UTC · Community Announcements · Dionic Software
Hello everyone!It's time for another Founders' Fortune Update!In the last week, I've secretly been scouring the forum to see what the community's biggest wishes and issues were and went on to fixing and rebalancing. Without further ado, here is the...ChangelogHobbiesColonists now pursue their hobbies on their own much more than before. (44% instead of 18% of idle interaction decisions).A colonist now keeps a main hobby after some minutes of practice. This makes them work on their one main hobby more and more, instead of switching around all the time.Fixed an issue where the music hobby specifi
2025-10-13 08:56 UTC · Community Announcements · Dionic Software
This update just fixes a couple of flowers that had the wrong size after last week's update. Thanks to @downdruss for the report!Happy playing!
2025-10-07 10:11 UTC · Community Announcements · Dionic Software
Security Update A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for Founders' Fortune. Am I at risk? Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behind the scenes already. Now game developers are updating, too. Also, this vulnerability is only exploitable in combination with other vulnerabilities. Still, it's important for devs to fix these iss
2024-05-24 19:44 UTC · Community Announcements · Dionic Software
Hello everyone! Long time, no see! This update fixes 3 things: Fixed books created by colonist writers not appearing in your storage Fixed children getting a bad thought about not getting paid enough salary right after growing up. Updated some translations. Since Founders' Fortune is a finished game, I don't check by the forums as often anymore. Still, if there are any other bugs I have missed, let me know in the comments. I hope you've been enjoying the game! New Game in the Works For the last 5 months we've been working on a new game. We have learned a lot during the development of both Foun
2022-10-07 02:18 UTC · Community Announcements · Dionic Software
Hello everyone, another bugfix update incoming: - schedule no longer interferes with people that are locked up or being carried to a bed - fixed an issue with resource modding (.json load order) - forester now care for small trees automatically - doubled probability to do hobby in free time - fixed an issue where selecting the hardest difficulty wouldn't enable the challenger achivement Happy playing!
2022-10-04 23:32 UTC · Community Announcements · Dionic Software
Hello everyone, releasing a balancing and bugfix update today: Balanced garden flowers to be a lot easier to keep alive Balanced risky joke from -10 to -7 when it goes wrong Negative thought from elixir of life no longer disappears when colonist falls unconscious Fixed migrants not having body cam (necessary for them to use dresser after they join) Fixed villager getting stuck after disabling combat mode Fixed underwater dead colonist Fixed production issue when continuing on an old save Happy playing! {STEAM_CLAN_IMAGE}/35334178/94297b092fe2a5a5b4bb9ad8a58e899aa06fb02b.jpg
2022-10-01 11:01 UTC · Community Announcements · Dionic Software
Hello everyone and welcome to the Founders' Fortune Hobby Update! Founders' Fortune has been finished for a while now. Still, the Founders' Fortune community has kept playing and enjoying the game so a whole list of feedback has accumulated. We wanted to release a sizable update to fix any remaining gripes with the game, but just a couple of bugfixes are too boring, so we spent the last 3 months making an actual, full content update, which is out NOW! To celebrate the update, Founders' Fortune is 50% off! {STEAM_CLAN_IMAGE}/35334178/94297b092fe2a5a5b4bb9ad8a58e899aa06fb02b.jpg Hobbies + Fun Pr
2022-09-29 15:36 UTC · Community Announcements · Dionic Software
Hello everyone and welcome to the Founders' Fortune Hobby Update! Founders' Fortune has been finished for a while now. Still, the Founders' Fortune community has kept playing and enjoying the game so a whole list of feedback has accumulated. We wanted to release a sizable update to fix any remaining gripes with the game, but just a couple of bugfixes are too boring, so we spent the last 3 months making an actual, full content update! The update is going to be released on Saturday Oct 1st, 1pm CET. {STEAM_CLAN_IMAGE}/35334178/d8d338b232c941832dbe4b2c01ec8df7508c2124.jpg Hobbies + Fun Previously
2022-09-09 13:40 UTC · Community Announcements · Dionic Software
Hello everyone! We made something special for you... {STEAM_CLAN_IMAGE}/35334178/f957aa26d2eff0a6dc8b2351c85fdd9cd7abb270.jpg {STEAM_CLAN_IMAGE}/35334178/4a39e478fa6ac2b9bdba80f6b4c9d6116fc09be3.jpg Playtesters apply on Discord
2021-06-29 11:51 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Hello everyone! I'm glad that many of you are still enjoying Founders' Fortune! Software quality has always been important to me, so I'm happy to release a sizable Maintenance Update today which fixes some of the issues that you have reported on the forums or on Discord. Fixes Fixed a bug where pirates would walk through gates sometimes Fixed a bug where a trader would need protection from pirates even though the player had "peaceful pirates" turned on Fixed a bug where animals wouldn't heal injuries Fixed a bug where tutorial messages would still appear after you turned them off in the settin
2021-03-22 12:33 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Just a small bugfix update today. - fixed an issue that was leading to upper floors staying visible - fixed a number of issues that have been reported in our error reporting system but probably didn't influence gameplay much
2021-03-06 10:01 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Hey everyone, just pushed quickfix update to address 2 issues: Fixed an issue where health bars wouldn't disappear after people leave on ship Fixed an issue where people wouldn't go back to work after fighting if they had to change equipment first
2021-03-05 17:08 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Hello everyone! With Update 1.1 we wanted to smooth out some rough edges of the game. This means a load of bugfixes, but also some quality-of-life things like adding a multi-tool-rack, displaying the health of people when fighting and making bows a little more effective. {STEAM_CLAN_IMAGE}/35334178/5b12330e704c26a1e264939d638b2cdb21254f0e.jpg Since we gained a bunch of new players since the 1.0 release, I also wanted to take this opportunity to highlight some of the most useful mods in the workshop to players who might not be aware those exist: Moveable resources lets you move trees, rocks, et
2021-03-03 21:54 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Hello everyone! You might remember that we were hinting about supplying you with an extra 1.1 update post-release, just for fun. Well, the update is done! Release is scheduled for this Friday, 6pm CET. Until then, let these pics be a teaser of what's to come ;) {STEAM_CLAN_IMAGE}/35334178/8269922138f7c6b5ae1d84d92a02564729f92eb3.jpg {STEAM_CLAN_IMAGE}/35334178/93e69044bfedb33dcd1dcfb8023605287e61e4c1.jpg We hope you'll enjoy it!
2021-02-17 18:06 UTC · Community Announcements · Oachkatzlschwoaf Interactive
Hey everyone, I hope you're enjoying the game. I recently got some requests from modders to make their job a little easier, so we're releasing some of the raw files we've used to make the game. It includes: The full model + rig + animations + textures of our current colonist character in all variations Almost all models of walls + floors + fortifications with materials before the graphics update Some selected furniture with materials before the graphics update You can access them here: FFModKit Some people would like to bring back pieces that have been removed in the graphics update and try mo
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