Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-01 14:52 UTC · Community Announcements · Yellowcake Games
Hi! A small patch that addresses some things collected by the community over at Discord. Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! ADDED Pause menu now shows you how and where you can save your game (at safe floors, y'all). Gem health is now shown more prominently when focussing on one in your inventory. Gems that affect targets will now log its event better and take into account the target's resists. CHANGED When removing a gem at the blacksmith, you will now see selected gem info and health. Sometimes the graphic of the
2021-09-18 14:11 UTC · Community Announcements · Yellowcake Games
Hi! This patch took a little longer than needed but it was important to work on some performance. From here forward, you may not be able to backtrack allllll the way back! However, you can backtrack all the way back to 5 floors before your current. To put that into perspective: if you have reached a safe floor with a merchant, you may travel back to the previous merchant freely! This means you will still be able to go back and loot/sell what you missed without fear of not being able anymore. While many computers don't really care for the data that is needed to track all this (which, really, is
2021-08-22 01:57 UTC · Community Announcements · Yellowcake Games
Hi! In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards! Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! CHANGED Spell scrolls are more common to find Golden treasures will now provide more varied loot and usually more of it as well FIXED Fixed a very obscure bug where the game may freeze if a visible neutral monster is cornered with no available paths to take and can take 1 action per 1 tur
2021-08-12 00:24 UTC · Community Announcements · Yellowcake Games
Hello, everyone! This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned. Having said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th! If you already own this game, it will
2021-02-21 15:15 UTC · Community Announcements · Yellowcake Games
Hello, everyone! I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'm the only developer for this particular game, but I'm making progress on what people like to see. We're now looking at the final stages of the 1.1.x cycle and we might start to look ahead for the 1.2 cycle, fairly soon! Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! ADDEDYou can now consume items or learn scrolls straight
2021-01-10 17:20 UTC · Community Announcements · Yellowcake Games
This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always). Also, in testing right now, there is a MacOS version as well. You could try it by switching to the 'mac_test' branch of the game. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly. Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! CHANGEDIf you beat the game, your savegame wi
2020-12-08 09:57 UTC · Community Announcements · Yellowcake Games
Hey all, it's been a little while! This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects and as a start I introduced a handy way to see exactly what kind of elemental changes gear is affecting your character with. In addition, it should be easier now to understand and find your way around the champion process - particularly how to continue after beating a named creature. Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice re
2020-09-13 13:33 UTC · Community Announcements · Yellowcake Games
Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update! In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to). Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you! ADDEDAdded a small reminder to use the
2020-09-02 15:22 UTC · Community Announcements · Yellowcake Games
Everyone, thank you for your patience. It's finally here. The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in the interest for the future and we've had to experiment a lot with new values for the new game mode. But where I would usually rush things a little bit, it seemed better to really try to nail this update and get it out properly. As I write this, the Linux update is being prepared as that requires some additional testing and adjustment. Reaching out We have community where I'm active in and approachab
2020-08-13 16:03 UTC · Community Announcements · Yellowcake Games
Hello, everyone! The next big update is nearly here. To skip the formalities: you can now check out the upcoming 1.1 update through the experimental branch. You can access this by rightclick on the game in your steam library, going to options, access the beta's tab and select 'experimental' from the dropdown. Linux users will have to wait for the end of the beta to get access to this update. Please note that the 1.1 is in active beta testing and will contain new and interesting ways to break. It is opt-in only! Please report these to me through the usual channels, see the sticky note in the co
2020-07-09 10:31 UTC · Community Announcements · Yellowcake Games
It's been a while! I'm still alive, I apologize for the absence! As the sole programmer in this three-person team, my attention has been diverted to a mainline project over at Yellowcake Games that is nearing completion after 3 years in development, but I still wanted to get some small fixes out on my personal project that have been left unresolved... By the way, if you like this game, please consider writing a nice review! Thank you! CHANGEDGame Over screens have had some small graphical updates The font used in the character creation doesn't support non-latin characters, this has been fixed
2020-03-06 22:02 UTC · Community Announcements · Yellowcake Games
Another small performance and security update. By the way, if you like the game, please consider writing a nice review! Thank you! This update also includes undocumented security updates. In addition, the regular patchnotes are the following: CHANGEDUpdated the game over screen animation to the new art standards FIXEDResolved black screen on startup that affected some people. Game crash when attempting to use the in-game Screenshot function (not Steam's) while game is not fully loaded yet. -Lance
2020-03-04 15:43 UTC · Community Announcements · Yellowcake Games
Little performance updates, mostly. By the way, if you like the game, please consider writing a nice review! Thank you! Hacks & Cheats I've noticed some people cheating in the game. Starting today, accounts may find themselves banned for abusing the system. Hacking and cheating in indie games is a little sad. I've been forced to implement features that can deal with this. I apologize that I have to do this. The majority of players will never notice anything. If you think your ban is incorrect, contact me. If you are (thinking of) hacking/cheating, consider playing in offline mode instead. This
2020-03-01 11:33 UTC · Community Announcements · Yellowcake Games
Small update to address some reports. By the way, if you like the game, please consider writing a nice review! Thank you! ADDEDFavorite items now show their icon in the interface! CHANGEDFavorite items now show up in the Prison floor, too. FIXEDPotential fix for using favorites that do not exist. Potential fix for managing equipment for items that do not exist. I've received some reports on favoriting being weird. Keep me updated if anyone has anything odd happening in their games. -Lance
2020-02-23 19:48 UTC · Community Announcements · Yellowcake Games
It took a little longer than usual but here it is! Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages). This update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells.
Full appinfo as delivered by Steam PICS, changenumber 36508681. Also at /api/app/1105660/raw.
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