Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2025-08-23 15:56 UTC · Community Announcements · roppychop
It's been a constant battle to get the difficulty right with this game, so a big thank you to all those who have played Pew Pew Puzzle Defense and provided feedback! This is a small update that adds a few coin-related tweaks to make collecting coins easier. Namely: Coins stay on the screen longer in single-player mode (8 seconds). When playing co-op, they disappear after 6 seconds. If you paint a block with the same color, it produces coins. Hopefully, this makes the paint tower a little more useful and fun. Keep your feedback coming. We'll nail this down eventually!
2023-01-21 14:58 UTC · Community Announcements · roppychop
New Graphics {STEAM_CLAN_IMAGE}/35272137/959d5f3cd658de1ee27d9e41709d582d64c01da5.gif {STEAM_CLAN_IMAGE}/35272137/aa21858f53ff0195577f0beea294213604686524.gif Pew Pew Puzzle Defense has gotten a much needed makeover, with 90% of the original graphics being replaced with new, custom-made sprites. I've also removed the borders that plagued the VS and big playing field modes. This means the size of everything has slightly increased to keep the same number of blocks per row. Gameplay Changes Version 2.0 also includes several quality of life improvements and other adjustments: Incremental volume co
2021-07-01 00:00 UTC · Community Announcements · roppychop
Hello, everyone! This marks the first update after leaving Early Access back in February 2020. Yes, that is a very long wait. I've unfortunately been busy with several other projects. I did want to finally address a concern that many players have expressed with Pew Pew Puzzle Defense, though. After much consideration, I've removed the requirement to rapidly press the X button (or spacebar) to fire the gun tower. You can now hold down the corresponding button or key, and the tower will auto-fire at a rate almost as fast as if you were button mashing. Button mashing will still give you a slight
2020-11-24 00:20 UTC · Community Announcements · roppychop
I'm pleased to announce that Pew Pew Puzzle Defense has been officially tested and approved for Remote Play on Phone! Make sure to use the official touch controls configuration, which allows you to switch between menu-friendly and gameplay-friendly action sets by pressing the Select/Back button. {STEAM_CLAN_IMAGE}/35272137/524fced5212457b1c4402971443103336d99a6bd.png Remote Play is especially exciting for Pew Pew Puzzle Defense, because it facilitates local co-op for those who don't have a gamepad. One player can continue to use the keyboard on the main computer, and the second player can simu
2020-02-08 23:53 UTC · Community Announcements · roppychop
Pew Pew Puzzle Defense will move out of Early Access in the next few days, but Version 1.0 is already available to play. There's not a big difference between the last update and this one, except: Achievements are officially in the game now Hard and Big modes start out locked Tower fire rates and coin penalties have been adjusted Because of all the gameplay tweaks that have taken place during Early Access, the leaderboards have been reset. That's not to say updates will no longer happen, though. We're still open to suggestions, even going into Version 1.0!
2019-11-17 23:57 UTC · Community Announcements · roppychop
Fixed bug where block health sometimes reset Normal and Hard mode now have the same block speed Fire towers are more useful (tower upgrades extend its reach)
2019-10-15 02:00 UTC · Community Announcements · roppychop
v0.9.0 means we're really close to leaving Early Access and ready to start implementing Steam-specific features. This update includes, with a few caveats: Cloud Saves Game settings, achievement progress, and local high scores are all part of cloud saving. Achievements The achievements are currently in-game only in case we need to change some of them based on feedback. Your achievement progress is saved, though, so when achievements are officially added to Steam, it won't take much to unlock them. Also note that, in the final version of the game, Hard Mode and Big Mode will be locked until a ce
2019-09-25 00:32 UTC · Community Announcements · roppychop
Block colors have been improved. Blocks randomly have fruit in them that are worth more coins and will remove a black block when destroyed. In VS Mode, every two blocks that you drop creates a black block on your opponent's side. Paint/balloon tower upgrades have changed. Level 2 increases paint size. Level 3 auto-cycles through colors.
2019-09-16 02:07 UTC · Community Announcements · roppychop
Runs on Linux now (tested on Ubuntu 64-bit) Font quality has been improved More visual cues when player can't afford to build/upgrade Blocks display remaining health on impact (can be turned off as part of the "hint" setting)
2019-09-01 01:56 UTC · Community Announcements · roppychop
New coin graphic + coins stay on-screen longer Co-op mode starts with more money Big mode is slightly slower/easier Block damage is equalized across like colors Gun tower always auto-fires starting at Level 1 More contextual hints for first-time players More sound effects Fixed various bugs with menus
Full appinfo as delivered by Steam PICS, changenumber 34846405. Also at /api/app/1107160/raw.
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