FLEX is a fast and versatile figure reference tool designed for all kinds of creatives. Quickly customize, pose, light, and capture 2D reference of a male or female character for illustration, storyboarding, architectural visualizations, and more.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:12 UTC
$7.99
$7.99
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Description
Updated
Password
public
7672518
2021-11-07 22:54 UTC
Depots
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Name
OS
Size
Download
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Notes
1110581
windows
614.23 MB
262.63 MB
7694604599008507940
1110582
macos
442.70 MB
288.67 MB
3050251511208537324
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
7672518
public
2021-11-07 22:54 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-11-04 22:54 UTC · Community Announcements · The Dada Factory
Greetings all! Tremendous apologies for the lengthy radio silence. Towards the end of July I had to prioritize some paid work to keep the debt collectors at bay. This was coupled with what seemed like an endless cascade of bugs caused by the hefty changes to the app. So progress ground to a halt there for a moment, but last month I finally had the bandwidth to pick back up the development of Flex! Over the last month I’ve been able to invest some significant time into testing every corner of the app, finding and squashing bugs, tweaking features and graphics, and improving performance. I’ve re
2021-07-04 04:01 UTC · Community Announcements · The Dada Factory
Greetings all! Over the last few months I’ve been making some great under-the-hood improvements to Flex, and I wanted to share the latest progress in this dev update. These changes will be coming in the next update to the app, which I’m hoping to wrap up by the end of July. This dev post will “get into the weeds” a little which may not be interesting, so here is a brief TL:DR of the features planned for the next update: Character Plugin Rebuild: A ground-up rebuilt of the plugin I was using for character morphing & clothing attachment. This one took the bulk of the time, and unlocks some fun f
2021-04-27 19:32 UTC · Community Announcements · The Dada Factory
Hello! After some serious bug squashing I finally feel ready to release the latest update of Flex! It’s taken a little longer than anticipated to get here, but I think it’s worth the wait. As I discussed in last month’s post, there’s not a ton of new features, just the one big one: Multiple Characters In this latest version of Flex you’ll be able to add, remove, and quickly switch between any number of characters you want, all inside a single scene. While this feature addition doesn’t sound like a big change, there was a pretty significant overhaul to get here. But on the positive side, a lot
2021-03-11 01:38 UTC · Community Announcements · The Dada Factory
Since January’s big update I’ve been pushing hard on a couple of big improvements to Flex. The first is a feature that has been long requested, but required some significant structural changes to the app, multiple characters! From the beginning of development I built Flex around a single character. Much of the code that communicates between the UI and the character, the connective tissue of the app, needed to be ripped apart and reconstructed to handle multiple characters. Additionally, there were some user experience considerations around multiple characters, as well as accommodating long-ter
2021-01-17 04:30 UTC · Community Announcements · RegusPatoff
Greetings all, and happy 2021! I realize it’s been a solid year since my last update to the app, and I apologize for the radio silence. Turns out 2020 held some big life changes for me (as I’m sure it did for many of you), and I unfortunately had to make other projects a priority. Over the last few months, I’ve been able to spend more time working on Flex in my free moments. I’ve been able to really make some progress, and I’m excited to tell you all about some new features and improvements coming this month! Hand Posing This feature has been near the top of the list for requests this last yea
2019-12-13 21:32 UTC · Community Announcements · The Dada Factory
Greetings all! I’m just about to release the next update to Flex, and wanted to give you a quick overview of what new features to expect in the December build. Extreme Sliders I really couldn’t think of a better name, though there probably is one. This feature was originally suggested in the discussion forum, and for a while I was under the impression there was a technical limitation preventing it. But a little research later, and after an update to the engine, voila! Extreme Sliders became a thing! So what, you might ask, is an extreme slider? Well it’s basically the ability to crank any slid
2019-10-17 20:11 UTC · Community Announcements · The Dada Factory
Greetings all! As you may have noticed, I just pushed the latest update to Flex. There are some neat updates in this release, both big and small. In this post I want go over these changes as well as give you a heads up on what I’ll be working on next! TL:DR version: Made some nifty updates like character save/load, more body morphs and eye control, as well as smaller updates and fixes… and even more exciting features coming in the December build! Character Saving & Loading The ability to save and load is pretty important if you plan on using the app for any ongoing project. I’ve been building
2019-09-14 22:25 UTC · Community Announcements · The Dada Factory
Greetings all! This is the first official development update for Flex, so I just want to say... thanks for checking out the project! This project started out as a fun side project a couple of years ago, but has slowly grown in scope and become a big part of my life. Seeing the initial response I am looking forward to investing more time into developing new features in Early Access and post-launch! So far there have been a ton of cool ideas posted in discussions, as well as some great feedback for improvements and I’m excited to develop Flex as part of a community. While I can’t add every sugge
Full appinfo as delivered by Steam PICS, changenumber 34846501. Also at /api/app/1110580/raw.