Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2024-02-07 19:13 UTC · Community Announcements · PeakwaySoftware
I was working on another game but I am now working on Isles of Adalar again. I am incorporating everything I learned from working on that game. I am using the opportunity of porting to Unreal Engine 5 to rethink everything. I have spent way too much effort on the level editor. I still am going to support mods but now it is through JSON files. All the data is in JSON files and scripting is done through LUA instead of the in- game level editor. I am trying to focus on the gameplay. I wrote a design document and I think I have what I want in the first island planned out as well as the game mechan
2023-02-05 19:12 UTC · Community Announcements · PeakwaySoftware
Dear Isles of Adalar Community, I would like to take a moment to express my appreciation for your support and to provide an update on the status of the game. I regret to inform you that I have not been able to post updates over the past year. In April 2021, my partner stepped away from the project and I took on additional work to make ends meet. As a result, progress on the game was slow and I was unable to work on it full-time. However, I am excited to announce that I am now working on a new, smaller game. This game is a single player, turn-based, rogue-like dungeon crawler that I hope to hav
2022-03-28 16:52 UTC · Community Announcements · PeakwaySoftware
Fix issue where going into a dungeon would crash the game.
2022-03-22 01:50 UTC · Community Announcements · PeakwaySoftware
Fixes - fix crash when creating an island Changes - tweak the traditional climate preset and biomes to have more variation.
2022-03-20 14:40 UTC · Community Announcements · PeakwaySoftware
Changes - show any perks required to use an item in the inventory UI - add option to always show health and stamina bars Bug Fixes - fixed bug where picking some class templates in character creation would break the game. - fixed bug where some class templates were shown when they were not supposed to be shown. - fixed bug where sometimes switching tabs in character creation would break the game. - fixed a bug that sometimes occurs when trying to save a game. - fixed bug where staffs were floating instead of being in the character's hand
2022-02-17 17:44 UTC · Community Announcements · PeakwaySoftware
This update has major changes that upgrade graphical fidelity and performance. Loading A level is no longer loaded for the main menu or for character creation (black background instead). This improves load times. New terrain shader Support for up to 16 terrain textures (previously maximum of 7 textures) Much better performance Better visual quality Can eventually support snow and rain. Dynamic occlusion Integrated a GPU dynamic occlusion system. {STEAM_CLAN_IMAGE}/35965080/c35cc4d2abe65cb71f7985ddce67fce1520fa15b.png Much better performance especially with dense scenes Point light shadows are
2021-10-21 19:03 UTC · Community Announcements · PeakwaySoftware
Sorry that the game updates have slowed down. I am doing contracting work to pay the bills so I don't get to work on the game full-time. I am continuing to work on the game however. Updates will probably be 3 months apart now but there will be more frequent updates for the test build. Instructions to use the test build can be found on the PeakwaySoftware discord server. Should you buy the game right now? Unless you are interested in playing with the editor I would wait for awhile. Once I redo the start of the campaign would probably be a good time. This is a long-term project that will take aw
2021-07-08 17:15 UTC · Community Announcements · PeakwaySoftware
This update expands and changes some of the gameplay systems. Make sure to start a new game to see all the changes. Attributes Some attributes have been renamed, some have been removed and some new ones have been added. Here is the current list of attributes. Strength : effects amount of health and health regeneration Endurance : effects amount of stamina and stamina regeneration Athletics : effects speed of player Melee weapons : effects amount of damage that a player does with melee weapons Ranged weapons : effects amount of damage that a player does with bows General magic : effects amount
2021-05-28 15:23 UTC · Community Announcements · PeakwaySoftware
Combat changes https://i.imgur.com/f9LZV82.png Make sure to start a new game to see all these changes. Game now pauses in single player when the game menu is shown, when in inventory, in the map, and picking locks. Monster movement is slowed down. Monsters move around less in combat in general. Monsters no longer push the player around when they are attacking. Monsters, items, spells, and stats have been re-balanced for easier and more intuitive combat. Monsters and players no longer move during normal attacks making combat easier to follow. Encounters now scale according to how many companion
2021-02-22 20:42 UTC · Community Announcements · PaperBagCrusher
New Guides/Tutorials We've just finished the second wave of our modding tutorials. There are now 25 guides total that cover level design and AI scripting. The next phase will cover modding and steam workshop. The new guides don't seem to be visible on the community hub yet so you can access them with this link for now. Link : https://steamcommunity.com/profiles/76561198086002749/myworkshopfiles/?section=guides&appid=1112620&p=1&numperpage=30 {STEAM_CLAN_IMAGE}/35965080/e0385458aa221d37bbcc2858a6ee4f39026e4c46.jpg Hit Markers We've added hit markers to give additional feedback on successful hit
2021-01-28 18:32 UTC · Community Announcements · PaperBagCrusher
It's been a while since our last update and there's good reason for that. We've made some core gameplay changes as well as some changes to the game's core infrastructure that will vastly improve the user's experience. There were some changes to the quest system that will likely break your previous save games. We recommend you start a new game to experience the new changes. New Combat System We now allow for the player to freely move in any direction while attacking. Those who are familiar with 'The Elder Scrolls' series will feel very at home with this change since they are no longer forced to
2020-12-21 14:19 UTC · Community Announcements · PaperBagCrusher
Within the first quarter of 2021 we will be opening up the steam workshop for the community to download and share mods. Currently, we are working on modding documentation and improving the combat system. Documentation is going to be released as steam guides in 3 major phases, 'Level Design', 'AI/Quest Scripting', 'Modding and Steam Workshop'. The first phase is available now in the community hub and we encourage anyone interested in modding to go through the guides to get a better understanding of our tools If you plan to work on mods for 'Isles of Adalar' please join our official discord to c
2020-11-24 20:57 UTC · Community Announcements · PaperBagCrusher
From now on we will be doing patch notes announcements at the end of the month instead of posting them by the week. Our current focus right now is multiplayer stability. Fixes - Fixed the server ending a conversation with an NPC also caused the client's conversation to end even though they were talking to a different NPC. - Fixed the player and other player's markers sometimes disappearing on the map in co-op. - Fixed co-op character's name sometimes set to default instead of the name you chose in character creation. - Fixed bug where monsters would keep attacking player after they died in co-
2020-11-05 22:49 UTC · Community Announcements · PaperBagCrusher
We've been able to have an extremely productive first two weeks thanks to the community helping us identify bugs and oversights! Fixes - Fixed not seeing loot hint or take hint if you are zoomed all the way out in third person. - Fixed issue where it is was difficult to get the revive option for companion. Kept showing loot option. - Fixed issue where conversation data was not updated to the latest version when loading from save games. - Fixed issues with the mouse scroll wheel not working in certain lists or working inconsistently, strangely. - Fixed character turning in character creation wh
2020-10-29 00:49 UTC · Community Announcements · PaperBagCrusher
With new players coming in we've been able to identify and fix numerous issues in our first week of Early Access, here's a summary. Fixes - Fixed bug in save game where NPCs would stop working after loading a save game. Unfortunately the save games are bad so you will have to start a new game. - Improved looting hit box. Will work on this more later. - Fixed bug where the take gold button did not work when looting a monster or NPC. - fixed a save bug where save games with non-human player characters would not load. - reduced texture usage dramatically on quality levels lower than ultra that sh
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1112620/raw.
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