Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2024-07-16 06:34 UTC · Community Announcements · Pirate-Rob
Since I've been able to update the game, decided to put up a new sale for those who missed out on the summer sale! So Dredgers is on sale this week for those who are on the fence about trying out the game! There's been a large update a few days ago with a lot of fun stuff to try out, so check it out here! :D
2024-07-13 02:23 UTC · Community Announcements · Pirate-Rob
Greeting Dredgers! {STEAM_CLAN_IMAGE}/35821711/54dc895129d2eb0a191c1363b5fc6c4e886be7a8.png Version 48 is finally here in full force, the highlight of this patch is the Mechanist class, allowing you to craft new limbs and place or even replace your own body parts, along with adding more with the new harness item! This system required a rework of how limbs in the game work, and so most races have had tweaks to their body slots. Wroughts, EMPU and Domples in particular got the most work. This patch is a big mix up of a lot of small changes I've been adding over the last two years, along with som
2024-06-30 11:49 UTC · Community Announcements · Pirate-Rob
It's been too long, but Greetings Dredgers! I've finally had some time to work on Dredgers after about, 2.5 years, sorry for the wait :( I plan to release this patch properly soon, but I need some help testing it, so jump on the buggy branch and give it a whirl! The password is IDoNotCareAboutBugs Limbs The limb system has been totally rewrite, this does come with some changes for players: You no longer need to press both right and left click to use both weapons, you can just press left click now. Books now use right click to swap spell. There are now two shoe slots instead of one, double the
2022-01-25 22:58 UTC · Community Announcements · Pirate-Rob
Greetings again Dredgers! Some of these changes already rolled out yesterday, some will have rolled out by the time this has been posted! EXP Unfortunately the green EXP changes did not go down well, as it seems my play tests didn't quite give me correct info (since I habitually play human, I was getting more blue EXP). Also coupled with people's concerns about it introducing heavy RNG to levelling, I decided to revert the blue EXP change. However, you'll now need more blue and green EXP to level up. As compensation, you now get 2 skill points per level (Gloomp gets 3) so you should still be a
2022-01-19 18:27 UTC · Community Announcements · Pirate-Rob
Greetings Dredgers! We came off holiday 2 days ago and really got stuck in with development, so here's a patch already! "Rob aren't you supposed to be working on other things?" No I'm a free man I can do what I want. With the long form streams coming in from Chinese and English streamers after the update, and some play testing of my own, I decided I really wanted to do a balance patch. If you've played at all last patch you'll know green EXP was totally out of whack. Similarly if you've played for any length of time, you'll know levels are kinda whack too! And likewise, crafting is rather... l
2021-12-20 22:42 UTC · Community Announcements · Pirate-Rob
Greetings Dredgers! I'm just as suprised as you are that there's a patch so soon, let alone the contents of this patch. If you've been following news for a while, you may know Saves and Translations have been the two largest requested features of the game. They were also huge undertakings I really didn't have much time for. However due to some strange circumstances, I was able to greatly reduce the work required needed to translate, probably at the cost of shaving a few years off my life. Likewise, I realised the game would need very little tweaking to actually work with gamemaker's save funct
2021-10-01 13:14 UTC · Community Announcements · Pirate-Rob
Greetings Dredgers! I swear I haven't abandoned you! I apologise for the long wait for an update, a lot of personal stuff has been happening in my life which lead to a rocky few months, and by the time I got back to dredgers I had a mountain of work and bug fixing to do. During these few months I started work on another game to sell on steam, since I need to make sure I can keep working on games. Do not worry, I don't plan to stop developing Dredgers forever in favour of another game. To this end, I've hired my sister, Nonnen (the one who has been making all the update art), to help create art
2020-09-14 17:30 UTC · Community Announcements · Pirate-Rob
Greetings Dredgers! Today I have a small update for you, the primary goal of this update is just some set up and housing keeping before I get to the big crafting updates. Some of the work done has been setting the game up to be able to be translated, still a ways off from having the entire game load in text but it's getting there. Related to this, the options menu has been expanded so I finally have more space to actually put in options, which will be required eventually for loading language files. New options: Auto Pickup - Allows you to disable almost all automatically picked up items. Start
2020-07-31 23:43 UTC · Community Announcements · Pirate-Rob
Greetings Dredgers! For anyone not following on the discord, this update probably seems quite out of place. After all, I did say crafting was going to be the next big update, so what gives? Well, in short, I decided to have a 'small' break from working on item systems, and decided to 'quickly' polish up one of the most broken/buggy things in the game, that being undead and the necro class. Unfortunately this took much longer than expected, due to a few reasons: The update required far more work than expected, I got side-tracked a lot, and simply put, I was lazy for 2-3 weeks in which no work w
2020-05-29 19:09 UTC · Community Announcements · Pirate-Rob
Well the big day is finally here dredgers! I've been working on this update for about 4-5 months and it's been, phew, quite a workload. I ended up touching on just about every part of the game while doing this, and since I was rewriting an integral system of the game, pretty much everything kept breaking, the last 2-4 weeks were delayed due to an infinite loop bug which was being a pain to track down, since it left no error message. But that's all past and gone, that update is ready for release more or less! This post has a lot to read through and digest, so prepare yourself. The first 3 headl
2020-04-07 15:07 UTC · Community Announcements · Pirate-Rob
Greetings dredgers, sorry for lack of updates over the past 3 months or so. I've been working on the item rework as I stated in my plans and it's taken a whiiiile. However, thankfully the update is now reaching the final stages of testing, bugfixes and qol improvements! So to recap the major points of this update: Rewritting the item system to allow for stuff like saving/translations. Allowing items to have more than one prefix so loot (and eventually crafting) is more interesting. Reworking item types in general to be improved. Reworking the item tooltip so players get as much information as
2019-12-16 23:25 UTC · Community Announcements · Pirate-Rob
It's finally the end of the year, and as much as I'd love to keep working on Dredgers, I know I'll burn myself out if I don't take a holiday, as I've been working about 13 months on end without much in the way of holidays. (In all honestly, I'm quite burnt out already, but the hype from launch has kept me going) So after the next small patch, game development will be paused for about 2-3 weeks. So my plans for next year are not 100% set in stone, but I have an idea of what I'd like to do: The first and major thing is rewriting the item system. The way the system currently works is that each it
2019-12-10 17:27 UTC · Community Announcements · Pirate-Rob
Been wanting to put out this update for a few days now, but many events sort of came together so I was only able to put out the game last night. The main feature of this update is the improved class menu, which has been requested by many people. You can now see exactly which classes lead into others, and see what each ability does in each class. The graphics look somewhat better as well as a result: {STEAM_CLAN_IMAGE}/35821711/1311ebd857cb3b150a28839364dbc9c77d202837.png And, as you can see in the image above, the three classes previously after cultist are now in shiner. This was for a few rea
2019-11-22 18:21 UTC · Community Announcements · Pirate-Rob
{STEAM_CLAN_IMAGE}/35821711/3eb4ea9f357a0102076f20989dc2c58f11f4aa88.png After quite a while working on it, the game finally has it's first boss fight! This brings with it a few new things that should probably all be explained separately: The King As you may have guessed by looking at the images and title, the boss fight takes place in the castle, against the King and his aide. To reach the boss battle, simply all you need to do is go into the castle via the dungeon as usual, and descend into a trapdoor with a golden handle. Naturally you may just pass through if you do not actually intend to
2019-10-31 22:29 UTC · Community Announcements · Pirate-Rob
Another day, another patch! So as stated in the future plans post, I plan to rework majority of classes to improve them all. As part of that I really needed to update the class and race HUD, since while it was working and serving it's purpose, it really wasn't good enough. {STEAM_CLAN_IMAGE}/35821711/ae2381c70b40b07ab0e4a3d21ad2fb27ab95393c.png The empty black bar on the left is reserved space for buttons later. So a major change was made that certain classes combine when learnt, allowing you to splash points from the second class into the first class. While this is mainly for the rank 1, 2 an
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1112930/raw.
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