2026-07-31 13:40 UTC · Community Announcements · Algor
Minimap Restored the minimap background texture. Fixed minimap icons appearing outside or along the edge of the minimap on Single Player Skirmish maps. Single Player Skirmish Lobby Fixed an issue that prevented players from starting a Single Player Skirmish using the legacy AI backend on a legacy map. General UI/UX Fixed inconsistent scrolling speeds in the settings menus. Fixed the cursor sticking to the focused object when rotating the camera with the middle mouse button. Fixed the “Kills:” hover tooltip being too narrow in some languages.
2026-07-24 10:53 UTC · Community Announcements · Thomas
Last patch broke things? A message from the developerHi everyone! I spent a few hundred hours a month or two ago to create a big new patch with tons of improvements. Many things have gotten a lot better, but it does seem like the testing I did back then wasn't thorough enough: I have had a few reports and negative reviews which I assume are directly related to those changes/that patch. I am still gathering more information, but I have worked around the clock the last few days to figure out the main issues and I have addressed all the issues that could be identified. I hope this covers most of
2026-05-14 16:19 UTC · Community Announcements · Deus|Algor
Brand new Computer Opponents for SkirmishNew computer controlled players (“Bots” / “CPU Players”) are now available in both Single Player and Multiplayer Skirmish modes.Players can add bots to their own team or fight against fully bot controlled teams. Bots now feature different difficulty levels and personality settings, allowing players to find the perfect ally or opponent for their preferred playstyle.Besides the ability to operate in teams and participate in multiplayer skirmishes, the new bots also differ from the old ones in how they actually "play". There are no more "money cheats" for
2026-04-29 11:02 UTC · Community Announcements · Thomas
Right now we are working on various tools to allow for map selection, lobby setup, multiple CPU opponents, shipyard spawn point setting and a whole bunch of other things. Just wanted to show a video of that to you guys and let you know that this update should go live on steam in 1-3 weeks!
2026-03-04 19:12 UTC · Community Announcements · Thomas
Major Gameplay Update – Full 3D Fleet ControlA Major Milestone for Stellar WarfareThis update represents one of the largest gameplay overhauls so far for Stellar Warfare.Over the past months we have rebuilt the camera and navigation systems to properly support commanding fleets in true three-dimensional space.Previously the control model behaved closer to a traditional ground RTS projected into space. With this update, fleets can now be commanded naturally across vertical space, allowing battles to unfold across multiple altitude layers with much clearer control and visibility.Several parts of
2025-12-19 18:39 UTC · Community Announcements · Thomas
Hey everyone!Here’s a quick rundown of what we’ve been working on recently. This update focuses mainly on performance optimizations, UI fixes, and continued progress on co-op, even if some features are temporarily being held back until they’re ready. The main changes have been done in a new height system that makes navigating a bit easier, preparing groundwork for a brand new AI, as well as making the Zabu and Asteroid field more detailed!Building & Map Constraints⦁ Preparation has been done for a new AI system where there are various sizes maps to try as well as automated economy, battle, or
2025-08-30 13:04 UTC · Community Announcements · Thomas
After someone told me the skip intro button didn't work I went and investigated. Actually a few things were unset for some reason, and I've managed to fix it. The intro video is loud in any case. So I've now set the volume for it a lot lower. No need to make anyone deaf! That said, it does sometimes seem to still revert to the old volume. Luckily the skip intro button should now work again, so it should be able to get skipped from the options menu for those still experiencing issues (just scroll down in the options menu and tick the box 'skip intro'). More updates are coming and a few of them
2025-07-04 10:42 UTC · Community Announcements · Thomas
Dear Admirals, We’ve got a quick but solid update for you today, featuring a new unit variant and an important quality-of-life fix for players with high refresh rate monitors. 🔧 New Unit: Bulwark Type B Say hello to Bulwark Type B, a new variant designed for players who prefer a more balanced resource cost profile and slightly different customization: ⚙️ Balanced Metal/Power Cost: Unlike the original Bulwark, Type B has a more equal metal/power cost ratio, making it easier to fit into flexible builds. 🛡️ 1 Extra Turret Slot: Lay down more firepower and tailor your defenses just a bit more. �
2025-06-19 10:24 UTC · Community Announcements · Thomas
Gameplay Updates - AI Skirmish Behavior Improved - AI ships in skirmish now spawn properly with the correct orientation from the shipyard Audio Enhancements - Loot discovery feedback reward sound added. Added a new sound effect when finding loot to make those moments even more satisfying! Multiplayer Adjustments - Save Option Removed from Multiplayer: it was never supposed to be there and thus it never worked. To maintain game integrity and avoid sync issues, saving is now disabled in multiplayer game modes. Balance & Stats Pulverizer Stats Reset. We’ve reset stats related to the Pulverizer to
2025-03-25 14:53 UTC · Community Announcements · Deus|Algor
Hello, space fleet Admirals! While we’re hard at work on a larger update, we’ve accumulated a number of smaller fixes and improvements that we know many of you would prefer to see sooner rather than later. So, we’re rolling out this small patch today! And for those eager for what’s next—here’s a little spoiler: We’re working on an input rebinding system and a multiplayer skirmish AI that can fight alongside players in the same team! Stay tuned for more updates. Now, onto the patch notes: Changes and additions Reduced ship speed construction boost applied by Matter Converter module from 20% to
2025-01-23 09:40 UTC · Community Announcements · Deus|Algor
Greetings, players! In order to avoid spamming your library and store feeds with a lot of smaller patch notes, we decided to compile everything changed since January 17th into this update post. Have a nice read, and enjoy playing Stellar Warfare! Text localisation for 14 new languages The most noticeable part of this update was the addition of text localisations for the following 14 languages: Dutch Japanese Swedish German Ukrainian French Spanish Portugese Polish Turkish Russian Simplified Chinese Korean Italian If you do not see your language here—don't worry, this list isn’t final. If we ha
2025-01-17 14:27 UTC · Community Announcements · Thomas
Commanders, As we gear up for the Steam RTS Fest, we’re thrilled to bring you one of Stellar Warfare’s most international and community driven updates yet! Here’s everything you need to know about the latest changes launching alongside this major milestone: Global Translation Update The galaxy is getting bigger and better! With 4,000 lines of text now translated into 14 different languages, players from all over the world can experience Stellar Warfare in their native tongue. We went over every text field in the game that we could find, and added translations to each of them. The following lan
2024-11-10 12:37 UTC · PCGamesN · editor@pcgamesn.com
Inspired by classic RTS games like Homeworld, Supreme Commander, and Command and Conquer Red Alert, Stellar Warfare is an indie game with a stunning look to it. Created primarily by a single developer and featuring hundreds of ships, weapons, and modules to customize your fleet, it's certainly one to watch. In its latest update, Tense Games delivers balance changes and a new feature designed to help players with less time on their hands. Read the rest of the story...
2024-11-10 08:33 UTC · Community Announcements · Thomas
We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes. We fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotating certain ships engine trails. That is now fixed. We added a 'Happy Hour' 3x per day, in which the drop rate is up to 3x higher! This should help those of you who don't have a lot of time to play to have specific moments in which this is a little easier. The following ships and weapons have been updated: Ships: Type-D
2024-08-22 20:33 UTC · Community Announcements · Deus|Algor
Fixed a rare bug preventing some players from saving their games in Skirmish and some Campaign missions. Stopped most in-game hotkeys from triggering while players were typing in a save file name.
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