Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-12-09 10:13 UTC · Community Announcements · Gaming Pugs Studios
Hello everyone, you have probably noticed that I haven't updated the game in a while now. Thats because I don't have any more time (full time job and RL) and motivation to further work on the game. I know that there are some bugs for people that can't play the game but it would be an enormous task to fix those and like I don't see me doing it at the moment. I kind of know what the problem ist but it is just too much to fix in a few hours. I'm sorry for those who really like it but I have to cancel my buisness at the 31.12.2020 because it is just too expensive to further keep going. Maybe some
2020-07-30 17:17 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, sorry that it took so long for this update, I was busy in real life! Mechanics: -New AI: Ice Queen {STEAM_CLAN_IMAGE}/35369343/ebfb4fad950a79ed921e1b144dd6e06d682b0179.png -New AI: Wyvern Slayer {STEAM_CLAN_IMAGE}/35369343/a39e0352d3eebb75b8961752f0879f4a1a07ee29.png -If an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive in the mid game Balancing: -Hops grow a little bit slower now -Buildings do now stop trying to spawn units after two minutes (if you don't have enough villagers for example)
2020-07-09 20:58 UTC · Community Announcements · Gaming Pugs Studios
Mechanics: -New AI: "Pharao" (Very defensive) {STEAM_CLAN_IMAGE}/35369343/cc7fd680dded7b6aad334d5882b8f97b9b322075.png {STEAM_CLAN_IMAGE}/35369343/8bc1c5636e4d6a3077ba0b2d67d72e51538bec42.png -Changed the loading screen, please tell me if you like it or not! Balancing: -Changed the order in which "The Herse" recruits his units to make him more agressive -"The Herse" does now recruit a healer unit and places it at the stockpile to counter the plague -AIs do now respawn at the graveyard instead of the main building Bugfixes: -The game always thought you won, even if you lost -When you destroyed
2020-07-02 13:06 UTC · Community Announcements · Gaming Pugs Studios
Mechanics: -New AI: The Herse {STEAM_CLAN_IMAGE}/35369343/767e02f995d168f107a0e90a3a4ef8ce94773e06.png {STEAM_CLAN_IMAGE}/35369343/9e030c10a3b5c3573d0f13e3a901ad37e003879a.png -There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green {STEAM_CLAN_IMAGE}/35369343/5c5fee0fc4e767f94ebd9fd0f82334565962c123.png Balancing: -Increased wall and towers health by 500 -Decreades the AI players health a bit Bugfixes: -The game had a lot of errors if the player died when an AI was in the game -When playing a map with more then 1 play
2020-06-18 14:09 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, I finally managed to get a new update going. The rotating of the AI took me forever, I was just not able to do it correctly and it took two weeks to get it to work. I also have very little time at the moment, in my job we have a of work at the moment and I have to work a lot of overtime. After work I just don't have the concentration to work on the game at the moment so updates will come slow for now, sorry. There was an "big" update a few weeks ago where I didn't write a changelog just because I did not really change too much. It was mostly a performance improvement update. Just a q
2020-05-21 19:05 UTC · Community Announcements · Gaming Pugs Studios
Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them {STEAM_CLAN_IMAGE}/35369343/1e4144ea0f7803d2afb829ccbd98171bf8c0f324.png -You can now change the AIs difficulty, this influences: x The amount of builders the AI has {STEAM_CLAN_IMAGE}/35369343/195bee4019ba5ab69bef917919b03bbe0a389b10.png x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings
2020-05-14 20:11 UTC · Community Announcements · Gaming Pugs Studios
I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it. Mechanics: AI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defender army and an attacker army) -use the blacksmith -open and close gates -spawn and use its king (only for attacking for now) -If the AIs king dies he respawns at the graveyard if there is one -If the AIs king dies and he has no graveyard, the AI will be destroyed -The AI has now skills (like the player) depending on
2020-05-07 19:08 UTC · Community Announcements · Gaming Pugs Studios
I already spend a lot of time with the new base building AI and I even added a little demo to the game. You can add an AI character in a custom game. The AI will build a castle from a layout. {STEAM_CLAN_IMAGE}/35369343/51d5c556d692e198edf1c4641a45e0f5921ef5c8.png If you have some cool ideas for castle layouts, please let me know! I want at least three layouts per AI. (15 total) Every AI schould have different strengths and weeknesses. The strength of the AIs should be sorted like in the campaign. The AI will for now just build it's castle and recruit builders. The amount of builders an AI has
2020-05-03 16:55 UTC · Community Announcements · Gaming Pugs Studios
A new day a new update :-) I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will leave the folder structure the old as well because I don't want you to lose any data. I will work on integrating the castle building AI from now on, there wont be big updates for a while. I will still fix bugs and add small requests if you have some. I will try to upload some update videos on YouTube and post questions here if I want you
2020-04-26 20:36 UTC · Community Announcements · Gaming Pugs Studios
Just a mini update to fix some bugs and some small changes. Changes: -There is now a 2 min cooldown before a unit can get the plague again after being healed -The stockpile can't get dirty anymore -The text for the plague event was almost the same as if the unit was just infested Bugfixes: -The gatehouses where not usable from the top down view -the hops farmer and bakeress had their stick in the hand when spawning -The blacksmith somehow, sometimes was able to make some very high numbers of upgrades
2020-04-24 16:47 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game! The game will now be in full release state and for sale. Hope you like it! Mechanics: -New mechanic Fire: {STEAM_CLAN_IMAGE}/35369343/9d86999846ee4bfc7e8ad7206f2e4dc8dd184545.png Fire does come from folliwing sources: lightning strikes some enemies Fire spreads over time to close buildings. Some buildings like pathways can't burn. Well workers can extinguish fire if they have water in their well The player can extinguish fire as
2020-04-15 13:46 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner {STEAM_CLAN_IMAGE}/35369343/ac43bb72f47d3f71e1c6a18eb36e02dcdccef512.png I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-) New happieness factor
2020-04-09 14:33 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, the campaign is finally done! Hope you like it! I wont post any pictures of the last campaign mission because I don't want to spoiler anyone. These changes are from the last two updates (0.9.9.7 + 0.9.9.8): Mechanics: -New campaign mission: Ice Palace -New campaign mission: The Volcano -New Achievement: Campaign Master -New outfit: Wyvern Slayer Armor {STEAM_CLAN_IMAGE}/35369343/17b8a6141367394cdb7572e3dd0c1c13b46d4338.png -The wyvern got new soundeffects Balancing -Increased base dex of the assassin to 6 (before it was 5) -------------------------------------------------------------
2020-04-01 11:52 UTC · Community Announcements · Gaming Pugs Studios
Hey guys, I'm currently working on some new design for the UI in my game. This is what I've come up so far: {STEAM_CLAN_IMAGE}/35369343/ec55a2ab2c24732a2b1cac14024b62c8a6c9c72e.png I really like the contrast, it is a lot easier to read the text with this design. The colors harmonize very well. Hope you like the new design! Greetings The GamingPug
2020-03-31 16:52 UTC · Community Announcements · Gaming Pugs Studios
The new campaign mission is different from all other missions yet. *Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high difficulties but it is definetly possible. {STEAM_CLAN_IMAGE}/35369343/d58cb228bf63d6743f049dda816269d623ba8dfd.png *Spoiler* Please let me know if you like it, I might add this as a seperate game mode later. Mechanics: -New campaign mission: Icy pass -New spawner: Ice spikes -New Enemy variation: Snow Wolf -New Enemy variation: Polar Bear -The monk does now have his own symbol when selected -There is
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1113240/raw.
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