Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-02-06 19:37 UTC · Community Announcements · Roystan
Version 0.5.1 is live! This update adds AI bot battles! Select the Bot Battle option in the main menu to test your skills against a cunning computer controlled Knight. Today's update is just a first pass on this feature—in the future, we hope to add a range of difficulty levels, support for multiple bots and the ability to battle them on any of the developer maps. Full changelog New feature: Knight Bot Battle! Play as the Giant against a fiercely competitive AI controlled 🤖. Keep an eye on future updates for improvements and extensions to this new feature. Fixed a variety of small and uninter
2024-12-20 03:06 UTC · Community Announcements · playfulbacon
👉 Vote DAVIGO for VR Game of the Year at the 2024 Steam Awards! Thanks to everyone who nominated us! If you've enjoyed crushing, slapping, and throwing your friends as the GIANT this year, please give us a vote! The competition is fierce, but with your support we might just win this thing. 🎁 PS. DAVIGO is 20% off until January 2nd for the Steam Winter Sale and we just updated the game with KNIGHT Emotes and gameplay balancing, so now's a great time to jump into the Daviverse!
2024-12-19 18:25 UTC · Community Announcements · playfulbacon
DAVIGO is 20% off during the Steam Winter Sale, Dec 19 - Jan 2. May your battles be epic 🙏 PS. DAVIGO is a finalist for VR Game of the Year at this year's Steam Awards! Vote for us at https://store.steampowered.com/steamawards/2024
2024-12-18 20:27 UTC · Community Announcements · playfulbacon
Version 0.5.0 is live! KNIGHT Emotes KNIGHTs can now express themselves with four emotes: wave, point, sit, and dance. Trigger emotes using the number keys 1-4 on keyboard or using the four d-pad directions on gamepad. {STEAM_CLAN_IMAGE}/35521995/328f4088e6dd047ad84a42fee23dde5df3c511bb.png Gameplay Balancing To make the game more forgiving for new GIANTs, cannonballs are now blockable by the GIANT's hand shield, but do not grant the Fist Laser powerup when blocked. Steam Deck Verified ✅ We did it. We finally got the green checkmark. The game's UI has been scaled to look great on Steam Deck. N
2024-09-19 16:53 UTC · Community Announcements · Roystan
Update 0.4.11 is live! This update focuses mostly on continuing to develop the Giant's grab and drag locomotion option, balancing out the slam attacks when using it, and adding a dedicated tutorial section. As well, we've hugely improved gamepad support in the menus, with the goal of making Davigo fully Steam Deck compatible. What's changed Added tutorial section for Giant grab and drag locomotion. Added tutorial section to allow users to select between Giant teleport and grab and drag locomotion (it can still be switched at any time via the Settings menu). When using Giant locomotion, shockwa
2024-06-17 18:42 UTC · Community Announcements · Roystan
This update contains an upgrade to our networking system to address the issues mentioned in the previous post from last week. You can find (a ton of!) additional information in the linked post, but in short: players should now find their connection quality will typically be much better under normal conditions. Thanks again to everyone who helped us track this issue down by submitting bug reports and additional information!
2024-06-12 19:14 UTC · Community Announcements · Roystan
Recently we've been getting reports and reviews indicating a large number of users have been having ping issues. After talking to our multiplayer networking partner, we've determined it's caused by server-side issues on their end due to the specific version of the package we're using. We've been told that upgrading to a newer version of the package should resolve the connection issues, so that's what we'll do! Ideally this should not be an extremely time consuming process, but updating software packages is inherently unpredictable, so no hard ETA. Those curious about more details can read belo
2024-05-30 23:35 UTC · Community Announcements · Roystan
Heyall, This update contains a new Australia region, which should alleviate some connection issues Oceania users were facing. As well, the changelog contains all minor fixes that have been added to the game recently (so if you've been following along on Discord, some of these may be familiar!). Added an Australia region. The host's country flag is now displayed in lobbies and the room browser, to make it easier for Knights to judge how stable their connection will be to a specific room prior to joining it. VR players can now adjust the trigger and grip press threshold for Giant interactions in
2024-05-09 18:17 UTC · Community Announcements · rko55_
A MAZE is a annual event in Berlin, Germany which celebrates playful media. The in-person event is May 8-11, while the Steam event lasts until May 13! More info: https://2024.amaze-berlin.de/ https://clan.akamai.steamstatic.com/images/35521995/dd0cf5adc38387f69a96acb0a8527ef5f0ba44e4.png
2024-03-16 00:27 UTC · Community Announcements · rko55_
Hey all! Another update after we took a bit of (much-needed) time off. Here's what's new: Added Smooth Turning as an option for Giant players, in addition to the previously added Snap Turning. Giant Warp interaction is now a simple button press, rather than a pull interaction, to increase reliability. Knight now has "invincibility frames" preventing them from being damaged by the Giant's Fissure and Shockwave attacks while dodging. Knight hammer will no longer perform a block if the Knight attempted a parry and missed their timing. Fixed issue where the Giant could unintentionally move their h
2024-03-14 17:10 UTC · Community Announcements · rko55_
As part of Steam's Spring Sale event, DAVIGO is 10% off. May your battles be epic 🙏
2024-02-23 03:53 UTC · Community Announcements · rko55_
We've fixed a few issues associated with the recent 0.4.8 build, see below for details. Fixed an issue where the scoreboard would break Fixed an issue with warp points when grab-and-drag was active Updated "Report an Issue" link Previously in the week, we also pushed a few silent updates, which fixed: A bug which prevented the tutorial from being completed Improved error handling and increased the time the game will ping Steam's servers for authentication, as sometimes Steam's servers would not respond in time
2024-02-01 22:30 UTC · Community Announcements · rko55_
Update 0.4.8 is live! This is a big one. We've added Experimental Features, the first of which we've added is the greatly-requested Grab and Drag Locomotion for the giant. This mechanic is designed allow those with smaller playspaces to play similarly to VR players with a lot of physical space. We've been working on this feature since launch after seeing so many people ask for it. Because it could have a big effect on gameplay balance, we've taken our time on it to fine-tune some of the interactions behind it, so they gameplay doesn't become too chaotic or unfair. We're releasing it as an expe
2024-01-12 22:09 UTC · Community Announcements · Roystan
Update 0.4.7 is live! Development slowed a bit over the holidays, so not packed with the most monumental changes. The main highlight here is snap turning for the Giant—hopefully this change makes for a more comfortable experience for players with smaller player areas. What's changed: Giant can now perform a snap turn. For most devices, this is done with the joystick; for the Vive Wands clicking the touchpad will perform the action. Saved rulesets are now located in the AppData folder, rather than My Documents, to alleviate issues where the current user did not have permission to write the Docu
2023-12-21 20:27 UTC · Community Announcements · rko55_
Hey folks! ❄️ Update 0.4.6 is live! ❄️ We wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling. What's changed: Fixed a bug that was causing the menu to show up blank Reduced input latency on match start Grappling beam no longer recharges when the knight is sliding Improved grapple beam control. When arriving at the grapple beam's end point, the knight will now deflect off at an angle, with reduced momentum Added support for left-handed
Full appinfo as delivered by Steam PICS, changenumber 37835790. Also at /api/app/1116540/raw.
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