Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-03 11:07 UTC · Community Announcements · One Man Army Games
Just a small patch implementing achievement stacking.Full Patch Notes Unlocking a difficulty-tied achievement will also unlock the lower difficulty equivalent achievements. Reaching level 4 on any non-custom difficulty will also unlock the "Training Wheels Off" achievement (the one you get for completing Practice Mode). The game will check at startup if any lower difficulty achievements should be unlocked retroactively. This happens before the Steam Overlay is fully initialized, so you likely won't see the pop-up notifications. However, the newly unlocked achievements will appear on your profi
2025-06-26 16:53 UTC · Community Announcements · One Man Army Games
I've been tinkering a bit with the engine, upgrading some components, and decided to backport the changes to Dead Hand. Changelog follows: Full Patch Notes Switched from the venerable DirectSound API to XAudio2, upping the minimum requirements to Windows 10 as a result (can't do that yet, still have players on Windows 7). Replaced the Lua 5.2 interpreter with LuaJIT, improving performance on low-end CPUs. Updated RecastNavigation library to the latest version. Pathfinding improvements. More robust actor snapping to ground algo. As usual, fixed a bunch of minor bugs and memory leaks. Have fun!
2025-05-23 09:51 UTC · Community Announcements · One Man Army Games
Hotfix for a crash that happened when an enemy managed to kill itself several times over in a single attack action.
2025-03-31 21:39 UTC · Community Announcements · One Man Army Games
Surprise Update 1.4 (not an Aprils' fools one, honest!), containing some requested fixes and additions as well as a few new music tracks. Here's the changelog: Full Patch Notes The level exit beacon could cast broken shadows on certain combinations of AMD cards and driver versions. The "Player Turn" HUD indicator now has a turn counter for the current level when in Turn Based Mode. Added audio cues for the Hunter/Killer drone appearance warning messages. When an enemy kills itself (eg: by ramming the player when low on health) the game pauses for a moment to give the player time to process it.
2022-10-03 14:02 UTC · Community Announcements · One Man Army Games
Fix for a crash that happened when a Multiple Rocket Launcher was destroyed while having some of its rockets mid-flight or queued to launch.
2022-07-03 21:06 UTC · Community Announcements · One Man Army Games
Small hotfix to include the Escape Pod Plasma Torch files in the retail Pakfile, since they were missing from v1.3
2022-06-24 20:55 UTC · Community Announcements · One Man Army Games
Update 1.3 is live with the usual slew of tweaks and fixes plus a couple of bigger changes addressing some relatively common grumblings about the game. First, some of the main difficulty modes have been redesigned: EASY mode now has been made considerably easier, giving the player a damage bonus, double the starting supplies, longer times before the H/K spawn and lower enemy density on top of the usual enemy damage reduction. NORMAL mode, which used to be that enemies dealt 75% damage has been replaced by what was previously easy mode, where enemies deal 50% damage. The rationale for this chan
2021-06-07 16:41 UTC · Community Announcements · One Man Army Games
Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels. Here's the detailed changelog: Patch notes Enemy Tankettes may now drop Ablative Cooling Gel. Buffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage. Fixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets. Fixed minor lua error when mounting a previously used Twin Mount. When scanning an enemy, its "base AP per turn" now includes any Ov
2021-01-26 21:45 UTC · Community Announcements · One Man Army Games
I've been doing some engine work lately, and this change was significant enough to merit being backported to Dead Hand: Changed the PAKfile compression algorithm, resulting in considerably faster loading times.
2020-09-14 15:43 UTC · Community Announcements · One Man Army Games
Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks. Here's the detailed changelog: Patch notes Added a per difficulty level "Hi-Score" table under the "Scrapyard" Main Menu entry. If you have a saved game in progress the "Kill Count" stat won't take into account enemies destroyed prior to this update. Increased amount of rocket ammo carried by MRL equipped LAV type enemies. Fixed bug where the initial part of the ending sequence wouldn't display properly if the hidden movement screen was being shown at the time. Mounting a lighter Hull or Chassis w
2020-08-09 16:56 UTC · Community Announcements · One Man Army Games
Hi all, Here's a hotfix for an issue where destroyed enemy hulls could keep "phantom" weapons mounted and, when kept stored in the inventory, would prevent the savegame from loading. Cheers!
2020-08-08 15:42 UTC · Community Announcements · One Man Army Games
Update 1.21 brings fixes for a couple of elusive bugs regarding navigation mesh generation & pathfinding. Here's the detailed changelog: Patch notes Fixed some instances of NavMesh actor obstacles not updating correctly when transitioning from Real Time Mode into Turn Based Mode. Collapsed all NavMesh vertical layers into a single tile in order to fix connectivity and pathfinding issues when digging deep downwards. Slightly delayed the appearance of Hunter Killers in Accelerated Mode, since you're more likely to want to fully explore each level. Small tweaks to the AWP Stats screen. Interrupt
2020-07-27 17:55 UTC · Community Announcements · One Man Army Games
Update 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve. "Accelerated Mode" reduces the size of every level except for the last one to a mere 5 rooms and skips levels 2, 5 & 8, leaving only the tier transition levels and the boss levels; making for a 6 level long successful run. Loot rates (both enemy drops and supply crate chances) are increased in order to allow the player to gear up before every boss fight. "Accelerated Mode" can be toggled in the "Select Difficulty Lev
2020-06-21 19:03 UTC · Community Announcements · One Man Army Games
Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix. Patch notes Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount. Lowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping. Increased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Sco
2020-06-01 19:45 UTC · Community Announcements · One Man Army Games
Update 1.15 is live with a few improvements and balancing tweaks. Patch notes Replaced Sniper/Brawler Trio minibosses' "Armor Plating" hull module with a "Targeting Coprocessor" module and a "Ground Penetrating Radar" module respectively to make them more vulnerable to 5.56mm fire. Removed the "Choose Amount" menu when picking up item stacks in favor of picking up the whole stack if possible or as many items as you have storage space for if not. Note that you can still partially discard stacks from your inventory at 0 AP cost. Fixed some instances where the post-shooting wait period would end
Full appinfo as delivered by Steam PICS, changenumber 38457085. Also at /api/app/1117480/raw.
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