2026-02-06 23:34 UTC · Community Announcements · Studio Minus
Good morning, good afternoon, good evening, and good night everyone!The incidentI am not completely done with my confusing, disorganised, haphazardly assembled task list, but I've gotten far enough that I can finally reopen the Workshop without having anything to worry about. Please enjoy and I am genuinely sorry for having it closed for so long.I'm going to be paying close attention to the Workshop with my eyeballs. You might notice some changes in how the game works, and especially in how it deals with mods. First of all, mods no longer auto-update. They need to be manually approved if their
2026-02-03 18:14 UTC · Community Announcements · zooi
Hi everyone!Please update your game. Whether you are on the default, beta, or alpha branch, ensure your game is updated to the latest version. You can do this by verifying game files. Keep your game updated as I publish more improvement constantly.After some talking and reading, I can say with decent certainty that the mod spread by uploading itself onto the Steam Workshop by overwriting your own uploads. It also reset your preferences, deleted contraptions, and reset your achievements. It seems to have had no other effects or means of spreading.I've been publishing patches that prevent this m
2026-02-01 20:46 UTC · Community Announcements · zooi
Hello! I have temporarily disabled the Workshop for People Playground. Nothing has been deleted. A malicious addon has spread itself throughout the Workshop. For now, I can't say with absolute certainty what this mod has done, what it does, how it does it, or any other useful information. What you should do Update the game by verifying game files Go to your game directory and delete the "mods" folder. Go to "Steam\\steamapps\\workshop\\content\\1118200" and delete the folder. Unsubscribe from mods that were updated/uploaded after January 30th. If you have any uploaded mods, check if they were
2024-01-08 01:06 UTC · Community Announcements · zooi
Added Better gib physics SFX Changed Improved dripping SFX Fixed Minor collision issues Excalibur issues
2024-01-06 16:58 UTC · Community Announcements · zooi
Hello :) Added Excalibur Blood splats on dismemberment Some new dismemberment sounds (new tear sfx and blood dripping sounds) New procedural shatter masks Changed Increased visible damage on dismember Adhesive coupler no longer sticks to phase-linked objects Fixed Objects that were previously incorrectly unaffected by time scale or volume settings are now fixed Energy sword boiling effect underwater FIRST POST OF 2024!
2023-10-21 15:50 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/e67f5e2f976b6dcb76eb9cc5a2c4e9a0857a9e7c.png If you are having issues with your camera, uninstall Cloddymod. 1.27 - October 21 2023 Added New map: Reactor A5 Decoupler Adhesive Coupler Pointer Counter Office Chair Office Desk Office Computer Office Monitor Naval Mine Chain "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons Blunt impact can now emit blood particles Blunt impact have a chance to cut the skin open Sound effects for bullet cracks and whizzes. Grid and angle snap size settings with optional keybinds Bus window
2023-08-12 00:44 UTC · Community Announcements · Studio Minus
{STEAM_CLAN_IMAGE}/35398057/f8fbd236ea5f334f02a683aa82663bb800fb24b4.png Preview 1.27 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. Note that this build does not include the activation rewrite. This is a preview branch. It is a work-in-progress. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Added New map: Reactor A5 Decoupler Office Chair Office Desk Office Computer Office Monitor Naval Mine Chain "Mute" context menu option to the Lagbox, Metron
2023-03-04 12:38 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/481c5e1d339e81fd410e30c7212527cc5ec5db2e.png Hello everyone. Sorry if you expected a fantastic content-filled update today, this is just a list of every update since 1.26 because I noticed not everyone was aware that the game is always being updated, whether it shows up on Steam News or not. If you want to stay up to date (for real) then you're better off joining the Discord server or reading the blog. Steam News is cool and everything but it exists in a weird limbo between the immediate interactivity of Discord and the complete lack of it on the blog. There is info
2022-12-29 18:31 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/cdc493fbc3b862c66298bc036a9c90ea621d23bc.gif 1.26 - December 29 2022 Added Wooden Binding Jet Engine Freezing limbs will now damage tissue Metal scraping sparks Activator Electrode You can now edit object rendering layers (context menu option & optional keybinds) Local fire propagation on large flammable objects Procedural gore fragments on crush (disabled by default, enable in settings) Functional weapon attachments (capacitor, explosive, scope, laser, flashlight) Tyres can pop/deflate Burnt leaves will now slowly disappear Brain damage can be disabled in settings
2022-08-31 20:09 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/dfd7662e35779c0b65eb3c654e7de1107ed1a7a7.png Preview 1.26 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Click here to read the realtime changelog. 1.26 - Definitely not August ?? 2022 Added Wooden Binding Jet Engine Freezing limbs will now damage tissue Metal scraping sparks Tyres can pop/deflate "Toggle UI visibility" optional keybind ModAPI.Seria
2022-07-13 20:49 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/7d3dacec9501e905bc365faf22acc10ba1fc0808.gif 1.25 - July 13 2022 Added Split up settings into more categories: General Gore Visual effects User Interface Video Audio Goreless mode: no blood, no gore Brain damage and relevant poses. Permanent unless treated. Entity fragility multiplier in Gore settings. Make humans (etc.) more or less fragile as you play. Dismemberment could now expose stringy tissue that will loosely hold the limbs together Limbs with enough flesh on them may eject chunky particles when shot, similar to brain-matter particles Cobblestone wall Stone
2022-06-30 20:56 UTC · Community Announcements · zooi
{STEAM_CLAN_IMAGE}/35398057/9be81bd8c004c3f8da68a345c7969e968878a341.png Preview 1.25 is now live on the preview branch. Please report any bugs here and follow the instructions carefully. This is a preview build. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data. Click here to read the realtime changelog. Added Split up settings into more categories: General Gore Visual effects User Interface Video Audio Goreless mode: no blood, no gore Dismemberment could now expose stringy tissue that will loosely hold
2022-05-24 21:13 UTC · Community Announcements · zooi
Some more small changes and fixes. 1.24.5 - May 24 2022 Added Cyrillic font support Fixed Logging oversight 1.24.4 - May 24 2022 Changed Hover thruster max height is now 10 km Fixed Brain-death being way too hard to heal Androids being impossible to revive sometimes Liquid exit tolerance & reliability Tritium permanence Auto-healing
2022-05-22 22:47 UTC · Community Announcements · zooi
1.24.3 - May 23 2022 Added Burn damage can heal Adrenaline undoes numbness Changed Bullet-holes can be a bit smaller Fixed Even more burning issues (endless burning) Regeneration speed being way too slow Brain-dead state not working correctly Tempered glass undo not working 1.24.2 - May 22 2022 Fixed Burning issues Inspector issues Other issues that are too small and numerous to list
2022-05-22 10:36 UTC · Community Announcements · zooi
1.24.1 - May 22 2022 A small patch to fix issues people have encountered & bonus additions. Added "Heart stopped" in living entity inspector if the heart has stopped working "Brain-dead" in living entity inspector if... yeah Fixed Human water impact damage is no longer excessive Error in bullet-damage-by-distance-calculation Bullet-wound damage response curve. The contrast between small round damage & big round damage is greater and more noticeable. More electrocution issues Android durability being almost infinite
Full appinfo as delivered by Steam PICS, changenumber 38117374. Also at /api/app/1118200/raw.
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