Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2021-08-13 02:22 UTC · Community Announcements · AnonymousCheese
Hey guys, Long time, no see. We've been pretty quiet on the development side of things recently. We'd like to say it's because we've been hard at work, but honestly we've been experiencing some troubles on the development and personal side of things, so we thought we'd finally drop a line about the state of things and where we plan to go from here. So the most important thing to address I think is the performance. We've heard everyone's feedback and we've been seeing a rumor circulating that the game is a bitcoin miner or a virus. The actual issue is a lot more boring, we discovered a memory i
2021-02-17 21:16 UTC · Community Announcements · AnonymousCheese
Hey everyone! We've been pretty quiet recently, so we thought we'd give everyone a bit of a rundown on the state of the game. Recently our Coder has been hard at work redesigning our AI in order to make them much more responsive and fun to fight, but this has taken quite a large time investment. Our ultimate goal is to have a game system that is fun to play both in solo and with a sizable player count. To do this, we've needed to essentially re-write our AI. But from our initial tests with the new system (which you can find over on our Patreon), the AI is shaping up to be a lot more dynamic an
2021-01-07 06:47 UTC · Community Announcements · AnonymousCheese
Hey everyone, Long time, no see! We hope everyone had a wonderful Holiday and a happy new year! In-between having some desperately needed time off, we've been hard at work to bring you all some very exciting features! Dedicated servers THEY'RE FINALLY HERE! Dedicated servers have been a thorn in our side for a VERY long time, but our coder has been down in the trenches working tirelessly to get them up and running! Players will be able to host a server by selecting 'Launch New Dedicated Server' when launching the game. Our coder has also prepared a handy guide on how to host one! Map redesign
2020-10-27 10:56 UTC · Community Announcements · AnonymousCheese
Heya everyone! With the release of our latest update, we figured now was a good chance to organize our upcoming priorities and where we plan to take the game! So we've put together a short roadmap for the next couple of updates so people have a better idea of whatever next! ---------------------ROADMAP----------------------- 1. Engine/voxel upgrade - Work on maps when complete (Add battle damage) 2. Dedicated servers! 3. Discord rich presence/ integration ----------- Update Release -------------- 4. Cosmetic customization 5. Weapon customization + Melee (bayonets wink ) 6. 3rd person animation
2020-10-21 14:30 UTC · Community Announcements · AnonymousCheese
Heya Everyone! It's been a while since we announced our next update, but after a LOT of unexpected work and the nightmare that is crunch, we can FINALLY bring you a new update! If you'd like to help support our development, we're super greatful to anyone who joins our Patreon So what's in this update I hear you ask? NEW GAMEMODE Nuclear war has two teams competing for resources to build their own nuclear cannon which will allow them to unleash nuclear annihilation on their enemy! {STEAM_CLAN_IMAGE}/35438430/d9f46c9c490be3d4b4a31de8f7fb6bbc011e5ffa.png Reworked Tunnels We've changed the way pla
2020-09-13 12:18 UTC · Community Announcements · AnonymousCheese
Heya everyone! It's been a while since we posted any updates on Trenches regarding our plans, so we thought we'd drop drop by with a recap and some assurance that we're still working hard! So, what've we been working on? Recently, we've entered a period of the project where we need to reflect on the content we currently have and focus on fixing up our core gameplay. This has meant we haven't had a whole lot to show people in terms of big changes or new things. To counteract this, we decided to work on adding a new gamemode using existing features that also allows us to fix up some of our conte
2020-08-29 13:25 UTC · Community Announcements · AnonymousCheese
Howdy Everyone! We've Just released a new trailer for our next content update which showcases our new upcoming gamemode: Nuclear War! This gamemode will feature two teams competing for resources to build their own nuclear cannon which will allow them to unleash nuclear annihilation on their enemy! This update will also feature a rework to Tunnels as well as the greatly requested ability to stand up inside them! If you've got suggestions for how we could improve or grow TrenchesWIP, we'd love to hear from you over at our Discord: https://discord.gg/ns7QZp6 We've also got a Patreon for those who
2020-08-08 04:42 UTC · Community Announcements · AnonymousCheese
Hey everyone Today we've got a small but very important update for the game: Artillery! {STEAM_CLAN_IMAGE}/35438430/6f6fccc26670a4281add34fb878df9fe09ba1d93.png Finally players can tear apart the terrain and detroy their enemies from afar! Additionally we've fixed up Anti-tank cannons and added bots to our PvP mode! This is our first big step in tightening up the gameplay, and from our recent public playtest, we can say for certain that it worked super well! {STEAM_CLAN_IMAGE}/35438430/08a3b48cb2bd8494af2540eb04949b976a15cd50.png Changelog: - Added one artillery and effects. - Fixed AT guns -
2020-07-27 15:37 UTC · Community Announcements · AnonymousCheese
Hey everyone! After a long period of bugfixing and polish, we're finally able to bring to you a new content update! This update brings with it some pretty neat new features. {STEAM_CLAN_IMAGE}/35438430/2f88f14ebb6ac4a2a97b6edcef19b9eb1ec601da.png New Map The island map has been replaced with our first iteration of a proper map! The map features a large open field with two small (completely destructible) neighbouring towns for players to fight over. Our hope is that with so much open space, it'll encourage players to construct their own cover and fortifications. Of course, we'd like to hear wha
2020-07-23 23:05 UTC · Community Announcements · AnonymousCheese
Hey everyone! We thought we'd drop a quick line about where you can follow our development. The best place to contact the devs or just have a candid chat with them is over on our Discord: https://discord.gg/X6az5tY It's by far the best place to get in touch and discuss what you'd like to see out of TrenchesWIP, we're also super active there (The community is also really awesome!) Twitter: @TrenchesWIP Instagram: https://www.instagram.com/trencheswip/ Youtube: https://www.youtube.com/channel/UC9rH_Vy-14AFPIPRHFjJdrg Facebook: https://www.facebook.com/trencheswip If you're interested in helping
2020-07-20 10:27 UTC · Community Announcements · AnonymousCheese
Hey everyone! With our next big update right around the corner, we wanted to show off a video of our reworked weapon handling alongside our upcoming firing range map! p.s These changes can already be accessed in the testing branch This can be accessed by going to Properties > Betas > Testing {STEAM_CLAN_IMAGE}/35438430/651cf0203cc2818909ff1e3b47a4c82860139e17.png {STEAM_CLAN_IMAGE}/35438430/e087634f1098e3d20b8ad4498eeac26a6f2780df.png {STEAM_CLAN_IMAGE}/35438430/acb3dad43b63400606babd440884d8637a039871.png
2020-06-12 05:30 UTC · Community Announcements · AnonymousCheese
Heya everyone! We've noticed a LOT of the same questions popping up over our Discord and Steam, so we thought we'd drop in to answer the most common ones. Q."Is this game WW1 or WW2? I've noticed things from both wars in the game" A. So when we first planned out Trenches (we're a couple weeks off our 1 year anniversary!), we decided to set the game in a fictional alternate-historical setting. The reason for this was primarily a personal one, all the devs are huge nerds for the history of both wars and because of this we didn't want to limit our creative freedom to just one of them. A big advan
2020-06-05 05:28 UTC · Community Announcements · AnonymousCheese
Howdy everyone! Despite the awful period that is Covid-19, Big OOF Games have still been hard at work developing Trenches. Over the last couple of weeks, we've spent a lot of time going through the game with a fine-tooth comb and fixing up every little bug and issue thats constituted to lower performance and high network lag. The good news is, we've made major strides in our tests! So what are some of the major changes in this update? PVP MODE The PVP mode now has a full gameplay loop! Players are tasked with capturing territory by constructing Command posts; once built, the regions can then b
2020-05-01 05:26 UTC · Community Announcements · AnonymousCheese
UPDATE 0.184 See Testing Branch Update V0.184 for more details Please note: There's been a change to the building system. Players need to capture a zone in order to build within it. To capture a zone, build a spawn flag anywhere within it. We're still in the process of creating tooltips for this. CHANGES - New Map - Terrain Deformation - Simplified economy using only requisition - Restored PvP mode - Added SMLE bolt-action rifle - Added tunnel system - Refined spawning system - New Crafting UI - Added depth-of-field effect when aiming - Added OWENS Service Carbine FIXES - Fixed Spawning bug!!!
2020-04-17 00:05 UTC · Community Announcements · AnonymousCheese
Hey everyone! We've been pretty busy over the last couple of months working on the foundation of the game. Long story short: we wanted to add terrain deformation, but it altered the fundamental way a lot of existing features worked. Due to this, we haven't been in a position to push any hotfixes or updates to the games main branch for quite some time. BUT, we're in a position now where we're able to show off a pretty stable WIP build of the new game foundation. Of course, we're still in the process of adding in a couple of much needed mechanics and there's a host of exciting new bugs for us to
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1118920/raw.
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