2023-10-07 13:39 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Unique building can now be rebuilt if they are destroyed UPDATE: Performance improved FIX: Translation fix FIX: Sometimes, gift are given twice FIX: Some buildings remain white in data viewmaps Known issues KI: x3 speed performance is difficult on a large map KI: Windows have the wrong colors KI: The "news report" message is wrong when a tornado appears in town KI: In tutorial #4, colors of the building do not match with the dialog ones KI: Disasters can appear in tutorial mod
2023-07-11 17:24 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Silizen voices are audible from an heigher altitude. UPDATE: new commands added (check our wiki: http://wiki.polycorne.fr) UPDATE: Performance improved FIX: Several minor bugs that affect silizen happiness FIX: Wrong color for abandonned houses in viewmap "Residence" FIX: Cursor on Mac is huge. We've added a settings to change the cursor size. FIX: Translation fix Known issues KI: x3 speed performance is difficult on a large map KI: If a unique building is destroyed, you cannot build it again KI: Sometimes, gift are given twice KI: Windows have the wrong colors KI: The "n
2023-07-04 18:40 UTC · Community Announcements · Polycorne
Our First Video Game Release THANK YOU to everyone who played, reviewed, tested, and worked on Silicon City. This marks the beginning of our studio, and we take pride in being a small team of gamers making games. 💪 Silicon City was created with sweat, blood, and tears, fueled by our passion and lots of coffee. We are thrilled to be part of the gaming industry's future, even with humble expectations. Player Feedback 😍 The Good We are immensely grateful for the mostly positive reviews and support we received. Many reviewers recognized the essence of Silicon City, which is a retro city builder
2023-06-22 14:16 UTC · Community Announcements · Polycorne
We are thrilled to release our first game. An independant vision of city building, born out of our love for the genre. Join us as we embark on a journey to bring you a game that sparks humor, creativity, and lets you build and care about a city and its citizens. A Vision of Emotionally Driven Citizens In Silicon City, we wanted to create more than just a simulation of buildings and infrastructure. We wanted to breathe life into our virtual world by giving each citizen their own emotions, and desires. Witness their joys and frustrations as they interact with the changes happening in their livin
2023-06-22 14:15 UTC · Community Announcements · Polycorne
Patch content UPDATE: Novel home and loading screens UPDATE: New visuals for procedural buildings UPDATE: Performance improvements UPDATE: Re-balancing of terrain value thresholds for residences at higher levels FIX: Reverse scroll direction in toolbar Known issues x3 speed performance is difficult on a large card When shadows are activated with large cities, the game is slowed down.
2023-06-22 13:28 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Performance improvements FIX: City with rank 5 cannot be saved FIX: When SSAO was disabled, color were very dark FIX: In some circumstances, the ambulance was stuck in the middle of the road FIX: Silizens were sometime not happy although all the required buildings were next to them Known issues When shadows are on, big cities slow down the game
2023-06-19 01:25 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Performance improvements FIX: Tutorial typos and fix Known issues When shadows are on, big cities slow down the game
2023-06-16 19:46 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: performance improvements FIX: Tweets were incorrectly saved FIX: When an internal soccer match happens (between two teams of the same city), an error occurred FIX: Some buildings windows were lighted up right after their construction (even with no power) FIX: An error occurred while trying to get the value of the function : get_population_happiness_count FIX: Signatures of chapter 04 were not saved when the mayor quit the city Known issues When shadows are on, big cities slow down the game
2023-06-14 21:42 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Performance improved when building raise from the ground UPDATE: New tips of the day! UPDATE: Silizens FIX: Some window did not light up correctly during the night FIX: Game was stuck during massive destructions FIX: Achievement Steam working again FIX: Cursor triggered a construction sound even if no build was made FIX: Happiness was not calculated correctly Known issues When shadows are on, big cities slow down the game
2023-06-10 10:12 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: All the hidden building are now gifted during the classic mode missions UPDATE: Office, restaurant and shops procedural rules have been improved to create bigger building for big areas (5x5) UPDATE: Performance improvment FIX: Translation issues FIX: Barking do not spot the last answer in the silizen profile Known issues Nothing to see here
2023-06-07 14:58 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: A new visual family have been added to for houses and appartements UPDATE: A new visual family for Office. Try to increase the landvalue to discover the new windows. UPDATE: The shake effect of the construction has been reduced UPDATE: Silizen have won a cute walking animation FIX: Translation issues FIX: Tooltip is flickering FIX: The "FREE" label do not block your construction anymore FIX: Story 04 was impossible to finish in some cases Known issues Nothing to see here
2023-06-05 16:31 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: Ads billboard can use up to 8 custom textures. UPDATE: The shake effect of the construction has been reduced Translation issues FIX: Some grounds props (trees) spot at 0,0 in house and appartment blocks Known issues Nothing to see here
2023-06-05 15:25 UTC · Community Announcements · Apocalyps'
Patch content UPDATE: There is now an audio feedback when winning or losing elections UPDATE: Viewmap are beautifully displayed at night UPDATE: Silizens talking capacity have been increased (try to talkto them ^^) UPDATE: The Barkr view can now be flattered for better visibility UPDATE: Silizens names have been moved out in a json file (which allows you to change or add new names) UPDATE: Ads billboard are now rebuildable. It means you can switch the display between 8 differents textures. Adding your own is also possible. FIX: Translation issues Known issues Nothing to see here
2023-06-02 21:38 UTC · Community Announcements · Apocalyps'
Patch content NEW: new building: the ads billboard. You can customize the display using your own .png file! UPDATE: Statistics labels rebranded UPDATE: Performance improvements UPDATE: Tooltips rebranded UPDATE: Starting popup rebranded UPDATE: Twitch options moved to settings menu FIX: Clicking on a Silizen portrait make them talk again! FIX: Viewmap fixes (colors) FIX: Coal powerplant model was buggy FIX: Mainmenu UX FIX: Park was marked as unaccessible with pedestrian alleyse Known issues Nothing to see here
2023-05-30 14:39 UTC · Community Announcements · Apocalyps'
This is the final major update that we will release before the game's launch on 06/22/2023. As promised during the early access launch, we have added a bunch of exciting new features. Let's take a brief tour of what's new. A Wiki to Understand it All {STEAM_CLAN_IMAGE}/35406041/c7cf85f721cf16a809355e81fb48c3ca13ca83d2.png To help you during your mayoral quest, we have set up a wiki available at http://wiki.polycorne.fr. You will find a lot of valuable information there, including budget management tips and explanations of citizens' behavior. We will continue to add more articles as the release
Full appinfo as delivered by Steam PICS, changenumber 37629630. Also at /api/app/1121200/raw.
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