2026-09-07 15:31 UTC · Community Announcements · Wtschk
Hey folks, a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU. To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutions will be possible especially on the standalone headsets of today and the ones of tomorrow. {STEAM_CLAN_IMAGE}/35544271/12a141e90f3e69fd56fd103a7ca35105728513d1.gif For those interested in the technical background: the swirling pattern used to be computed live, every frame, for every pixel. Now it is all baked into th
2026-07-29 09:59 UTC · Community Announcements · Wtschk
The Big VR Giants Update: Online Multiplayer, a New Platform, and a Year of Improvements Folks, we owe you an update. It might have looked like VR Giants went quiet, or even that we'd abandoned it, but we never stopped. We kept it up to date all year, we just didn't post much about it. Sorry about that. From here on we'll keep you in the loop far more often. Back when we last posted, online co-op was "coming." It landed, and a whole lot more with it. Here's what changed. Our launch trailer. A bit dated now, but there it is. Real online multiplayer: play with your friends, wherever they are We
2025-06-26 09:47 UTC · Community Announcements · Wtschk
We’ve heard all of your feedback, and we’ve taken it seriously.Many of you were disappointed that VR Giants didn’t offer an online multiplayer mode that worked without relying on external screen-sharing services like Steam Remote Play Together or Parsec. You were absolutely right—and it inspired us to start working on a true online multiplayer feature, even when we weren’t sure if we’d be able to make it happen.Today, we’re excited to tell you that it’s coming… and sooner than you might think!At the beginning of August, we’ll be releasing online multiplayer in Beta. It won’t be perfect right o
2025-02-27 10:21 UTC · Community Announcements · Wtschk
Our last update broke the grabbable clouds, this update fixes them again. Best Regards, Wolfgang & the Team
2025-02-24 12:42 UTC · Community Announcements · Wtschk
We finally updated the engine in preperation for all the great new features that are about to come soon. Updated to Unity 6 Updated input system Fixed missing wood material for wooden elevator Performance improvements Thanks to all the bug reports that you have sent. If you encounter any other problems please let us know. Cheers, Wolfgang & the Team
2024-12-21 15:45 UTC · Community Announcements · Wtschk
It's finally here: The final cutscene and conclusion of the VR Giants story. Sorry for the slight delay we had, but finishing content and features always takes a bit more time to really make it shine. But here it is, and we really hope you like it. ✨ I don't want to show too much so I don't take away your motivation to finish the game, but guess who's back to round everything up? The creator! {STEAM_CLAN_IMAGE}/35544271/0d4499b8ac1f9ea3ce3d8ad2447488ef46f38a16.gif Of course, our heroes are also there! {STEAM_CLAN_IMAGE}/35544271/aafc8150b025d01be8449b1e7a9bf98d9c81329b.gif {STEAM_CLAN_IMAGE}/3
2024-11-30 13:16 UTC · Community Announcements · Wtschk
The Final Level: All Good Things... {STEAM_CLAN_IMAGE}/35544271/2b8ebcd341c00c331c587da74abdd7430c839bb1.gif It is finally here. The last level you will face in VR Giants. And we made it a really long experience with many new challenges, a beautiful view, and a massive scale. If you want to finish the level in one go, please plan to spend at least an hour in VR, so make sure all your controllers are charged and you don't have anything else that could interrupt you. You can expect the following: • Flying on Clouds {STEAM_CLAN_IMAGE}/35544271/def93919b9f448e61dbf7a854b2b02fa7a48f6a5.gif • Buildi
2024-02-06 16:08 UTC · Community Announcements · Wtschk
Iceland Hopping We added a really long new ice level to the game. This will be one of the two final levels added to VR Giants. Just like the last two levels, which we added before Christmas, the level is longer and less linear than the previous levels. So, expect a playing time of about 90 minutes for this one and the following actions: Build floating bridges for David {STEAM_CLAN_IMAGE}/35544271/b45dbb43632106abc4edef08578fa6321211a081.gif Shoot David up in the sky {STEAM_CLAN_IMAGE}/35544271/b39602e84afc5425c359277b9acaa0445b56a05e.gif Use high speed slides for ski jumps {STEAM_CLAN_IMAGE}/3
2023-12-19 13:47 UTC · Community Announcements · Wtschk
New Levels We have added two new levels with 7 sections spread across 3 different biomes. You can find them in the Fluff after lifting up David to the next cloud plateau. Here is a small preview: {STEAM_CLAN_IMAGE}/35544271/81f23f9d293d9223a16211b358c0f731a0f74277.gif Bug Fixes Fixed issues with some USB input devices freezing movement in the game. Fixed issues with some audio devices freezing the start screen. Implemented a new system to prevent hands from getting stuck inside geometry when teleporting. Added new LODs to improve performance on some systems.
2023-11-21 18:02 UTC · Community Announcements · Wtschk
VR Giants is a fantastic VR game, we believe that and we hope you agree, but many others don't even know the game yet. So let's change that by putting the game out there on the Steam Awards to show other people how much fun VR Giants really is. Help us out by nominating VR Giants as VR Game of the Year. Also, VR Giants is on Autumn sale for 15% off. So go get it while you can.
2023-11-18 16:19 UTC · Community Announcements · Wtschk
After last update the intro would sometimes show the perspektive from inside of Goliath with a heavily moving camera. - Now its fixed.
2023-10-16 11:49 UTC · Community Announcements · Wtschk
After many requests, we have finally added some new features, such as: Locomotion: You now only need 1x1m of space. Use the thumbstick/touchpad to move and rotate. Press the thumbstick/touchpad to crouch/stand up. In Settings: Enable or disable movement, rotation, and crouching. Choose movement speed. Choose vignette visibility. Choose left or right hand for rotation/movement. Body Height Adjustment: You can adjust the VR player's height in the settings, which is very helpful when playing with kids. David Camera: The camera now provides a better view of the direction you are walking towards. D
2023-09-15 12:12 UTC · Community Announcements · Wtschk
Previously players using screen languages that included Cyrillic letters had 30%-60% less frames. Now we finally found the bug and fixed it. In case you still encounter performance issues with hardware above our minimum required, please contact us in the community discussion and let us know so we can fix it next. Up next: new features and price changes We fixed fixed most mature bugs and are about to release some cool new features next. We also wanted to inform you about an upcoming price increase, so please consider securing your copy at the current pricing while you still can.
2023-09-04 10:52 UTC · Community Announcements · Wtschk
Fixed several sources for bad performance on some systems Added LODs Reduced unnecessary tessellation Fixed bad shader performance More objects now in static batching
2023-08-15 08:44 UTC · Community Announcements · Wtschk
We added an option menu allowing you to choose your screen resolution. We also fixed minor bugs with Open XR and the option to use the system default open XR solution. Mouse sticks again to screen now.
Full appinfo as delivered by Steam PICS, changenumber 38669860. Also at /api/app/1124160/raw.
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