2026-08-26 08:46 UTC · Community Announcements · Daarkarr0w
Hey everyone!As a celebration of the announcement of HUMANKIND™ 2, we wanted to give players 2 additional personas completely free:Cassandra, Apollo's priestessBlessed with the gift of prophecy by Apollo himself, Cassandra was then cursed to never be believed dooming her to foresee the fall of Troy while powerless to stop it.Consul Myerte Tyabana of the Last Lords As a celebration for the upcoming launch of Endless Legend 2 Having led her people across the stars away from a dying Auriga, the Consul now guides the last survivors of the Broken Lords on the shores of Saiadha, seeking not just to
2026-08-25 18:00 UTC · Community Announcements · Daarkarr0w
HUMANKIND 2 is (as the title might suggest) Amplitude Studios' second foray into the historical turn-based strategy game genre. Lead your people through history, from ancient times to the Modern Age. Develop your cities and your empire. Trade with your neighbors or get in trouble with them. Above all, experience a unique cultural journey in every game, gradually shaping your customs built on your ancestral heritage and your environment. And make the most of what Mother Earth provides, whichever way you choose. HUMANKIND 2 is coming in 2027! >> WISHLIST NOW Celebrating 5 Years of HumankindTo ce
2026-08-24 13:04 UTC · Community Announcements · Daarkarr0w
It has been just over five years since the release of our first historical strategy game, HUMANKIND™, and just over 7 since we first revealed it. Thanks to all of you who have been supporting us over the past years!Some words from our Founder and CEO, Romain de Waubert de GenlisFive years on, HUMANKIND demonstrates the power of collaboration between developers and players. We've learned enormously from our community throughout this journey, and their feedback has helped shape the game into what it is today. What makes this milestone especially meaningful is that HUMANKIND started as a dream pr
2026-05-12 12:26 UTC · Community Announcements · Catoninetales
\ "War in the Pacific" AI HotfixAI FixesFixed an issue with AI taking too long to take its combat turns
2026-04-29 13:27 UTC · Community Announcements · Catoninetales
Hey everyone,We are proud to release a new Scenario for Humankind: The War in the Pacific Scenario. This scenario is based on Operation Cartwheel, the campaign for the Solomon Islands during World War 2. This will let you experience naval and amphibious warfare (with air support) at a scale you might not usually encounter during the course of a game of Humankind, including various custom elements to improve the experience.War in the Pacific ScenarioCustom Map: Ranging from Rabaul in the north-west to Guadalcanal in the south-east, this map of the Solomon Islands may be the biggest Humankind ma
2026-04-22 14:00 UTC · Community Announcements · Catoninetales
Hey everyone, At Amplified a few weeks ago, we gave you a first glimpse of a new Humankind scenario our designer Noah has been working on: War in the Pacific. We chose this theme because the Community Vote had picked the Contemporary as their preferred era, and we could create a situation in which you’d get to use all three types of units together, land, naval, and air. This scenario pushes some aspects further than we did with previous scenarios, like custom personas, custom narrative events, and a unique end game condition.Additionally, in the course of working on this scenario we made seve
2026-01-29 17:50 UTC · Community Announcements · Daarkarr0w
Today we want to give you a little early look at the new Humankind scenario we are working on.Last summer, we asked you all to vote on which era you would like to see for the new scenario, and the overwhelming response was the Contemporary Era. And we get it: It’s rare to face an opponent on equal footing after going through five other ages before.After some brainstorming and consideration, we decided to focus on the pacific theatre of WW2 for this scenario, placing you in a conflict where land, naval, and air forces come to bear.The mockup below should give you an idea what kinds of battle to
2025-11-27 14:10 UTC · Community Announcements · Catoninetales
Gameplay AdditionsAdded "exclusive Tenets" option in the new game screenUI and LocalizationImproved tooltip distinction of State-Religion Effects versus Territory EffectsRephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effectsSlightly adjusted dimensions of the tenet screen for better readabilityBalancingNew Faith Bonus parameter, which boosts your State Religion's influence in a Territory, but not beyondCivics BalancingOpen-Minded (Religious Tolerance) applies a -10 Faith Defense reductionReligious Ho
2025-10-27 14:00 UTC · Community Announcements · Catoninetales
FIXESAdded missing localizationFixed issue where picked tenets were not displayed after loading a gameFixed issue where the wrong Faith was displayed in the the All Cities panelKNOWN ISSUESThe mod tools are not up to date yet
2025-10-14 13:12 UTC · Community Announcements · Catoninetales
Humankind Version 1.29.4721 - "Freyja" Religion ChangesGeneral ChangesTenets are no longer exclusive: multiple religions can share the same tenetsADDED -2 Stability per non-State Religion FollowerCHANGED Religion Follower thresholdsTier 3: 5+Min(#Players,8)*20 (Used to be *15)Tier 4: 5+Min(#Players,8)*35 (Used to be *20)TenetsShamanismCHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative PlazaRespect the Seas' BountiesREMOVED All but +1 Holy SiteADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water TileADDED +3 Food on Territories
2025-10-08 10:06 UTC · Community Announcements · Catoninetales
Hey everyone, If you’ve played Humankind since last Friday, you may have noticed a few things are different than they were just after the Dante update, particularly concerning the faith of your people, and many of you were wondering about these changes. Well, funny story: At the end of last week, we were made aware of a security vulnerability that had been found in the Unity engine. Obviously, we want our games to not pose a risk to our players, so we moved quickly to patch all our affected games. Humankind was one of them. The patch went out, and we were ready to breathe a sigh of relief w
2025-05-27 13:13 UTC · Community Announcements · LGraff
CHANGES & ADDITIONS Added a new "Dante" AI Persona. Added food consumption on armies, meaning: Army Food Consumption is taken from cities based on their size. Nomads and Mounted Nomads do not consume food. Scouts upgraded from neolithic tribes do not consume food. Reduced the additional food consumption for large population cities. Removed the Challenges and gave their rewards to all players. Added a Stability bonus for all unit stationed on a City. Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Sco
2025-05-27 13:00 UTC · Community Announcements · Catoninetales
Hey everyone, The Dante Update for Humankind is out now! This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players. Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release! Dante Alighieri AI persona, as unlocked at the last Amplified The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled Armies now consume food taken from your cities based on their size If you want to know more, check belo
2025-05-16 13:01 UTC · Community Announcements · Catoninetales
Hey everybody, You may remember that during our last Amplified, our whole community together unlocked several stretch goals, including a new Humankind persona of Dante, author of the Divine Comedy. After a long trip through no less than nine circles, he's ready to join your game! Now, adding a persona wouldn't usually be worth a beta test, but while we were at it, our designers made some other tweaks that we'd like your feedback on. You can find all the details and let us know what you think in the dedicated beta thread. If you want to see these changes in action, you can already try the beta
2025-02-20 09:31 UTC · Community Announcements · Catoninetales
Fix for AIs not advancing out of the neolithic Fix for AI not surrendering* Fixed The Other Capital Punishment civic still giving stability on exploitations Fixed a localization error with the Force Surrender button *An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly push above 0 war support, for example through winning a battle, they will accept.
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