Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2024-08-06 17:59 UTC · Community Announcements · Isto-Stephen
Hey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes! {STEAM_CLAN_IMAGE}/35579864/cc21f0dbecbccbe3a5da6ccda21b9f8f85e963c3.png Status update of languages {STEAM_CLAN_IMAGE}/35579864/2a7770d1fc3ac1d3bff29169cd10bbd1167876fc.png We've had some amazing volunteers help us out and have made a ton of progress on adding new languages. Here are the highlights: - All of Atrio is available in Turkish - Translated the story for Russian and French - Italian is in the works - Brazilian Portuguese is in the works We've started
2023-11-21 18:41 UTC · Community Announcements · Isto-Stephen
Hey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio! {STEAM_CLAN_IMAGE}/35579864/daaa09c8b932a09b1be55df12a4be995cfc8755a.png Atrio's story, translated in german Status update of languages: {STEAM_CLAN_IMAGE}/35579864/7ee5364d2953d5b7908b86fe529049c8a4f80f46.png Here is the overall status of all languages. The bulk of the localization is in the story, which requires the most skill and effort (and google translations are particularly terrible for story translations), so we opted to leave them out. However, with the addition of some amazing vo
2023-09-02 00:04 UTC · Community Announcements · Isto-Stephen
Hey Everyone! We've been pretty quiet on our side doing some much needed refactoring to our code to be less brittle, and more flexible for future changes. Although you won't notice anything in game, it makes our lives much better when working on the project! Instead, I wanted to share our latest vlog! It was an absolute wild ride to have the community come together and..... break our game :) -Stephen & The Isto Team
2023-05-30 04:05 UTC · Community Announcements · Isto-Stephen
Adding the ability to view cumulative splits vs individual splits. Note There is a very minor bug with the Speedrun toggle (we really wanted to get this out for the speedrun competition.) If you run into issues trying to toggle between the two split modes: After you left click the "toggle key", Right click anywhere on the screen and your desired setting will stay.
2023-05-11 20:56 UTC · Community Announcements · Isto-Stephen
Hey Everyone, If you've been following us on this journey, you'll know we made some promises to greatly improve the game. We're very excited to announce that this patch completes all of the promises we made (plus more) Original Promise -> First update -> Second Update-> The Speedrun Update There's lots more to come, but for now, we'd like to celebrate this major patch with a speedrun contest! 1. Speedrun Competition {STEAM_CLAN_IMAGE}/35579864/6adb45c480036928b7ee467a888556695250a2eb.png That's right, we're having a speedrun competition! $300 USD for first place! 1.1 Competition Rules Must be
2023-03-31 18:34 UTC · Community Announcements · Isto-Stephen
Hey everyone, Stephen here. We're happy to release our second "improvement update" to Atrio! As compared to the last update, we took on some of the more complex/harder to implement, but we're happy to see it completed and ready for all of you. Original Promise -> First update -> Second Update -> Third Update (upcoming) Status report We want to stay accountable for the features we promise to fix, so here's a status report of where we stand: Gameplay improvements (100% complete) FIXED - The pickerpal RNG & the Fuel depot FIXED - Pushback splitters should be more useful FIXED - Tornatoads should
2023-03-07 02:23 UTC · Community Announcements · Isto-Stephen
Hi Everyone, I got Covid. But I'm feeling better now! {STEAM_CLAN_IMAGE}/35579864/95b7288a8541c64e38f30a5622c6458ded2a2e3e.png Fig. 1 - A cartoon representation of how I felt being bedridden with covid We've been quiet for a little longer than I wanted to and I'm here to give everyone an update on what's going on. We had plans to have a new update with some major fixes out last week.... but I got covid. It knocked me down pretty hard (even with me being vaccinated). If you've had it, you know it can be no joke and I haven't had any energy to work since getting it. (also, things taste funny, wh
2023-01-28 00:50 UTC · Community Announcements · ZombieTsunami
Patch notes for 1.0.29 Fixed an issue where extremely large factory setups would cause a buffer overflow error Tree chompers now indicate when they are unpowered Pushbacks and Tornatoads now respawn more reliably
2023-01-24 19:58 UTC · Community Announcements · Isto-Stephen
As promised in our last post, we've been hard at work to improve the gameplay experience Gameplay Improvements 1. Pickerpals Pickerpals have been updated to pick the plant closest to their base Pickerpals walk 25% faster Pickerpals range reduced from a 30x30m grid -> 20x20m grid Based on our rough measurements, pickerpals collect 1.45x more items per minutre, and produce a more consistent output of items gathered (7 pickerpals gather ~31 bulbs/min) Reduced the number of pickerpals in the early supply pods (since they work so much faster) 2. Dispense chest Dispense chest outputs up to 32/min 3.
2023-01-18 20:13 UTC · Community Announcements · ZombieTsunami
- Captured Tornatoads now only pull if the space in front of them is clear - Fixed issue where the Automation System broke when handling larger production lines - Fix for PickerPal Station showing wrong recipe sometimes - Fixed issue with Station Chip getting lost to Factories under the Iris Station - Fixed some inconsistencies with the story dialogue
2023-01-18 01:39 UTC · Community Announcements · Isto-Stephen
First of all, thank you to everyone who played Atrio. This is our first major game, and seeing the amount of support truly warms our hearts. If you've seen some of our devlogs, you'll know how much we care about Atrio and now that we've survived launch week (without too much disaster), we want to start addressing some of the criticisms we've received. Nearly all of the criticisms were valid and well deserved. We think the game is very fun but we know it can be better. Here are the top priority fixes we will be addressing: Gameplay improvements (first round) The pickerpal RNG & the Fuel depot W
2023-01-12 23:48 UTC · Community Announcements · ZombieTsunami
- Fixed electric petals not respawning sw of base - Increased number of woozybulbs by 5% - Reduced sap-paste craft time from 20s -> 15s - Rebalanced end game to be easier
2023-01-11 23:56 UTC · Community Announcements · ZombieTsunami
Rebalancing the late game automation to be less "grindy" - Mealkit requires 4 vegetable packs instead of 8 - Mealkit requires 1 Honey instead of 2 - Reduced Survival Kit requirements from 99 -> 15
2023-01-10 18:04 UTC · Community Announcements · Isto-Stephen
Hey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy. Launch Trailer Change overview Story mode The story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see what mysteries you unfurl. - removed the walls from early access - Added all remaining stations - Added ending cinematic - Completed the dialogue for all stations UI changes - New title menu with new parti
2023-01-03 22:12 UTC · Community Announcements · Isto-Stephen
Tell your friends, tell your family, your neighbor, the racoon who keeps stealing your garbage in the middle of the night, we don't care! Just tell everyone! Atrio: The Dark Wild is complete. After a full year and a half of observing how all of you have played the game, we've adjusted, tweaked, refined, and polished the game. For the first time, you'll be able to play the entire story mode and learn the secrets of Station 3. Most of our playtesters take about 12-18 hours to complete the story, so make sure to mark January 10, 10am PST into your calendars -Stephen & The Isto Team {STEAM_CLAN_IM
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1125390/raw.
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