1.33 Patch Notes
Version 1.33 Bug Fixes Fixed display issue with Red Mauler - Young Wyrm avatar not highlighting on player's turn Fixed issue where discarding cards at end of turn may cause turns to go out of sync on rare occasions
In DragonClash, you control a mighty beast of legend, raising a dragon from hatchling to elder wyrm. Become the dragon and conquer all that oppose you in this exciting, single-player card game of strategic dragon combat.
| App ID | 1126300 |
|---|---|
| App type | Game |
| Developer | Warspider Entertainment, LLC |
| Publisher | Warspider Entertainment, LLC |
| Homepage | http://www.dragonclash.com/ |
| Release date | 2020-04-10 16:03 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1126300 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DragonClash.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:09 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6807888 | 2021-06-03 16:59 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1126301 | windows · 64 | 995.14 MB | 355.26 MB | 8124274311041161143 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6807888 | public | 2021-06-03 16:59 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Version 1.33 Bug Fixes Fixed display issue with Red Mauler - Young Wyrm avatar not highlighting on player's turn Fixed issue where discarding cards at end of turn may cause turns to go out of sync on rare occasions
Version 1.32 AI Updates Tweaked Salia's (Red Mauler AI) attack choices when near death to be slightly less aggressive. AI will no longer attempt to use a kill strike Tail Bash if it empties their deck, leaving no cards to draw for Battle Value. Bug Fixes Fixed display issue with The Crone's attack ranks.
Hello, dragons! I'm thrilled to announce the release of The Black Crown, a new content expansion for DragonClash. Best of all, it's free to all game owners in update 1.31! {STEAM_CLAN_IMAGE}/35501612/45852469bc3208936dfa3fcf56f87fb3f55a9a41.jpg The Black Crown Features New Deck: Red Mauler Featuring a new Rage mechanic, unique to this deck, and new cards like Tail Blaze, Molten Horns, Split Tail, Smolder, Berserk, Intimidate, and Claw Frenzy. This deck is unlocked by defeating any of the game's boss dragons. Wins with the Red Mauler contribute towards improving your Red dragon lair, along with
Hello, dragons! Happy New Year! 2021 brings exciting news for the world of DragonClash! The Black Crown, a new content expansion, is currently in development! Better yet, it's a free update to your game! Coming later this year, The Black Crown will add the Red Mauler deck to the game, along with its unique Rage mechanic. Oh, and there will be a new opponent, milestones, and boss to add to the mix. We'll preview the update more in the coming months. Get hunting! {STEAM_CLAN_IMAGE}/35501612/67ec2853c0e8ec129157531c8b82cefd4f808c98.jpg
Hello, dragons! I'm super excited to announce that DragonClash is now fully released! Version 1.20 closes out the Early Access period and moves the game over into its release state. In addition, I've added a free demo featuring the Red Breather deck. For those new to the game, it's a great way to get a taste of the game's brutal and strategic combat. Share the news! {STEAM_CLAN_IMAGE}/35501612/d6d7a631c6b5623087ecc3ab6e2a2d5781aa69f1.jpg THANK YOU! A special thank you to all the players who jumped in early and offered support and feedback on the game. Indie development is not easy, and the roa
A small patch to update Steam integration and add some small content updates, including new music tracks! Version 1.19 Engine: Upgraded Steam Integration User Experience: Added 4 new music tracks and adjusted several Sound FX. Updated Credits Added card call out when resolving Fire Breath DOT effect as a reminder/indicator Updated rules page 12 to note that you can't play cards requiring Battle Value if you have 0 cards in your deck.
Hello, dragons! Version 1.18 of DragonClash has arrived, and this update is primarily focused on improving the new player experience and refining the look/feel of the game as the end of Early Access approaches. {STEAM_CLAN_IMAGE}/35501612/2d67616ed8e6567ad009159048ed664798e52f67.jpg NEW PLAYER EXPERIENCE I looked at improving two areas to help ease the learning curve for new players. The first was one of those "duh - why, didn't I do this 17 versions ago?" moments. You can now access the full rulebook during a match rather than just the main menu. Just click on the handy rulebook icon near the
Hello, dragons! Version 1.16 of DragonClash has arrived, and it comes with another juicy content update - new boss dragons! Tired of getting crushed by The Crone? Well, now you have three new dragons to challenge the strength of your dragon brood! Let's have a (non-spoiler) look! {STEAM_CLAN_IMAGE}/35501612/d9a6fade17daa50d946609aa3de32f58e1826d05.jpg YABUL Known as the "Hatchling Hunter", Yabul has aligned himself with the ancient and powerful red dragon, Yanthas, and the Great Father, Oblivion. Tasked with hunting down and culling the lines of dragons deemed promising (and thus a threat), Ya
A small patch to address some issues that have cropped up since the last content update. As always, I'll continue to monitor things and will push additional patches if needed. Version 1.15 AI Revisions: AI will now take into account Sage Towers and Slayers when deciding whether to attack when low on essence Bug Fixes: Fixed: Claw Slam milestone badge and Steam achievement not tracking properly with Rank 2 Fixed: Issues occur if recalling an attack while hand is full. Fixed: "Hand is Full" prompt overwrites Actions Remaining prompt Fixed: Shed Skin button appears if hand if full. Shed Skin requ
Happy New Year, dragons! Version 1.14 of DragonClash has arrived, and with it comes our slumbering giant, the Brown Mauler! He's a lover of naps, snacks, and smashing things. Sound perfect? Read on! {STEAM_CLAN_IMAGE}/35501612/16157cd9a149b9fd5629c56156ecb2121e15ab88.jpg ABOUT THE BROWN MAULER The Brown Mauler loves to mix it up with powerful melee attacks, but is equally adept at absorbing damage, making him a formidable close-ranged dragon. True to his breed, the Brown Mauler is also apt to take naps (sometimes on top of the opponent!) Waking this sleeping monster isn't wise, as an awakened
Greetings, dragons! Version 1.12 of DragonClash has hatched. Now that the Silver Channeler has entered the fray, I took a closer look at all three decks and realized that Sheen, the Blue Adept, was underperforming. These kinds of balance issues are expected. Part of the advantage of launching in Early Access is that I can better evaluate the game in action, and tweak the balance knobs and levers. {STEAM_CLAN_IMAGE}/35501612/4e801603778490696fce212f8aef333309a7f975.jpg Update 1.12 largely focuses on improving the Blue Adept (and especially Sheen - the Blue Adept AI) challenge, but it also inclu
Greetings, dragons! I'm excited to announce that version 1.11 of DragonClash has arrived, and with it comes glorious new content in the form of the Silver Channeler deck! Pull up your own fluffy little cloud and let's dive right in... {STEAM_CLAN_IMAGE}/35501612/835b0b065cd347fb0de4d2fa6c856bd181593e7e.jpg ABOUT THE SILVER CHANNELER The Silver Channeler dragon is a master of magic attacks, employing a variety of wind and lightning spells to bombard opponents from afar. Not only is the deck centered around ranged attacks, but the Silver Channeler has access to a variety of ways to help manipula
Greetings, dragons! Version 1.10 for DragonClash is just a small nibble. The Silver Channeler is still hatching, so the larger update I promised is currently incubating in development. However, in the meantime, I wanted to push out a few changes to address a couple of issues. {STEAM_CLAN_IMAGE}/35501612/c9e89f8747d2db7431175f282bb46fa84cf85f1b.jpg CARD HIGHLIGHTS - NOW FLAVORED The card highlights during the Use Actions phase were a little deceiving. If a hoard action was available to you, the cards in your hand highlighted, even if they couldn't be played normally. This behavior was correct,
Hello, dragons! I'm happy to announce the release of version 1.09 for DragonClash. This update features the first gameplay tweaks, some bug fixes, and another round of Quality of Life improvements (partially based on your feedback). Thank you to everyone who has shared their experiences with me on social media and the Steam forums. Your feedback helps fuel these updates! {STEAM_CLAN_IMAGE}/35501612/f89f1aad12c43c8bcd668cc308e81776ebf3b722.jpg EVENT CARDS - GAMEPLAY UPDATE Event cards are very powerful and can significantly alter a match. Although they can always be countered with other Events,
Hello, dragons! It's been a week since DragonClash released in Early Access. The great news is that it's been very stable overall, with very few bugs/crashes to report. It's good to see that all that work spent polishing and testing has paid off, and I hope you're enjoying hatching and battling with the Red Breather and Blue Adept decks. Have you managed to smite The Crone, yet? I've been collecting community feedback during the past week, and some have expressed that the game has a high learning curve with the various new mechanics introduced in DragonClash. I expected that somewhat, and have
Full appinfo as delivered by Steam PICS, changenumber 34846991. Also at /api/app/1126300/raw.
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