Ever wonder why cockroaches can't be irradiated? They re-spawn. Earth is a survival game made by cockroaches. You are selected to represent the Earth game as its AI champion vs the greatest AI in all the games they have made. Will you survive the games, and what AAA conspiracy will you uncover?
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:08 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
4226078
2019-09-24 23:28 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1131661
windows
28.00 GB
10.65 GB
1393947127629565761
1131662
windows
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4226078
public
2019-09-24 23:28 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-02 14:02 UTC · Community Announcements · Doobachoo
Attention All Gamers My newest game has just dropped onto Steam. It is called "Surviving Ceres". Here are a few quick facts about the game to help you decide if it interests you. First-person survival mechanics Simulation style crafting Import/Export goods to earn funding used to advance base construction Lite automation and logistics Colony management Terraforming with large-scale systemic world changes Turret defense elements and expeditions to eradicate all hostile life I would genuinely love anyone interested in the game to check it out. It has a free demo and is bundled with "Game Dev Mas
2024-02-07 01:34 UTC · Community Announcements · Doobachoo
Hey there gamers; I am proud to announce that my next game in development now has a store page. It's name is "Surviving Ceres" and the short description is as follows.. "Surviving Ceres is an open world survival game with an emphasis on crafting and base building. Export rare materials and manufactured goods to earn funding used to unlock new technologies and upgrades. Bring in colonists from earth to work advanced facilities to terraform the planet." The game takes inspiration from many of my favorite games and combines them in an interesting, and fun way. You can find out more detail on the
2022-06-02 09:46 UTC · Community Announcements · Doobachoo
It is official "The AI Games" is going free forever This game was never meant as a major commercial product, it was my learning game. I needed to learn about steam works and its systems. How to use achieves, leader boards, and other steam features. It only had a price tag so I could learn about pricing, discounts, and sales events. I am pleased to say after 2 years of hard work, my first major scale commercial game is now releasing on June / 03 / 2022 Please consider checking out my new and amazing game called "Game Dev Masters", a modern tycoon game with a focus on player choice, depth, logic
2019-09-24 23:33 UTC · Community Announcements · Doobachoo
Just a quick fix to the previous 2.0 update. - If you restart from checkpoint during the tutorial you are moved to level 1. This has been changed to re-spawn you at the start of the tutorial I also added a objective tracker that stays on screen during the tutorial, that will update each time you reach the next section. This should handle anyone who didn't read an instruction or just forgets what to do, I got you covered now..
2019-09-21 22:28 UTC · Community Announcements · Doobachoo
First major Update 2.0 is Live. This updates brings a variety of fixes, additions, and major reworks. Based on feedback I have received this far from some amazing players. - New User options including a mouse sensitivity slider - A Total rework to the tutorial. The old text wall of buttons / mechanics / skills has been replaced with an interactive tutorial that engages the player, and forces them to use mechanics and skills to make there way through the tutorial. It was to easy for Players to start the first level and not have retained everything thrown at them in the text wall tutorial, this
2019-09-02 23:48 UTC · Community Announcements · Doobachoo
Updated some graphic fixes such as the client image and library icons. We now have a nice visible icon for every store / library option. They are still just the black and white text version but I hope to one day upgrade to some more visually pleasant images. Currently working on the first major update I am calling 2.0 This update will feature -additional user options and settings -revamped inventory UI systems -some QOL changes -completely new tutorial section featuring an interactive experience that will better prepare the player for world 1 -Another pass at spelling / grammar (one day if I h
2019-08-25 21:04 UTC · Community Announcements · Doobachoo
-Fixed a bug that could prevent completion on world 6. Big thank you to AZAZ3AL for finding and reporting this bug, I believe I have implemented a solution so this wont occur for anyone else. There are many things I can not do as a small indie dev, but I can listen to feedback and reports and give them my highest priority and full dedication to ensuring the user experience is clean and smooth start to finish.
2019-08-24 00:43 UTC · Community Announcements · Doobachoo
Just Pushed a new build live... Based on player feedback - Back section of world 4 is very punishing for fails.. I want to keep the difficulty because I feel its balanced and fun but I don't want to frustrate players on fails. So the compromise I have come up with is now if you fall in the final sections past the elevator, Instead of falling to the beginning of the level you will be ported back to the top of the elevator and only need to re-complete the final 2 challenges.. I'm thinking this checkpoint will be disabled on hard difficulty but I am open to feedback. - Tweaked some attenuation se
2019-08-21 21:30 UTC · Community Announcements · Doobachoo
-Fixed a few clipping issues in world 5 -Increased the forgiveness for the jump-pads in world 2 based on feedback -Fixed a few small bugs with Ai in world 4 -Few minor polish added in a few areas Work will continue on polish / steam features as well as any newly reported bugs will take priority
2019-08-20 08:29 UTC · Community Announcements · Doobachoo
The Ai Games has just launched, a huge thank you to everyone for helping me get to this point. To anyone who decides to support my development dreams thank you so much, and please if you have any issues report them in the steam page I will fix it asap. Please give me some feedback and suggestions as well to help push further development in the right direction. I have implemented steam achieves to a beta build, its working but has caused some other issues. I don't want to push it live until its in a better place but all achieves will be based off your save file so you wont need to re-do anythin
2019-08-16 03:47 UTC · Community Announcements · Doobachoo
After a good helping of tests, Ive implemented a number of fixes as well as changed a few things based on player feedback to create a better feeling experience overall. Huge thank you to all my testers I'm now feeling confident the game will run well at launch for all types of players / systems. I haven't implemented steam achieves yet but that's next on the table provided there are no issues that arise from continued testing / support.
2019-08-06 18:18 UTC · Community Announcements · Doobachoo
Fixed Several lighting issues Sound Issues Implementation of steam achieves / trading cards started but not fully functional yet hopefully for release.
Full appinfo as delivered by Steam PICS, changenumber 37644170. Also at /api/app/1131660/raw.