Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-16 08:05 UTC · Community Announcements · MetalHeadsGame
16TH JUNE NEWS It's been a little while, so I just wanted to fill you all in on what is going on with development. The last progress post I made showed of bot support progress. The bot support has been far more challenging than I had imagined, for the reasons explained in previous news posts, and I found myself getting stuck. I tried to work on one mini-game, then ran into dead ends, so tried something I thought would be easier, only to discover it was harder, then I have repeated the process again and again, only to get to a point where I realised I need to put the bot support on hold for now
2025-12-21 09:29 UTC · Community Announcements · MetalHeadsGame
{STEAM_CLAN_IMAGE}/35549911/791ae0d317aec681e5c4b7bd016a83898cd37ab4.png 60% OFF STEAM WINTER SALE! For the first time ever, Metal Heads is 60% off as part of the Steam Winter Sale until January 5th, 2026 at 10am Pacific time. If you're on the fence about supporting the development, now is going to be the cheapest it'll be for a while. NEWS/DEVELOPMENT PROGRESS For those who have been following development, you'll know that I have been working hard on creating bots for the board game and mini-games. So far, the board game is mostly functional with bots, and in the last news update, roughly hal
2025-10-25 05:03 UTC · Community Announcements · MetalHeadsGame
25th OCTOBER NEWSIt's time to fill you all in on the progress! BOARD GAMEBOT SUPPORT PROGRESS {STEAM_CLAN_IMAGE}/35549911/f3ddf0a9590e7d998884603b01842cda32a89de7.gif As stated in the last posts, I have been working on adding bot support, and I'm happy to say that this is progressing steadily given the minimal hours I have to work on the game, but it's also as confusing and chaotic as the GIF above (NOTE: All GIF's here are bot controlled players) Currently I have now got the board game mode on it's own without mini-games functions with bots. The bots aren't super smart though and still requir
2025-09-10 06:55 UTC · Community Announcements · MetalHeadsGame
I'm very proud for Metal Heads to be part of the ANZ (Australian and New Zealand) IndieFest 2025! I have been so busy that I only JUST found out about it a few days ago and was late to the party (pun intended), but thankfully the awesome folks over at The Indie Brew were kind enough to take the time to add Metal Heads to the event at the last minute. I can't begin to express how amazing the feeling is as a game developer to see my work posted/advertised as part of a sale or event, especially being part of an event where there's so many other awesome games that I play (Dredge especially). BOT S
2025-07-07 12:15 UTC · Community Announcements · MetalHeadsGame
There's something so satisfying about rolling various dice types (die) in a video game, or real life, or maybe I'm just a bit weird? Now, the host can customise the board game mode to have a d4, d6, d8, d10, d12 or d20 die! This doesn't seem like a lot, and frankly...it's not a lot, but it's a lot of little things like this, that eventually make the game feel fleshed out and complete. This is just the foundation for the newer dice, I definitely would love to expand upon this in the future with new items, new ways to customise the board game (perhaps choosing the dice type when selecting the mo
2025-06-30 10:08 UTC · Community Announcements · MetalHeadsGame
Hello my fellow Metal Heads! It's time for one of the biggest Steam sales of the year, the Steam Summer Sale! And as part of this sale, Metal Heads will be 50% off for the duration of the sale. Aside from a nice discount, I do have some development progress to share with you all. CURRENTLY WORKING ON If the artwork for this news post didn't give it away already, I am currently working on implementing various dice (die) types to the game. There is a board game customization setting that allows players to choose the number range on the Move Wheel, but the option for Dice Type is not accessible c
2025-06-09 09:59 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.076 (EXPERIMENTAL BUILD) It's been a fair bit of work for something that would seem so simple, but I've implemented a quick navigation menu into the main lobby. This will allow the host to quickly navigate to the various stages of the main menu quickly without navigating the hub world. This will also allow players to change settings at any time in the lobby. Depending on if the game is OFFLINE or ONLINE, different buttons will appear, and if it's ONLINE, the clients will only see RESUME, OPTIONS, DISCONNECT and QUIT. On top of that, during ONLINE play, both ser
2025-05-03 09:05 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.075 (EXPERIMENTAL BUILD) Fixed issues related to the GIFT item. Fixed issue where gifting an item would cause the camera to look at the world 0,0,0 coordinates rather than the player you are gifting to. Fixed issue where gifting Plectrum Points would actually say "You gifted NONE to ", it now actually gifts the number of plectrums. A visual effect for this is being worked. Fixed some other issues related to the GIFT and THEFT items (Exchange wheel), these aren't necessarily obvious, but should help smooth things out, typically there were issues with clients not
2025-04-24 08:19 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.074 (EXPERIMENTAL BUILD) Super quick little update, I've changed Double Jump to be called Jump Boots (more like Jump Anklets). I've also added an untextured 3d model for these jump boots to the character model once they are equipped, and they no longer jump infinitely. When using the jump boots (double jumping), there is a placeholder sound and particle FX. For those in Australia who have a long weekend, enjoy! It's my birthday tomorrow on ANZAC day so I'll be putting my feet up and actually letting myself relax for a change and doing some testing of Metal Head
2025-04-21 07:48 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.073 (EXPERIMENTAL BUILD) Just a real quick one, it's not a lot, I've been very busy with my day job and some of the bugs I've tried to resolve took way more effort than I thought, for such minor online mp fixes. You likely won't even really notice a major difference, but there should now be better network replication for items and item usage. The Curse item should now actually show a particle effect for clients, and a placeholder sound. Fixed up camera movement when cursing a player, it should no longer flip behind them and behave strangely. I've tried to fix u
2025-04-08 03:44 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.072 (EXPERIMENTAL BUILD) I hope you are all having an amazing day! And hopefully this little experimental build update helps make it better. (FIX) When attempting to gift an item or steal an item and there were no valid player targets to be able to give to or steal from, the exchange Denial message would appear, and players other than the host could not press A to skip this. This is now fixed. (FIX) When teleporting to a destination that another player is already on, there was an issue where players would bounce off the other player's head, sometimes resulting
2025-03-31 08:12 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.071 (EXPERIMENTAL BUILD) {STEAM_CLAN_IMAGE}/35549911/3b05414e467cb7e01694da969dbe275434a13736.gif This is a small experimental build update that: The exchange device used for THEFT and GIFT items now works properly both online and offline. This took a while to get working due to a few reasons, but mostly because I'm a bit of a durp sometimes! There may be still some bugs and possibly crashes with the exchange device, but it SHOULD be working fine now. NOTE: I have only tested this on 2 PC's (Server and Client, so there may be some bugs related to other clients
2025-03-22 04:07 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.069 (EXPERIMENTAL BUILD) This is a small experimental build update that: The Board Game mode is unlocked for online play, however it is still incredibly buggy, most online features are not implemented yet, and some crashes may occur. If you play the board game mode in the experimental build online, do not report bugs as I am still working hard to transition all the new customization features to online play. Fixes some minor bugs within the server browser and server hosting. To do this, hold CTRL+ALT+SHIFT+0 (zero) key, but please don't report bugs for the board
2025-03-12 03:28 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.068 (EXPERIMENTAL BUILD) {STEAM_CLAN_IMAGE}/35549911/72d0ed8212696c85cadc62573e47d54e16f2abb0.jpg This is a small experimental build update that: Adds online functionality back to the game, this is only for mini-games at this stage until I convert the board game completely over to function online. If you wish to try out the board game online right now, know that it is very buggy. To do this, hold CTRL+ALT+SHIFT+0 (zero) key, but please don't report bugs for the board game at this stage. New multiplayer/online menu for server creation and server browsing. This i
2025-03-03 11:01 UTC · Community Announcements · MetalHeadsGame
UPDATE: Version: MYSTICAL BOG #1.066 (EXPERIMENTAL BUILD) This is a small experimental build update that: Fixed not being able to hit B to go back in the options menu while in a mini-game or the board game mode. Number Bots (Numbots) now have some visual changes and will light up the colour of the player once hit. Let me know if you like this change, I understand it may not be for everyone. PLAYER PLACED HAZARDS NOW AWARD POINTS That's right, whenever a player places down a hazard on the map, and another player interacts with that hazard, they will receive a point at the end of the turn. This
Full appinfo as delivered by Steam PICS, changenumber 38255898. Also at /api/app/1132670/raw.
{
"appid": "1132670",
"common": {
"name": "Metal Heads",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"logo": "ccf09ba6396d578e5fa211240083047a24a0953d",
"logo_small": "ccf09ba6396d578e5fa211240083047a24a0953d_thumb",
"icon": "0d127fa020cdb0cbd62cd474f1b8b38876bc9f5b",
"clienticon": "a636ace7abd15e0ea0aa9e50ae06540bc3a0bed6",
"clienttga": "423a35adcc95fd447e926478ea13ae55b94a2e32",
"releasestate": "released",
"metacritic_name": "Metal Heads",
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1744502995",
"associations": {
"0": {
"type": "developer",
"name": "Otreum Games"
},
"1": {
"type": "developer",
"name": "Nathan Francis"
},
"2": {
"type": "publisher",
"name": "Otreum Games"
},
"3": {
"type": "publisher",
"name": "Nathan Francis"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "4",
"2": "23",
"3": "70"
},
"category": {
"category_1": "1",
"category_36": "1",
"category_37": "1",
"category_24": "1",
"category_28": "1",
"category_49": "1",
"category_2": "1",
"category_44": "1",
"category_47": "1",
"category_55": "1",
"category_56": "1",
"category_57": "1",
"category_58": "1",
"category_60": "1",
"category_67": "1",
"category_68": "1",
"category_69": "1",
"category_70": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1616815129",
"community_hub_visible": "1",
"gameid": "1132670",
"store_tags": {
"0": "7178",
"1": "7108",
"2": "8093",
"3": "3859",
"4": "7368",
"5": "1770",
"6": "4840",
"7": "4136",
"8": "597",
"9": "1775",
"10": "4305",
"11": "5350",
"12": "7481",
"13": "1773",
"14": "3878",
"15": "4747",
"16": "19",
"17": "1621",
"18": "4191",
"19": "4726"
},
"review_score": "5",
"review_percentage": "61"
},
"extended": {
"absolutemousecoordinates": "0",
"remoteplaytogethertestingbranches": "default,experimental,internal,privatebeta",
"developer": "Otreum Games",
"publisher": "Otreum Games",
"homepage": "https://www.metalheadsgame.com/"
},
"config": {
"installdir": "Metal Heads",
"launch": {
"0": {
"executable": "MetalHeadsGame.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
},
"steamcontrollertemplateindex": "4"
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1132671": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1824617746554686568",
"size": "7372478255",
"download": "3501013344"
},
"experimental": {
"gid": "1824617746554686568",
"size": "7372478255",
"download": "3501013344"
}
}
},
"branches": {
"public": {
"buildid": "19122280",
"timeupdated": "1751795545",
"timebuildupdated": "1751795252"
},
"experimental": {
"buildid": "19122280",
"description": "Experimental version is for those wanting to get access to updates before they are released. These could be extreeeeemely broken.",
"timeupdated": "1751795560",
"timebuildupdated": "1751795252"
}
},
"privatebranches": "1"
}
}