Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-26 15:30 UTC · Community Announcements · ☜ LEGION ☞
Hello everyone,This update includes the following fixes and improvements:Intelligence now correctly increases spell damage and healing power.Added a barrier in the city port to prevent access to the ocean.Added a barrier in Build Mode at the Moon Fort area to prevent access to the ocean.
2026-07-12 21:29 UTC · Community Announcements · ☜ LEGION ☞
Hello everyone,This update fixes several bugs:Previously, after learning the Stagger Resistance I, Stagger Resistance II, or Stagger Dealer skills and then reloading a save, their effects could be reset to 0%. This issue has now been fixed, and the skills should continue working correctly after reloading the game. Players who have already learned these skills are advised to reset their spent skill points at the Altar of the God of Life and learn them again.Fixed the player character’s sleeping animation position. The character should now lie correctly on all beds.The Arcanecrafting, Leadership
2026-07-07 12:33 UTC · Community Announcements · ☜ LEGION ☞
Gladiator armor bonus has been fixed to give 200 health instead of 100 health as per the item descriptionFixed large stone - after mining it gives the correct raw materialFixed a glitch that allowed the player to infinitely summon the Hunter's Amulet in the mysterious cavein the quest in the mysterious cave - after handing Tyrone over to the enemies, he should now disappearImproved display of skill requirements in the Polish language version
2026-07-05 18:14 UTC · Community Announcements · ☜ LEGION ☞
fixed crafting armor and bowsfixed the quest "Good necromancer is dead necromancer", Commander Egon should now have a new dialogue option.When defending the mercenary camp after talking to Egon, the game should no longer autosave after talking to Egon, which caused no enemy spam. Now, after the conversation, the combat mode should automatically start.fixed name in the dialogue of Thyron in the mysterious cave was corrected, in which Thyron's statement was signed with the words of Argosthe merchant spawn (that can be robbed) on the road should work again.Fixed a bug where information about the
2026-06-23 20:28 UTC · Community Announcements · ☜ LEGION ☞
Patch Notes — English VersionCombat and EffectsFixed an issue affecting movement speed while crouching and standing up.Added a “Critical Hit” message that appears whenever the player lands a critical attack.The enemy health bar now displays additional visual effects after taking damage.Added new effects for hitting enemies and striking shields, which apply to both the player and enemies.Healing and received damage now display additional information on the relevant resource bars. This applies to health, mana, and stamina.The combat system has been partially reworked. Attacks can now be chained
2026-06-10 20:19 UTC · Community Announcements · ☜ LEGION ☞
Bugs fixed:the quick loot window disappears automatically when we take all the itemsproblem with hitboxes in melee combat fixedAdded companion feature (dialogue option) that allows you to move your companion backwards (3 M)Fixed items appearing after player death when there is no body yetAlso fixed the shield appearing after death when revived with a ranged weapon/magicFixed a bug with bow shooting where arrows "fly into the air" when shooting very close to the targetFixed a bug where gang member upgrade resets when leveling upFixed an issue with the achievement sale/purchase of items. Previou
2026-06-03 17:13 UTC · Community Announcements · ☜ LEGION ☞
Fixed minor typos in Polish Changing the distance between interlocutors' statements in dialogues Added information at the end of the quest - Missing Employee - regarding the new specialist.
2026-06-02 22:54 UTC · Community Announcements · ☜ LEGION ☞
List of changes and newsThe port area has been unblockedMages shoot homing projectiles, they can be avoided but it is very difficult and you have to be at close rangeFixed a bug with the new blacksmith workshop building - now the cost of upgrading the building is displayed correctly after loading the gameincreased the amount of stamina per 5 Learning points (from 5 to 10)improved sharpness of item icons1 new weapon - Prototype Blade - a multi-enchanted sword - can be obtained from the blacksmith's quest.added a keyboard shortcut to the quick menu to manually close the windowFixed NPCs not reac
2026-05-27 19:53 UTC · Community Announcements · ☜ LEGION ☞
List of new features and changes:Added a new option to speed up enemy raids on the information tablenew icons on the information tablea list of available specialists has been added to the information tableNew resource: Specialists, obtained from quests. They are used to maintain special buildings.14 new buildings, including 11 buildings for specialists3 new buildings that can increase raid rewardsarrow controls for left-handed users (you need to assign keys in the options)reworked player base information windowreworked gang raid windowreworked gang management windowfixed post-raid information
2026-05-17 11:49 UTC · Community Announcements · ☜ LEGION ☞
Added compatibility with old saves for quest from board to eliminate bandits on roads. (If you killed the bandits earlier and the quest did not update, go to the village "Friendly habor", the quest should update.)Quick loot chest popups should now disappear when walking away from the chest /bagin the teleport menu, the teleport list has been reordered from the center to the left.reworked blueprints windowreworked build windowsboth menus also have access to the rest of the menu navigationnew icons for deployed soldiersFlying platforms disappear 50% slower (from 0.5s to 0.75s)Now it's time for t
2026-05-08 16:39 UTC · Community Announcements · ☜ LEGION ☞
-fixed quest from the board to kill 4 bandits on the road in the village of friendly port -If they don't appear on the road, type "fix_bandits" into the console. They should then appear on the road to the village. -added missing translation in recently edited UIs
2026-04-26 09:29 UTC · Community Announcements · ☜ LEGION ☞
Small save fix for some users
2026-04-25 21:05 UTC · Community Announcements · ☜ LEGION ☞
Small save fix for some users reworked item crafting window
2026-04-23 16:07 UTC · Community Announcements · ☜ LEGION ☞
List of changesicons on the map of unknown locations have been changedthe icon on the map indicating the quest objective has been changed (red X)the map interface has been slightly changednew map graphic stylejournal interface reworkednow the map also displays quest that are not currently tracked (Blue X)when you hover over an inactive quest on the map, you can click on it to start tracking that queststats menu reworkedthe button from the stats menu to go to the learning points spending menu window has been removedYou can now spend points on the stats screenGod of War and the Great Crystal ope
2026-04-10 20:53 UTC · Community Announcements · ☜ LEGION ☞
List of changes:The kick skill costs 75 stamina and has no requirements, and is learned by default for new players.Added dodge function under "Ctrl" button (can be changed in the settings)crouching is now under the "alt" buttonIncreased the cost of firing arrows, currently costs 20 staminathe game now starts with a 10-minute tutorialThe first companion can now be found at the beginning of the game in the starting ruins.The companion from the green tree village has been moved to the beginning of the game.Fixed the mission indicator for eliminating 4 bandits from the Friendly Port village boardi
Full appinfo as delivered by Steam PICS, changenumber 38312378. Also at /api/app/1133780/raw.
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