2026-09-10 10:55 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/d62cbdf787a787d60ddab14b5a5f65e97318a744.jpg Lighting Changes We are continuing to tune the lighting in Space Engineers 2. One important change is that we can now use separate lighting settings for planetary environments and for space. This means we can push the look of planets further without changing how the game looks once you leave the atmosphere. For planets, we are experimenting with stronger saturation and contrast to make vegetation, terrain, rocks, and distant landscape features easier to read. The goal is not to make the game artificially colorful, but to
2026-09-03 08:05 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/0b25baad97945f6bf64f19e5a1c26b17830568f5.jpg Competition Results Livestream Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream! Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games! 📅 Friday, September 4th, 5 PM UTC Livestream: 🛰️ Twitch: https://twitch.tv/keencommunitynetwork 🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame {STEAM_CLAN_IMAGE}/45354154/42a8671676bfdd62a383396dc5f4ec18ce8a5609.jpg We are
2026-09-01 13:37 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/229354e05f4c2fa319f6a09f176b9f3913e37e47.jpg Update 28/08/2026: Hotfix 2.4.0.95 has been released - Added Unstable AMD GPU driver detection. Thank you for helping us make the game better! ➡️ Changelog: https://kswh.link/se2_ssf 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc 🛰️ Discord: https://discord.gg/keenswh For Engineers using the latest AMD drivers: We are currently investigating an issue affecting Space Engineers 2 with the latest AMD driver version. At this point, we do not yet know whether the cause is in the game or the driver itself.
2026-08-27 15:04 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/976e5d94b41c27d99cee5befc644f01f328d2770.jpg Hotfix 2.4.0.93 has been released! ➡️ Changelog: https://kswh.link/se2_ssf 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc 🛰️ Discord: https://discord.gg/keenswh {STEAM_CLAN_IMAGE}/45354154/9f2c627d99ab627edb16bd37cd124aa1205838de.png Stability Fixed a crash on AMD Radeon RX 9000 series cards with driver 26.8.1 Fixed a crash while streaming textures Fixed a crash on graphics device failure under low memory Fixed a crash caused by vegetation data when loading into a world Fixed a crash when deleting a s
2026-08-27 06:24 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/e3f2236af591800a1e5a651c335f32928fc55402.jpg Meet the Renegades – hostile NPCs and space pirates who are starting to appear across the Almagest System and make it a much more dangerous place. They are being built to fight back when you cross their path. In our latest combat test, you can see a player taking on the first few brave Renegades directly. This is an early look at how NPC combat is coming together as we continue developing their behavior, reactions, and combat encounters. NPC speed is the main thing we are solving right now – most likely will end up with a
2026-08-24 08:02 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/a97b78faab9d075ff399bbf2e703d617b15ff8c1.jpg Hello, Engineers! Meet the Renegades - hostile NPCs and space pirates who are starting to appear across the Almagest System and make it a much more dangerous place. They are being built to fight back when you cross their path. In our latest combat test, you can see a player taking on the first few brave Renegades directly. This is an early look at how NPC combat is coming together as we continue developing their behavior, reactions, and combat encounters. And if you love the music in the teaser, you can find the Space Eng
2026-08-20 16:27 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/20a4eef426fab98d74fe670d1df67957df9b123a.jpg Hotfix 2.4.0.86 has been released! ➡️ Changelog: https://kswh.link/se2_ssf 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc 🛰️ Discord: https://discord.gg/keenswh {STEAM_CLAN_IMAGE}/45354154/9f2c627d99ab627edb16bd37cd124aa1205838de.png Stability Fixed a crash during autosave Fixed a crash when deleting a save Fixed a crash when taking control of a turret Fixed a crash when deleting blocks Fixed a crash on startup on unsupported graphics adapters Fixed a crash when opening the Load World menu right after
2026-08-20 08:06 UTC · Community Announcements · Drui
Smoother, Stable & Faster Smoother, Stable & Faster is out, and I’m proud of what the team achieved with this update. We focused heavily on performance, stability, and all the smaller things that make Space Engineers 2 feel better to play. I also noticed something encouraging after the update – over the last few days, Steam reviews have been stronger than before – 80% of Steam Reviews are positive now! It is still early, but it looks like you – the players – are noticing and appreciating the changes we made. For me, this is a good signal that focusing on performance, stability, and the overall
2026-08-17 17:16 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/8bebde41ed1912c8b4577018d7a8caca454a5dce.jpg Hello, Engineers! The latest Space Engineers 2 update is here, focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, a refined Flight HUD, stronger performance and stability, and a range of quality of life changes across the game. We’ve also made your first steps into the Almagest System clearer, with updated early contracts, tutorial changes, and more guidance as you begin exploring, building, and surviving. {STEAM_CLAN_IMAGE}/453541
2026-08-13 06:41 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/3faf0453298e14859dba0448bb9a253b91f65f65.jpg Smoother, Stable & Faster Please join us Monday, August 17, for the release of Space Engineers 2: “Smoother, Stable & Faster” Update. This update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across the game. We’ve also made your first steps into the Almagest System clearer, with updated early contracts, tutorial changes, and
2026-08-12 09:59 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/246e5e413863ec26bb5c9184b80ff43944d5cbaa.jpg Please join us Monday, August 17, for the release of Space Engineers 2: "Smoother, Stable & Faster" Update. The Update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across the game. We’ve also made your first steps into the Almagest System clearer, with updated early contracts, tutorial changes, and more guidance as you begin
2026-07-30 08:31 UTC · Community Announcements · Drui
Space Engineers 2 – Combat NPCs This week we playtested the new combat NPCs. The setting was a planetary station with both indoor and outdoor areas. One NPC was patrolling, while the others were standing guard. They already have idle animations, so the patrolling NPC walks for a while, stops, stretches his legs, dances a little (temporarily, and funny in a stupid way), and then continues patrolling. Once they spot me, they start attacking and shooting, or decide to find cover. They search for the closest place where I can’t see them. This currently works in some funny ways: if there is no cove
2026-07-16 12:14 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/a8dd8eed3ce71ca515869d0aeb3ffb658d92519e.jpg Hotfix 2.3.0.2798 has been released! ➡️ Changelog: https://kswh.link/vs2-3 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc 🛰️ Discord: https://discord.gg/keenswh {STEAM_CLAN_IMAGE}/45354154/9f2c627d99ab627edb16bd37cd124aa1205838de.png Added tactical respawn points during FTUE to reduce the distance after player death Fixed the most common cases of the character falling through voxels Fixed an issue with rockets spawning inside voxels during the Conveyors contract and exploding, causing the contract to
2026-07-16 09:33 UTC · Community Announcements · Drui
Deformed MaterialsIn Space Engineers, there has always been a clear difference between how armor blocks and other blocks react to damage. Armor blocks can deform when struck, while other blocks do not deform but instead show damage through their existing damage states. With Space Engineers 2, I want to push this further by introducing deformed materials – a new graphical and mechanical feature where blocks change both their shape and their surface appearance after impact. This means that damage will no longer be represented only through geometry or predefined damage states. When a block is hit
2026-07-13 16:17 UTC · Community Announcements · Drui
{STEAM_CLAN_IMAGE}/45354154/3ff15287fef1652e55467ef86248c6d16852309b.jpg Hotfix 2.3.0.2793 has been released! ➡️ Changelog: https://kswh.link/vs2-3 🛠️ Support Portal: https://support.keenswh.com/spaceengineers2/pc 🛰️ Discord: https://discord.gg/keenswh {STEAM_CLAN_IMAGE}/45354154/9f2c627d99ab627edb16bd37cd124aa1205838de.png Stability Fixes Added additional out-of-memory detection Fixed a crash at Components.UISystemComponent Fixed a crash at HavokTriggersSessionComponent.UpdateTriggers Fixed a crash at HttpConnection.ChunkedEncodingReadStream.ReadAsyncCore Fixed a crash at HttpConnectionPool
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