2025-10-31 00:36 UTC · Community Announcements · Josh Bruce
It’s finally here! Thank you everyone for you patience as we navigated the difficult situations over this past year. Let me first start by thanking everyone for the support shown on our studio update post. It was truly overwhelming seeing how many of you took the time to comment or reach out to us, and it was so encouraging. Your well wishes went a long way to getting us across the line here, so thank you! The WeaverToday we are so excited for our first DLC Class: The Weaver. The Weaver, as you may have seen from the previews and the artwork, is a summoner class. She weaves adorable (mostly?)
2025-10-28 20:16 UTC · Community Announcements · Josh Bruce
Pets were obviously going to be the centerpiece of the class, and once we decided on finite slots the moment of "you filled all your slots so now you can only replace, not add" was set in stone. From then on you need to use a variety of abilities, buffs, artifacts, pets and even a few attacks to buff AP and make your board hit (and sometimes block) even harder. But there's also a LOT of synergy in Unraveling (sacrificing) Pets, and...It's hard to even know how to write this post - AP buffing pets synergizes with your token Spiders since they also deal their AP as damage when Unravelled (even i
2025-10-25 14:20 UTC · Community Announcements · Josh Bruce
Pet CardsThe main power of Weaver relies on cute Pets, and they can be summoned by playing a Pet card. Pet is a new card type (similar to Ability, Attack and Buff), but different in a handful of ways:A Pet card has an Attack Power (AP) value stored on the card, and the value persists in a fight,Playing a Pet card will transform (Weave) the card into a Pet on the board. The card will not shuffle into Discard until the pet is un-summoned (Unravel).Pets will have various actions, and normally each Pet can perform one action every turn, including the turn they are summoned. Performing an action do
2025-10-21 20:51 UTC · Community Announcements · Josh Bruce
Josh and I wanted to make a summoner for years, but it was just one of a few ideas in the running for classes with unique ways of scaling over a fight. The missing piece of the puzzle was how to fit it into the game's existing UI - especially on mobile - but as soon as we started brainstorming about how to create an alternate version of the central UI to make space for Pets, the Weaver concept was born. Every class (and most enemies) in Vault have ways to get stronger and scarier every turn, and it was important to make Weaver feel fundamentally different. By limiting players to 5 Pet slots it
2025-10-18 23:20 UTC · Community Announcements · Josh Bruce
Thank you everyone for you patience. The wait is nearly over :)
2025-06-19 22:48 UTC · Community Announcements · Josh Bruce
Hey folks – time to come in here with a quick update on how things have gone over the last few months... I’ll be open to admitting that since our last update, the last few months have been the most challenging for the team here. Note: Before diving too far into this, I will eventually write a post-mortem article to help other developers who may find themselves in this position. I just need to be very careful with my words. But please feel free to share this story, and if you're a developer fearing the same issues, please reach out to me! Shu and I have spent the last 12-18 months getting the g
2025-03-18 13:13 UTC · Community Announcements · Josh Bruce
Hello friends! I hope you're all having a great start to 2025, and are ready for a great year with Vault of the Void! We had a rapid end to 2024 with our Mobile release and then the Nightmare update. As many of you know, we've been tied up with the Switch release now for sometime, going through many updates to get it across the line. We have good news to share -- but first! Spring Sale! Thats right -- Vault of the Void is currently 40% to celebrate the Steam Spring Sale! Now is a great time to get any of your friends and family into Vault if they haven't tried it already. Thank you everyone wh
2025-01-24 22:33 UTC · Community Announcements · Josh Bruce
Hey everyone! I hope everyone had a great holiday break and New Year! We’re excited for 2025 here, and today we get things started with a small patch that sees Nian back, as we celebrate Chinese New Year. 2025 is the Year of the Snake, and a new deckback reward has been added to reflect this! {STEAM_CLAN_IMAGE}/36381870/c8f237ec53ac34e373696954457a4c3d435f24c4.png Switch Update Unfortunately, we’re still going through things with Nintendo here. We’re close and could get the all-clear to release any day now, however, at this stage, we don’t have any update as it's still out of our hands. Stay t
2024-12-02 20:44 UTC · Community Announcements · Josh Bruce
Hey folks! Sorry for the radio silence on our end, we’ve been deep in the trenches getting things ready for our official Switch launch! Throughout that process, we’ve also made a few bug fixes and balance changes, a few I know have been requested by many. I’ll throw a list down below of all the changes currently implemented in today patch. Autumn Sale Just a quick note: Vault of the Void is currently on sale as part of Steam's Autumn Sale! If you haven't already, it's a great time to grab a copy or mention it to a friend! Thank you everyone for your support! https://store.steampowered.com/app/
2024-09-27 14:58 UTC · Community Announcements · Josh Bruce
Hey folks -- the wait is over, Vault of the Void: Nightmare is finally here! Thank you all for your patience as we put this together, I hope the wait is worth it! Before I dive into the details, I wanted to give a quick thank you for all the support for the mobile release, and also all the people who helped out making this release smooth by playing on the Beta Branch. This was instrumental in helping us squash as many little bugs as possible before going live. However, as usual, we’re on standby here for the next 48 hours to hotfix any issues we find! So please, if anything shows up, let us kn
2024-09-18 19:49 UTC · Community Announcements · Josh Bruce
Hi folks! As we gear up towards our next FREE content update, Nightmare, I wanted to drop a few previews in here! I’ve been previewing these over at Reddit and in the Discord, so if you want to see more head over there! (Please note, some of these cards may have changed since the images were made as feedback rolls in from Beta!) Beta Access Also, just a note, but Nightmare is up and running on the Public Beta Branch for Steam, as well as our different outlets for mobile. If you’re keen to give things a try early, you can switch to the Beta Branch on Steam by right clicking on the Vault of the
2024-08-27 19:47 UTC · Community Announcements · Josh Bruce
{STEAM_CLAN_IMAGE}/36381870/43adcb910cb1279743e62ead8baa9e705587cbff.png Soon™
2024-06-20 10:22 UTC · Community Announcements · Josh Bruce
Hello everyone! Wow, it's been some time between updates, but its been very busy times here! We have lots to update you all with, and its a very exciting day! Lots to unpack, some big news which you’ve all been waiting for, then a quick update at the end of whats around the corner! {STEAM_CLAN_IMAGE}/36381870/9fe75e238cafdf17e134905e2451927e3edd8c70.png DLC - Developer Supporter Pack As part of this release, we’ve bundled together a Developer Support Pack – full of awesome Australian (the now iconic meme of my home country, according to the Discord!) themed cosmetics. Many of you have reached
2024-03-29 05:51 UTC · Community Announcements · Josh Bruce
Hello everyone! Thank you for all the kind words on the latest update, it's great to see so many of you enjoying the next specs and Challenge Coins! We’ve been hard at work here moving things forward, and today we’ve released a small update that includes a bunch of Quality of Life and Bug Fixes! It also has a few new things, including new Instablity Mods, and we've some exciting news regarding Android Beta! I’ve listed things below for you all to take a look into! New Instability Mods We’ve added 2 new Instability Modifiers to the game :) Unending Horde and Double Time are now available to add
2024-03-07 20:23 UTC · Community Announcements · Josh Bruce
Hello everyone! Very excited today to present the latest update for Vault, this time, geared towards newer and older players alike! Throughout the last few months, Vault has undergone a massive transformation to broaden the audience, with mobile progress still underway (more on that soon!). However, I really wanted to spend some time with some awesome new content for our current long timers as well! The team have been hard at work, so let's dive into what we have. New Spec for Each Class! That's right! Now, when you head to the character select screen, you’ll have the option to choose a brand
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