Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-07 12:40 UTC · Community Announcements · NightByteGames
We're happy to announce that Corpoct's price has been permanently reduced from $9.99 to $4.99!We've also lowered our regional prices in LATAM and MENA, setting them below Steam's suggested pricing to make the game more affordable.Thanks for your support!
2025-09-23 19:04 UTC · Community Announcements · NightByteGames
Hi clones or ehm... commander!Our new game It Has My Face is now out on Early Access! The premise is to kill your clone before they kill you. It's a First-Person Roguelike Horror which we've been working on since 2022! It's being published the fine folks at Behaviour Interactive (Creators behind Dead By Daylight and other amazing titles)To celebrate, we're doing a special 75% discount (deepest we ever did for Corpoct!)Check out our launch trailer:Buy Here:
2021-09-20 07:00 UTC · Community Announcements · wolderado
Hello commanders! Corpoct came out on September 20, 2019. To celebrate that we're making the biggest discount we've ever made! We usually don't exceed %50 discount so if you're looking to buy Corpoct, now is the time! Sorry, I kinda messed up the announcement time. The anniversary discount will start at 10:00 AM PST and it will last for 3 days
2019-10-09 08:01 UTC · Community Announcements · wolderado
Changes in the last few versions 1.0.3.24 Added a maximum timer for the intro video. If the game waits more than 6 seconds while playing the intro, it automatically skips to the main menu You can now start the battle with space button Heal card now repairs armors and shields too. A typo in prospect fixed New loading tips added ESC quit text changed 1.0.3.23 Shipyard portrait bug FTL engine event color correction Map black screen bug fixed 1.0.3.22 Fixed a tip typo
2019-09-21 13:57 UTC · Community Announcements · wolderado
Like promised. Small mostly UI stuff you won't even notice Fixed Consumable time texts Fixed Modulebox comma Care package typo Prospect text grammar fix Cards tutorial added extra info First battle tutorial added extra info Dan tory vortex card replaced with EMP Loading screen randomness generator bug Vortex area damage bug fixed Map theme panel faction list bug fixed Added a helper text to thrash button Fixed FTL Sound delay Prospect sound volume reduced Negative balance tutorial bug fixed Fixed the bug that gives you ship reward after you defeated
2019-09-20 18:38 UTC · Community Announcements · wolderado
It's finally here! We've been working on this game for the last 6 months. After 17,500 lines of code, it's done! We wanted to add so many more content but time constraints limited us to include the core features first. We still want to improve upon the game! I think I fixed all of the important bugs but still expect the first-week patch. Thanks to everyone who supported us!
2019-09-08 18:26 UTC · Community Announcements · wolderado
We are coming to steam on September 20! Mark your calendars! We are working on the game for its final release. Full game and no early access. Pricing currently seems like 9.99$. We're sadly pulling support from Linux and Android because of time constraints. If you want it otherwise please contact us and we'll consider it after the game's release. In other news, we are planning to post about general gameplay of the game so stay tuned! In the meantime, here's a gif from the main menu: https://media.giphy.com/media/JSqABjslN7xG7vAgzm/giphy.gif (That Market button is an in-game market. Corpoct doe
2019-08-23 11:11 UTC · Community Announcements · wolderado
This dev-log posted before the steam store launch thus a bit old BUT most of the stuff you'll see, is still in the game. GIF resolutions vary to make the file sizes smaller and even Hello everyone! We introduce modules! What are modules anyway? Modules are the core of our battle system. All ships have module slots of different amounts and filling them with corresponding randomized modules. The modules you'll see here is default modules. There will be different variations. There are 3 module categories. (Ship Behaviors are deliberately disabled for the showcase) https://media.giphy.com/media/iE
Full appinfo as delivered by Steam PICS, changenumber 34847320. Also at /api/app/1135860/raw.
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