free demo
demo now available on steam store page fixed macOS steam cloud issue {STEAM_CLAN_IMAGE}/41228404/7712b2009afb8fa850a88e7f06e7f8fb05832715.png
Pure 2d action with a freestyle combat system
| App ID | 1136730 |
|---|---|
| App type | Game |
| Developer | Incoherent Software LLC |
| Publisher | Incoherent Software LLC |
| Release date | 2022-12-01 00:29 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1136730 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | defect-process.exe | windows | ||
| 1 | defect-process.app | macos | ||
| 2 | defect-process | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:32 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11834971 | 2023-08-01 05:20 UTC | ||
| github | 11834971 | branch for github | 2023-08-01 05:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1136731 | windows · 64 | 654.11 MB | 610.22 MB | 749320268423823935 | branches: github | |
| 1136732 | macos · 64 | 719.96 MB | 616.43 MB | 1580684903369047618 | branches: github | |
| 1136733 | linux · 64 | 708.58 MB | 613.85 MB | 6756674277326102057 | branches: github |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11834971 | github | 2023-08-01 05:46 UTC | 3 hours ago |
| 11834971 | public | 2023-08-01 05:20 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
demo now available on steam store page fixed macOS steam cloud issue {STEAM_CLAN_IMAGE}/41228404/7712b2009afb8fa850a88e7f06e7f8fb05832715.png
{STEAM_CLAN_IMAGE}/41228404/1d5b57843fc57a9be286baa6a3a38ccbd5228068.gif add 3 additional taunt animations minor UI alignment update fix issue with turret enemy sound effects not playing
add taunting game mechanic decrease hop enemy attack rate menus/interface minor formatting/selection fixes Steam Deck Verified {STEAM_CLAN_IMAGE}/41228404/36adcc519f7ae6465f81265460733074cb9cd597.gif {STEAM_CLAN_IMAGE}/41228404/4c5de8be33b76944e3f794dfb8f646354c4ffc7e.png
update menus/interface for better readability across varying screen sizes decrease bat enemy attack rate adjust enemy attacks that phase out their body (e.g. hammer/boss enemies) to: remove lock-on targeting reticle remove shards ranged weapon marks fix potential brief stutter caused by incorrect enemy texture preload path {STEAM_CLAN_IMAGE}/41228404/ce8dad65fa1428ec8ce3bd71386c55a2056aabea.gif
{STEAM_CLAN_IMAGE}/41228404/d08ff9be4d7167cb15bcebaf682a5402225f1707.gif surviving a combat arena now clears any remaining enemy projectiles fix dog enemy AI not turning around at walls in some situations adjust flying enemy attack projectile animation
make mouse cursor lock-on targeting more lenient adjust summon platform skill add 5s max duration timeout fix platform not desummoning when player gets off in some situations adjust boss encounter add slight lighting effect add/adjust screenshake for enemy attacks hitting player fix post-encounter gold potentially appearing partially outside level geometry
shards ranged weapon blink strike no longer randomizes order/side swap, for more predictable behavior add additional visual effect variations for ranged weapons pause menu show equipment name for current selection fix ethereal scythe attacks not appearing when immediately weapon swapping fix grenade launcher mine throw cancel window {STEAM_CLAN_IMAGE}/41228404/834f4656b9691dab9d88b0ee492de23ace510f43.gif
add spikes ranged weapon alternate fire - circular formation add various visual effect variations for ranged weapons increase sword delayed spin slash hitbox width to better match visuals {STEAM_CLAN_IMAGE}/41228404/282942e599079d40dac15f970b6f96aecf893d1c.gif
add visual hit effect variations for all melee weapons increase meter gain for various melee weapon delayed basic attacks regain primary skill charges when using spring launcher fix shards ranged weapon explosion interaction with enemy direction fix melee weapon charge overlay positioning when moving at high speeds
https://www.youtube.com/watch?v=tN6yhV68f2Y update game title logo allow canceling fastfall skill earlier after landing add visual effects for gambling event win/loss result update visual effects for spikes ranged weapon add particle/hit effects for grapple hook add additional particle effects for hitting gold chunks update bouncing ball event to bounce exactly off top of screen when rebinding keys hide controls not used for that input type
add lock-on targeting tutorial, accessible from new sign in starting room {STEAM_CLAN_IMAGE}/41228404/3228d40cdddaa85a30a53f8af837e254947ee092.png add stone form skill extended deflect option {STEAM_CLAN_IMAGE}/41228404/eb052b41a7dd2aeba6ce62a53bb6675845351c2e.gif add navigation wall markings to all challenge rooms {STEAM_CLAN_IMAGE}/41228404/03c36aed878ee81ffdde157364759ba606d0e929.png update various additional melee attack animations with stronger posing update background for room before boss encounter show "LOADING..." text when loading new game allow ethereal scythe blade slash during floa
fix error with shotgun incendiary shot hit effect fix spirit blade spirit form attacks activating when the weapon is inactive
update attack hits to use dynamic particle effects update hit effects for revolver, shotgun, spikes, shards ranged weapons update various melee attack animations with stronger posing increase grapple hook range +65% adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior {STEAM_CLAN_IMAGE}/41228404/1fc0fb90f927e75975dc49522e0c973b5f8e92f0.gif {STEAM_CLAN_IMAGE}/41228404/d2af4c1baa595f7553f6f8ebe1c0517b24cb22bf.png
add mark/recall (new secondary skill) {STEAM_CLAN_IMAGE}/41228404/16ecac51b680efa75c6da0984ae3c74fc27397d0.gif add grenade launcher alternate fire - proximity mine {STEAM_CLAN_IMAGE}/41228404/fdb9a0046dca78112c5f4fd3bc0619b93fe3930b.png update all arena backgrounds with lighting improvements {STEAM_CLAN_IMAGE}/41228404/e06669c4e58f2ff9bd07c3a6e6e798584b424232.png {STEAM_CLAN_IMAGE}/41228404/63fd0cc66d1b5254cb82166c757bc87345dd0575.png update flight secondary skill initial speed boost to function as an 8-way air dash update build to FMOD 2.02.08
add fastfall secondary skill stun effect on landing impact add revolver alternate fire - continuous shot rebalance meter gain to no longer stack for each additional enemy hit increase spirit blade weapon air slash hitbox height lower unlocks music tracks cost from 5000 -> 3500 fix ranged weapon muzzle flash effects to render consistently on 60hz displays update starting room background with lighting improvements {STEAM_CLAN_IMAGE}/41228404/90ac16bbbd30a502304c982fce3b4dfc772b1105.gif {STEAM_CLAN_IMAGE}/41228404/92d43cdc175984f3629bb6d8802a071f7cd81136.png
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1136730/raw.
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