Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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2026-08-24 05:21 UTC · Community Announcements · ProzackPH7
SUNDAY!I have released the next Preview Build: previewbuild_2.0_2.This is a preview of the second half of Stone Rd along with additional art for the background and play areas. Please let me know if you have any issues with this build. Build Notes:Stone Rd MapsNew level artFlushed out various areas of the map and added more ways to move between locationsA preview of the 2nd half of the Stone Rd map addedBackground assets have been updatedAI Mice can now travel between all connected mouse holes like playersGeneralPhysics changes, hopefully will have less weirdnessYou can no longer climb on the i
2026-08-15 22:58 UTC · Community Announcements · ProzackPH7
SATURDAY!I am announcing a new preview build to be released next Sunday, 23 Aug.I apologize for the large gap, I had to deal with large life events over the summer that kept me from being able to regularly work on anything for CAT & MOUSE. There will not be any more interruption to these reports moving forward until the Update is completed.The vast majority of work has been done on finishing the Stone Rd level, to include a second home and new environmental art throughout the level(s).There have been some adjustments to the AI for the Mice as well, hopefully they feel a little less predictable
2026-05-25 21:32 UTC · Community Announcements · ProzackPH7
MONDAY!I dont have much to add from last progress build, the next preview build is steadily moving forward, mostly focused on the art for the next levels/variations and tweaking vegetation. Please feel free to reach out with any questions, issues or suggestions.The next build will be out once I wrap up placement of gameplay items, bake lighting, and finish some textures/meshes for the new locations and background assets. The AI pathing will need to be polished up multiple times as well so please let me know if there are any locations that mice get stuck.-ProzackPH7
2026-05-10 20:33 UTC · Community Announcements · ProzackPH7
SUNDAY!This will be a short progress report on the AI & ART update, I gave myself a break for a bit but I still managed to do a few things. The following will be implemented in the next preview build:Changes:Fixed Cat nameplates not having players name.Fixed advanced session settings showing proper menu items.UI Elements have been unified further with custom checkboxes, dropdowns, and slider widgets.Slight adjustments to main menu.Unfinished/Current tasks for the next preview build:Foliage - Trees are currently just a proof of concept. Vegetation like trees and bushes need to have their gamepl
2026-04-27 01:49 UTC · Community Announcements · ProzackPH7
SUNDAY!I know its been a while since I've posted any news on the upcoming update, but that stops today with preview builds for the Major AI & ART update, and an announcement for the future.I have decided that working in the background for the past couple years has been a terrible idea so I will be creating preview builds for CAT & MOUSE updates moving forward, starting with this first preview build. I have been going back and forth about this for a while, but firmly believe this is a way to keep players updated on the progress of the next Major update and allow players to guide CAT & MOUSE to
2023-11-19 01:43 UTC · Community Announcements · ProzackPH7
CATURDAY! I just wanted to drop something here to quell any ideas that CAT & MOUSE is abandoned, to give some insight into me as a Dev, and to talk about the first major update. ProzackPH7's Background (you can probably just skim this bit) Hi, I am ProzackPH7, creator of CAT & MOUSE and PH7 Studios. I am a completely solo developer and I have never, never in my life, made any game whatsoever (those few of you who played the Early Access version of the game can probably tell). This is the very first game I have ever actually attempted at creating and stupidly decided to make it entirely multipl
2023-05-09 23:40 UTC · Community Announcements · ProzackPH7
TUESDAY! Hi everyone, wanted to give you an update on the current progress of the next major change/addition to CAT & MOUSE: The AI and Art Update AI I have completed the first step in AI, creating the AI behavior trees and pathing/Navmesh. This was a massive undertaking and I can now populate levels with the new systems, however, there is one major hurdle still left for the AI and that is incorporating them into the main gameplay systems. I originally created CAT & MOUSE to be a multiplayer only game and as such had no need to handle both AI and Player controllers. I am currently re-writing (
2023-04-05 22:21 UTC · Community Announcements · ProzackPH7
WEDNESDAY! Just a small announcement that I have created Official Suggestion and Bug reporting discussion threads in the community discussions. Please feel free to post your ideas or issues there or if you prefer on the discord. And thats it, I will let everyone know when the next update is coming as soon as I have that information to share! Thanks! -ProzackPH7
2023-04-01 21:30 UTC · Community Announcements · ProzackPH7
*Reposted for visibility in library, game discounts arent shown in most players' library* FRIDAY! Just wanted to let everyone know that the next update will be pushed out a few weeks. I REALLY dont want to do this, but the AI and Art update is taking way longer than expected and I dont want to push an update just to make the game unplayable. I am still figuring out how to properly set deadlines since I always seem to think it will take less time than it actually will, so like everything else about this game, its a learning experience. There is still a massive discount for the next 2 weeks but
2023-04-01 01:36 UTC · Community Announcements · ProzackPH7
FRIDAY! Just wanted to let everyone know that the next update will be pushed out a few weeks. I REALLY dont want to do this, but the AI and Art update is taking way longer than expected and I dont want to push an update just to make the game unplayable. I am still figuring out how to properly set deadlines since I always seem to think it will take less time than it actually will, so like everything else about this game, its a learning experience. There is still a massive discount for the next 2 weeks but no update. I will announce the next update as soon as I have the large hurdles completed a
2023-02-18 05:21 UTC · Community Announcements · ProzackPH7
FRIDAY! I wanted to reach out and let everyone know what I have been up to and what is upcoming for CAT & MOUSE. Most of these changes surround the feel of the game and update the workflow I use to create content to decrease time I spend waiting and increase time creating. This is much longer than my usual update, so be warned, its a lot of woooords. I have been hard at work making new player models for the Cat and Mouse along with new animations. Cats will be given an overhaul on their animations to better telegraph where their attacks are going along with changing the root of the animation a
2023-02-01 00:26 UTC · Community Announcements · ProzackPH7
WEDNESDAY? Hello everyone, hope you're all having a great start to the year, I have started a Sale for the next couple weeks to go along with me kickstarting the next round of updates. I am back hard at work and will have a new update next month. I am reworking some of the workflow steps so I will be able to release content faster and smoother. Also, some time after the updates I plan on releasing a workshop so players can create maps and possibly more (IE game modes, new models, etc). This is difficult to put a time frame on but when the workshop is released I will do my best to create docume
2022-12-23 22:00 UTC · Community Announcements · ProzackPH7
FRIDAY! Hello everyone, hope you're all having a great Holiday/Winter! I just wanted to let everyone know that CAT & MOUSE is still being worked on and content will be added; I am currently working on some technical updates and essentially re-organizing the code/layout of assets, this way future updates will be easier to iterate over. I plan on a large update sometime at the end of Feb 2023 or early March 2023. Please check out the Discord and Trello page for upcoming changes or to submit issues or ideas. Thanks for playing my stupid game, and tell your friends about CAT & MOUSE!
2022-10-25 03:13 UTC · Community Announcements · ProzackPH7
MONDAY! Hello everyone, hope you're all having a great start to Autumn, I personally love this time of year. I love it SO MUCH, that I decided to have an insane 80% discount on CAT & MOUSE so you can play with your friends while you start to hunker inside. CAT & MOUSE has always been a game you should play with friends and I always want people to have the opportunity to do so. Have fun and let me know if you encounter any issues or bugs! Side note, I will be working on a small update of the art and mechanics including animations, pfx, sfx, additional HUD elements to reduce confusion, and more
2022-10-01 04:26 UTC · Community Announcements · ProzackPH7
Just a small update with some minor tweaks and additions Fixed Cat listen ability not working for Host And thats about it. Please let me know if there are any issues!
Full appinfo as delivered by Steam PICS, changenumber 38274597. Also at /api/app/1137040/raw.
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