Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
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2023-07-26 00:37 UTC · Community Announcements · Dad
Welcome the "2 Player Co-op Update"! It's here finally! After heaps of work, I was able to pull off the new 2 Player Co-op for those who requested it! This update has changed the base game in some sections. multiplayer code has been changed to accommodate for the new 2 Player mode. I tested everything I could on my own so issues may arise that I was not able to find on my own. Let's not keep you waiting! Fixes -Doors and meshes now have the correct collisions. -Button code not working now will listen to the host and work. -Random code triggering music in cutscenes now will trigger correctly. -
2023-07-13 09:15 UTC · Community Announcements · Dad
Welcome the "More Things Update!" The goal of this update was to add some Lore and Murals to the first game in preparation for some of the Story in the second game. there may be a few more of these updates to come to keep yourself tuned! Fixes -Fixed the Controls UI for Multiplayer and Singleplayer making it much easier to understand. -Fixed loud noises randomly turning on in cutscenes. -Fixed random music from turning on it cutscenes as well. (Whoops hehe) Changes -Changes to the Layout of the Temple front area have been made to better accommodate the Player. -Minor lighting adjustments have
2023-01-25 05:25 UTC · Community Announcements · Dad
Finally, here to release the Revamp Update Part 2! This has given some good polishing that has been overdue in Chapter 1 and some new additions and tech added! Fixes -Broken door mechanics have been patched -Engine issue with Lighting has been changed to prevent crashes on old software -New Code is being used for Chapter 1 Puzzles to prevent Lag and Internet latency Changes -Polishes to the main map and environment -Water Shader has been updated -After being hit my explosions, your character will have whiplash -Camera Shake has been polished Additions -New Puzzle (testing new Modular Tech) -Ne
2022-12-26 09:25 UTC · Community Announcements · Dad
The Revamp Update is one of 2 planned updates. This update contains some visual changes and map changes plus some major code rewriting and optimizations! Part 2 is to come and will contain for puzzles in chapter 1 plus some more lore. Keep a keen eye out for these! Fixes -Explorer UI not working (Multiplayer) -Particle stacking has been optimized (Snow) -Doors not correctly sending open information to the server -Player code has been cleaned up and optimized for smoother gameplay Changes -Lighting has been adjusted -Snow Particles have been changed -Outside ruins will now have ice layers Addit
2022-10-18 03:59 UTC · Community Announcements · Dad
The Maintenace and Patching update is now out. Simple fixes to a few issues and minor tweaks to the game! Fixes -Crashing issue in Museum -Overcomplicated lighting in Museum fixed -Less multiplayer clutter causing more stability Changes -Lighting changes in Museum -Music changes in Museum -Motion Blur introduced -Reflections are more refined -Removed Temperature gauge on UI
2022-06-14 04:24 UTC · Community Announcements · Dad
This Patch is a fix to the game in the Puzzle 2 section of the game where Items would not work. The Patch also includes a new audio section in the temple entrance. Hope you all enjoy! -R
2022-06-07 05:22 UTC · Community Announcements · Dad
Just some quick sweeping, nothing to see here ;)
2022-05-30 01:19 UTC · Community Announcements · Dad
Hello everyone! I would like to introduce the Performance & Compatibility Update. It has been a struggle to finalize it the last 2 days, but its finally here! This update will hopefully fix up some lag issue and crash issues people have been experiencing over the last few months! I hope this helps! This wont be the last one to! more to some soon -R
2022-04-22 06:46 UTC · Community Announcements · Dad
A simple Minor patch in attempt to fix a Crashing issue Fixes -Players can stop there momentum when entering a menu -Players will no longer be able to run around in a cut-scene -Minor C++ building changes Additions -Museum has random weather changes now when you play the Museum level
2022-03-11 09:09 UTC · Community Announcements · Dad
Chapter 1 has had some Major improvements implemented to create a much more stable multiplayer experience! The UI has been Improved in the Main Menu and will soon Extend to the rest of the game. Minor Tweaks and Fixes have been added through the game more well rounded. Things will be moving around in the main menu the next couple of patches in preparation for Commissions and Chapter 2. Everyone enjoy -R
2022-01-14 10:52 UTC · Community Announcements · Dad
Levi Chronicles Dev Diary #10 Welcome to the 10th Instalment of the Dev Diary Series! Its been a long Silence over the Holiday break! In that time the game has had the chance to go on sale and a few of you have been enjoying your selfs puzzling it out with friends or enjoying the puzzles on their own! Either way it has been so nice to watch you all. :) Before we begin I wanted to apologise for the delay for the Dev Diary. In the December time I was unfortunate and caught covid-19, and to top that my Current system I use to develop games was having "Issues". Im on top of it now and recovering f
2021-11-29 05:51 UTC · Community Announcements · rainbow_donut
Hello everyone! I have a new patch for Levi Chronicles Chapter 1! here are some changes and additions... Added -New Locations to Explore (Maze) -New Linguist Translation Glyths added Fixed -Some Linguist Translations were not working in Single-Player -Minor Lighting Fixes -Minor Code Adjustments for Multiplayer Enjoy -R
2021-11-23 11:07 UTC · Community Announcements · Dad
New Patch Adding some final Game-play additions to the Linguist! Added -Linguist can now naturally translate Ruins -Fire Clue added for Linguist in Puzzle 3 Fixed -Holes in map -Minor Multiplayer code Adjustments Enjoy the new Game-play!!!!
2021-11-20 23:58 UTC · Community Announcements · Dad
Levi Chronicles Dev Diary #9 Hello! Welcome back, to the Ninth instalment of the Dev Diary Series! It has been a great Month and a bit! I have been able to achieve a lot more with the games development and I cant wait to show you what progress I have made. Lets get a move along shall we? The Plan To begin I want to tell you some of my plans for Levi Chronicles & Atmosphere Studio. Over the next coming weeks work on a Website will be created for Atmosphere Studio. This will help streamline information on the game and its development much better and in a more universal location for everyone to a
2021-10-29 05:51 UTC · Community Announcements · rainbow_donut
Just Releasing a new Patch after watching some people have a run of the game! Added -New Volume settings for Voicing Audio -New Explorable room inside the Temple -New Checkpoint system for the final parkour has been added for ease with friends (Multiplayer) -New Visual Changes again some major around the base camp you start in -New Black screen when falling into a death pit, More Visually Pleasing -New Music has been added for the camp introduction (Might be more in future!) Fixed -Fixed Becoming Soft locked after a Cut-scene plays while in a Menu -Fixed Player facing the walls when starting a
Full appinfo as delivered by Steam PICS, changenumber 34847587. Also at /api/app/1144370/raw.
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