Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-12-27 20:22 UTC · Community Announcements · Noodle
This one's a small but mighty update, so lets jump right into it: Added the Infinite Fuel powerup to the random item spawns. As the name suggests, it gives you unlimited jetpack boost for the duration of the item Removed some problematic achievements Made some tweaks to a few UI elements
2019-11-29 23:49 UTC · Community Announcements · Noodle
Here's a smaller update that follows up to yesterday's introduction of the points system. Lets just get right to it! Changes, Fixes, and Additions: Added a small notification during gameplay when you die or get a kill. It displays info on whether your got a kill or died (duh) and how many points were gained or lost. Without any indication, the points system could have been a little confusing at first, but this new feature should mitigate that effect Updated the Scattergun sound to be less repetitive by adding random, slight changes to the pitch of every shot After popular request, random respa
2019-11-29 04:25 UTC · Community Announcements · Noodle
This update completely overhauls the way a match of Misfire is played. The "last-man-standing" game mode has been replaced with a new and much better points-based system (detailed below). These changes reinforce the casual and friendly nature of the game by allowing players to participate in the entire match thanks to the removal of limited lives. This is an overdue change that goes a long way in improving Misfire's level of polish and cohesiveness. The Points System: Your placing (ie. 1st, 2nd, 3rd, or 4th place) is now determined by points You start with 0 points A kill rewards 2 points, whi
2019-11-07 03:24 UTC · Community Announcements · Noodle
Along with the more bugfixes, this patch makes some tweaks to how matchmaking works to better suit the game's intent to be played with friends. Changes and fixes: Hid the Quickplay menu. With the low volume of players that Misfire receives, this feature just makes no sense and doesn't really help you get into a match with your friends. Sometimes less is more, considering the server browser tells you all you need to know anyways. Removed the "Support on Patreon" message appearing upon the first launch of the game. It doesn't feel classy to ask for support the second you open the game; that supp
2019-11-05 04:16 UTC · Community Announcements · Noodle
Two hotfixes in one day! This one takes a bit of the work out of finding a good match. Since Misfire runs on a player-hosted system the quality of a match is entirely dependent on the connection quality of the player who is hosting the server, and their relative geographical distance to you. This comes with many limitations but it is the only option a solo dev such as myself has. So with this update I've tried to make the quickplay system look for matches that are more likely to be closer to you, and thus provide a better game experience. Here's the full list of gameplay improvements and bugfi
2019-11-05 01:49 UTC · Community Announcements · Noodle
Squishing bugs like I promised: Fixed several bugs where more players could join than the server's maximum should allow Disabled joining in progress. Now you can only join a match that is in the pre-game phase Fixed the server browser not properly displaying the amount of players in a match The first fix was a behemoth of a bug, requiring me to dive right down the rabbit hole of UE4 weirdness. After 5+ hours of trying to fix it, lets hope it's gone for good.
2019-11-01 01:46 UTC · Community Announcements · Noodle
Now that there's a larger volume of players some bugs are starting to present themselves that I never caught in play testing, and as such I've been busy fixing and improving the game! If you find a bug, let me know at noodlekingdesigns@gmail.com. Fixes, Improvements, and Tweaks: Fixed the Support on Patreon message popping up more than once Reduced the Scattergun's damage from 10% to 6% per hit Fixed the user's specified audio settings not applying in-game Changed the loading screen to have an animation reminiscent of old DVD screensavers (Maybe) Fixed a rare and weird bug where you suddenly l
2019-10-29 19:08 UTC · Community Announcements · Noodle
That's right, Misfire can now be downloaded and played entirely for free! Along with going free, the game is also leaving Early Access and has been fully released. I plan on continuing to support and expand Misfire to be as great as possible. Since the game is free, I've opened up a Patreon if you feel like offering additional support. Thanks for sticking with Misfire and helping me make something awesome!
2019-10-29 19:07 UTC · Community Announcements · Noodle
This update makes some changes to the game to accommodate the new free model, and adds the game-changing recoil mechanic! New Additions and Changes: Added the new recoil mechanic that will affect your movement when shooting weapons. Different weapons have different levels of recoil. This feature may still need some tweaking, but for now it adds a vital layer of depth to the gameplay! Slightly buffed the scattergun to compensate for the recoil change. It now does slightly increased damage and has a smaller bullet spread angle Added a new link to Patreon
2019-09-29 21:42 UTC · Community Announcements · Noodle
This update is mainly focused on preparing Misfire for going free to play, but also fixes a few bugs here and there. For everyone who has bought the game in Early Access, you can now redeem your unique golden paint job! This reward can only be redeemed by starting the game. You will be greeted by a screen prompting you to redeem your reward, continue, and voila! You can then go to the character customization screen and find the new golden paint job mixed with the other colors. It is important that you redeem this reward BEFORE Misfire goes free to play (In mid October) as it won't be available
2019-09-17 00:07 UTC · Community Announcements · Noodle
This update adds the brand new practice mode, as well as fixing a few bugs! Added the Practice Mode, accessible from the Main Menu's "Play" tab Practice consists of the Target Mode only for the time being. Bot's, programming AI, and offline matches are much bigger tasks for another time Practice isn't timed and will continue for as long as you like, and provides you with an infinite amount of lives Fixed the Scattergun colliding with the owning player's shield {STEAM_CLAN_IMAGE}/35666815/ba609fb9e4d8b7be6cc6aca09e520f255c201f15.png
2019-09-13 21:22 UTC · Community Announcements · Noodle
In order to provide the most fun experience for the most amount of players possible, I've decided to make Misfire free once it leaves Early Access! For those who purchased the game, there will be exclusive in-game cosmetic items as a "thank you" for supporting me in Early Access. The planned date for this change is Tuesday, October 29th. If you have any questions or concerns, contact me at noodlekingdesigns@gmail.com and i'll get back to you as soon as possible!
2019-09-12 02:17 UTC · Community Announcements · Noodle
This update brings some big balancing changes to the weapons. That's the great thing about Early Access, I can change things up and see how it goes! The idea behind these changes is to decrease the reliance on the easier to shoot weapons (Scattergun and Sine Rifle) and encourage players to utilize every gun. Now that the harder to use weapons deal more damage, (Backzooka, IBMWLBM, and Perpendivolver) there should be more incentive to pick them up over an easier to use weapon. I want the player to think about making the risk-reward decision of choosing an easier weapon and doing less damage, or
2019-09-10 20:15 UTC · Community Announcements · Noodle
Go grab Misfire on Steam in Early Access! It’s 25% off for the first week so no excuses, go buy dat shizzle. {STEAM_CLAN_IMAGE}/35666815/029aaa4ab4746b291a1678454bf6bd276d02470e.png
Full appinfo as delivered by Steam PICS, changenumber 36857970. Also at /api/app/1145270/raw.
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