1.2e
Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.
Come discover the world of Ortharion! Improve your character by collecting many spells of different qualities in order to defeat your opponents or by discovering many secrets, with puzzles and parkour.
| App ID | 1145570 |
|---|---|
| App type | Game |
| Developer | Ortharion project |
| Publisher | Ortharion project |
| Release date | 2020-12-23 11:22 UTC |
| Original release | 2020-12-20 08:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1145570 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Ortharion Project.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7979442 | 2022-01-06 12:45 UTC | ||
| beta | 7689129 | test | 2021-11-10 12:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1145571 | windows | 10.29 GB | 4.77 GB | 2933597146954201072 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7979442 | public | 2022-01-06 12:45 UTC | 2 hours ago |
| 7689129 | beta | 2021-11-10 12:57 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.
Added 2 tabs for the storage chest. The masochistic class can be learned. Addition of images on several missing elements. Runes that cannot be activated on duration-over-time spells now also no longer take into account area spells that remain in place. The quick critical rune is no longer available for over-time spells (such as blizzard, shuriken). 8 missing spells have been added to the loot table, 4 normal, 2 magic, 1 rare and 1 epic. The dash spell can activate runes which add buff spells to it when cast. Spells that are activated by hitting enemies correctly take into account buffs such as
Improvement Added FPS limitation, to have an effective limitation the slider must be set to 59 or lower. The player's voice sounds when jumping take into account voice sounds instead of effects. It is possible to put the quest area on the right of the screen with an opaque background. In the spellbook, purchasable spells are grayed out if the player does not yet have the required stats to learn them. In the upgrade spell window, spells that can rank up are grayed out if the player does not have enough scroll to rank up them. Bug fix It is no longer possible to get stuck in the mountain brigand
A new game has been in production for some time, you can find information about it as well as add it to your wishlist: Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will be in development for about 1 year before going into Early access, so late 2022 see early 2023. The game will be an improvement of Ortharion Project, here is a non-exhaustive list of additions or modifications that will be made: Top quality, I put it first in the list for reasons that I think are obvious, especially for those who have played Ortharion Project. Land 4 times larger and more numerou
Bug fix Improved player collisions to avoid the bug that causes loss of lives when falling. Changed the loot filter that takes into account saves and all changes. Added icon on "weapon of choice - Staff" spells as well as "spell book". A new version of Ortharion Project is in progress, but I will tell you about it when I have a more complete version than now.
Some changes to the orientation of the game: The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The goal instead is to give you the choice of how to play: pack by pack or always staying in combat so with builds more based on the ability to dodge, block or inflict large amounts of damage depending on the number enemies around you. The choice of builds was often oriented with 1 or 2 active skills then several buffs / au
1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2. Added loot filter and added auto pickup option. The player can directly redo the missions or dungeon when he has finished an area. Missions may have factors defined by the player before starting. Chests protected by waves of monsters will be available randomly in several maps. Difficulty such as number of waves, number of monsters and type of monsters will not be disc
Toggle option to add camera Invert rotation X and Y. Toggle option to add Camera "free" zoom in and out. Added information on learning classes. Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets better. The chances of having magic items during the missions become multiplying factors instead of additional ones, so the rewards of the missions on the higher level of difficulty will be more profitable and conversely the missions on the lower level of difficulty will give less rewards. Level 10 to 3 star before: + 31
Spells can properly be dragged into the action bar if another spell is already present. The druid spell "Unison with mana" works correctly.
It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. The combat action mode sight is not visible when loading if the option is unchecked.
The next update should be the 1.2 which I will announce next week. Improvement Summons created by the player persist when loading a new area. The entry and exit transitions of attack animation take into account the player's attack or cast speed, which increases the overall speed of the animation, but is probably only visible for fast builds. The auto-cast of spells takes priority for activation. Changed the paper demon spell description. It is possible to activate certain spells such as buff spells with a left click from the action bar. The combat action mode comes back more often in certain s
Improvement The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional achievements will be added. Added information on purchasing spells to the tutorials section and added information on requirements if the spell is not learnable due to stats. When the player dies during a mission the mission ends and he cannot collect any rewards. Balancing The following buff spells have 50% movement s
The Scroll Vendor can now sell Legendary Quality Scrolls. Player rotation changed for non-action-combat game mode. The missions earn money depending on the level of difficulty as well as the achievement, The amount can go up to around 8,500.
For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic attack set. When loading with non-combat action mode activating the reticle in the middle of the screen is correctly deactivated. The power stat on the collar is correctly visible only once. Corrected text for the quest "Leather by Thousand". Corrected text on the Parchment Upgrade Table. Corrected text for the name of the quest to retrieve the apprentice's bow. The "ghost", "missi
The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. It is possible to collect the book from the Mages Tower in the Forest of the Dead. The Ortharion Shard can be recovered from the Catacombs. It is no longer possible to have an equipment item in the rune list. The 2 missing runes have been added to the loot tables. Added information to do and finalize the quest "Take Control". Monsters spawn correctly on "Kill" and "Timed Kill" missions. The monster wave mission
Full appinfo as delivered by Steam PICS, changenumber 34847628. Also at /api/app/1145570/raw.
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