Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-09-29 13:16 UTC · Community Announcements · Cherry
Greating Wizards, A new change log has been released including a general quality of life upgrade: - An in-game interface for remapping the game's hotkeys - Screen edge scrolling of the overland map - An in-game editor for the game's default items (without having to use the ITEMMAKE.EXE utility) - Context-based help in the item designer (both for crafting and for default items) - A map generator customizer to fine tune values such as land tile counts, terrain and mineral frequencies, encounter budgets, neutral city density / strength, and many others - A new screen to enable/disable optional pa
2022-10-26 13:55 UTC · PC Gamer · Rich Stanton
Welcome back, then, Master of Magic, a 4X strategy game first published in 1994 for MS-DOS. Developed by Simtex and published by Microprose, Master of Magic entered a burgeoning strategy genre, which had already seen the likes of Civilisation, with a slightly wild 'anything goes' attitude towards turn-based combat and conquest. It's regarded as a stone-cold classic, but was also something of a buggy mess and subsequent years would see patched-up re-releases of the original, though never the sequel that some clamoured for... Read more.
2022-09-30 04:55 UTC · PC Gamer · Jody Macgregor
s far as strategy games go, Master of Magic is one of the old school all-timers, right up there with Civilization and Master of Orion. Originally released in 1994, it gave you a settlement and a scout in the traditional manner, but it also made you a wizard rather than, say, boring old Abraham Lincoln. Researching varied kinds of magic let you summon different troops and call down different spells from its selection of hundreds. If you never tried it, Master of Magic Classic is available for free right now on GOG... Read more.
2022-09-29 15:26 UTC · Community Announcements · Alberto
Master of Magic is a name many 4X strategy fans will be familiar with, and needs no introduction. It is the game which essentially invented the 4X genre back in 1994, a game that retained a cult following up to this day. Back in 2020 we announced that we would be working on a new version of Master of Magic, bringing the game to the modern era and to a younger audience, a re-imagination which would still be completely faithful to the original in spirit and mood. After years of development and many months of successful beta testing, we're now ready to announce that Master of Magic will release o
2022-09-29 10:19 UTC · Community Announcements · Sam
Bug fixes, gameplay, general • Fixed bug : Rarely, units on sea might drown even if they have Flying. • Fixed bug : When in fullscreen mode, if a teleporting unit is selected to move and the mouse leaves the playable screen area on the left side, the game crashes. • Arrow keys can now be used to scroll the map on the Surveyor and Geomancer UI. • It is now possible to use the keyboard for the "Ok" and "Cancel" buttons on the road building UI. (Enter or O for Ok, Esc for Cancel) • Added option to specifically swap left and right mouse button for the overland map and unit movement in Keys.INI • A
2022-05-26 12:59 UTC · Community Announcements · Sam
v1.04.03 is available now. Download and Enjoy! Bug fixes, gameplay, general • Fixed incompatible save issue • Fixed bug : When 30FPS mode is enabled, the game was stuck in an endless loop when a Magic Vortex was moving. • Fixed bug : "At most 3 vortexes can be controlled by each player!" fails to get displayed when attempting to cast a fourth Magic Vortex spell, causing the game to crash. • AI players are now able to raise or lower their tax rates by more than one level per turn. • AI players will now raise taxes when their income is negative as far as it provides a relevant increase in income
2021-11-04 14:02 UTC · Community Announcements · Alberto
Hi everyone, we're releasing a new update for Caster of Magic for Windows, bringing the game to version 1.03.00. We hope you'll like the new update. Please let us know what you think. Changelog: Bug fixes, gameplay, general • Reverted 1.2.1 feature : "-The combat pathfinder will treat tiles as if they had a movement cost at most equal to the moves remaining on the unit.", as it made the displayed movement cost of tiles incorrect and caused crashes under some circumstances. • Fixed 1.2.1 bug : When the human player casts Clairvoyance, the game crashes. • The AI will no longer cast Darkness when
2021-10-08 14:33 UTC · Community Announcements · Alberto
We're releasing a new update for CoM for Windows. You can find the full changelog down below. Changelog: Bug fixes, gameplay, general • Fixed bug : Game rarely crashes due to integer overflow if a hero unit has extremely high stats. • Memory for saving is now allocated at startup instead of during the save thread creation. This should prevent random crashes while auto-saving at the beginning of a new turn. • Fixed bug : When Engineers build roads, the last tile was not built. • Added exception handling for the save thread. • When saving fails for any reason (low disk space, no write permission
2021-09-29 13:55 UTC · Community Announcements · Edmon
We're releasing a new update for Caster of Magic for Windows. It contains a truly extensive list of fixes and improvements. You can find the full changelog below: Please let us know what you think of the changes listed below, as usual your feedback is important to us. WARNING: Save files from previous versions are not compatible, as changes were needed to support the new modding features, which require additional data to be stored. Bug fixes, gameplay, general changes: • Fixed bug: The game crashes when the player attempts to move a unit outside the map area. • Fixed bug: Rare and Very Rare sp
2021-08-04 14:31 UTC · Community Announcements · Alberto
We're releasing a new update for Caster of Magic for Windows. It contains a truly extensive list of fixes and improvements. You can find the full changelog below. Please let us know what you think of the changes listed below, as usual your feedback is important to us. Change History: Added a custom scripting language. For the time being this has very limited uses, but it's a necessary first step towards more complex modding features such as adding new types of buildings or spells. In general, script files can only be run where the game is expecting one, and these calls to scripts will be added
2021-07-15 15:05 UTC · Community Announcements · Edmon
We're releasing a new update for Master of Magic Classic! One key feature of this update is the new Tile Mode setting. This setting will allow you to use the original tiles from Master of Magic. The tileset images are located in the data/tiles folder. We would like to thank to Drake178 for making this feature possible by providing the extracted original tile data as well as the code required to allow them to be displayed correctly. This update also brings with it a lot of added modded support that you can find listed below in the changelog! As always, your feedback is important to us so we can
2021-06-27 18:56 UTC · PC Gamer · Jonathan Bolding
Master of Magic is a really, really rad 4X—at least if you, like me, are part of its cult following. The d evelopers of the new Master of Magic remake, Polish indie studio MuHa Games, have posted the first developer diary going into what they're keeping, and what they're changing, from the original. Master of Magic was acquired by publisher Slitherine in 2019, then re-released on Steam alongside its impressive fan-made expansion in early 2020... Read more.
2021-06-21 13:40 UTC · Community Announcements · Alberto
We're releasing a new update for Caster of Magic for Windows! This update brings with it a lot of added modded support that you can find listed below in the changelog! As always, your feedback is important to us so we can keep improving the game so please let us know! -Fixed ingame help for constitution text containing "defense" instead of "health" -Fixed bug : Losing Smithy in an outpost triggers a building destruction report, allowing players to access the production queue of the outpost. -AI Combat attack priority bonus for enemy spirit on node tile is now a "*2" applied last instead of a "
2021-06-09 14:12 UTC · Community Announcements · Alberto
We're releasing a new update for Caster of Magic for Windows. Do let us know what you think please: your feedback is important to us so we can keep improving the game. You can find the full changelog below. Changelog: Fixed bug : When a city is built too close to the north/south pole, the game crashes Added new Modding.INI option : Map size settings tile count multipliers Added new Modding.INI option : Land to sea ratios Added new Modding.INI option : Various continent generation parameters Added Y edge repulsion feature to continent generator Fixed bug : The south tundra area is 1 tile northe
2021-05-26 15:08 UTC · Community Announcements · Alberto
We are releasing a new update for Caster of Magic for Windows today. You can find the full changelog down below. Please let us know what you think of those changes. Changelog: -Fixed bug : Consecration converts deserts and volcanoes -Fixed bug : When AI players are failing to summon a hero, the failure message is shown as if the player used the spell -Fixed bug : In Automatic Combat mode, Caster ability has no effect on units that don't have ammo such as Demons or Archangels. -Fixed bug : When the AI has the exact amount of mana needed to cast a slider spell, "Slider calculation error" is disp
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