Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-07-27 09:59 UTC · Community Announcements · Inductance
New Content Players can no longer move while the level selection room is spinning. This is to prevent players falling through the level if they time a jump wrong. There is now a symbol on the tool interfaces designating tool interfaces which data can be transferred to. Increased the size of some sliders to make them easier to click on. Fixes and Optimizations Saving the game has been reworked and is now more similar to how other game's auto-save features, and saving is limited to approximately 30 times per second. Multiple bugs which caused the game to save excessive amounts have been fixed. T
2021-05-12 02:27 UTC · Community Announcements · Inductance
New Content The movement of the elevators and of the 4-bit computer in the quantum levels now scale their speed more consistently across different frame rates. You can now use the back buttons or pause menu buttons to return from the options menu. Fixes and Optimizations Fixed a bug that would cause the quantum level elevators to disable their floor selecting controllers if they arrived at their destination floor too soon. They would only move this fast if the game was running at or near 120 FPS. Fixed a bug that allowed players to get the quantum elevators stuck by calling them while they wer
2021-05-05 01:46 UTC · Community Announcements · Inductance
New Content Added some particle and lighting effects to the new final level Fixes and Optimizations Fixed a bug introduced into some filter graphs in the last update which prevented them from updating Fixed some small collision issues in two different levels Made it harder to jump on top of analog filter circuits Fixed a typo changing "virtical" to vertical Fixed an unintended change which prevented the player from returning from the final area after completing the game Fixed a new bug that prevented players from using the tool interface controlling the sequence generator in digital level in t
2021-05-02 18:38 UTC · Community Announcements · Inductance
New Content New final level Circuit symbols now scale based on distance from the player Updated menus Adjusted the volume of some sound effects Made some slider and button collision boxes larger Added some small details to a few areas Added functionality to the tool interfaces to test for and prevent the player from trying to use them if an object is in the way Adjusted the detection boxes and opening speed of some doors Fixed a visual issue with one of the analog puzzle boxes which made it hard to understand Made some black relays clear because they look better and it wasn't really necessary
2020-12-23 22:51 UTC · Community Announcements · Inductance
New Content Added an opening scene to further introduce the player to the setting and story when creating a new game. Switched to a new method of moving sliders which is more precise and easier to use Added two hidden secrets (one easy to find and one hard) Added two new achievements, one for each of the new secrets Made it possible for players to return to an early game area that they once couldn't Improved menu layout and appearance Opened up the tolerance on the analog filter / graph puzzles so that slider positions don't have to be as precise. Added more hints and made other hints clearer
2020-09-29 22:59 UTC · Community Announcements · Inductance
New Content: Added a FOV slider to the options menu Made some slight improvements to the options menu layout Added a new achievement for completing the game without using hints Added ability to exit the pause menu without needing to press the return button Improved the way that movement speed is calculated for moving circuit components based on frame rate Bug Fixes: Filled a gap in the collision on the bottom floor of the digital level Fixed a bug that sometimes set the hints level to engineer when opening and re-opening the options menu The quantum puzzle's step counter will no longer go over
2020-09-25 03:27 UTC · Community Announcements · Inductance
New Content: Players will now have to select the level of hints/difficulty that they want when starting a new game and can still change this setting at any time. Three new puzzles have been added to the tutorial area of the digital level Lots of new hints were added for the new difficulty modes Several existing hints have been changed Instructions on using the secondary interaction have been made more clear A new Easter Egg was added to a new hidden area Several small art improvements and additions Loading a save file after beating the game will now place you at a new checkpoint in the factory
2020-09-22 14:05 UTC · GamingOnLinux
Developer David Shaw has now released The Long Gate, a thoroughly mysterious puzzle game full of quantum physics and circuits set up as puzzles. Read the full article here: https://www.gamingonlinux.com/2020/09/futuristic-mysterious-full-of-physics-and-circuits-puzzle-game-the-long-gate-is-out
2020-09-22 04:58 UTC · Community Announcements · Inductance
The Long Gate is now available on Steam. Buy it now while the launch week discount lasts and be one of the first to find all the secret locations and messages.
2020-06-17 22:05 UTC · Community Announcements · Inductance
Come hang out, ask questions, and watch a live demo of The Long Gate be played by the developer. Also join us on Discord https://discord.gg/N8ByB3P
2020-06-16 17:01 UTC · Community Announcements · Inductance
I started work on the Long Gate almost four years ago, and during that time also graduated from engineering school, wrote two novels, and worked as a robotics programmer. During this busy and stressful period of my life, one thing I wanted dearly was to create a world that was both beautiful and relaxing to be in. Then, given my background and love of challenging puzzle games, circuit based puzzles felt like a natural thing to fill this cavernous world with. I created nearly everything in The Long Gate as a lone developer, then, in 2019 began working with my longtime friend Nick Newman on the
2020-06-16 08:02 UTC · Community Announcements · Inductance
Come ask questions about The Long Gate and related topics.
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1147110/raw.
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